event_type: claimed

title: Phase 1: Environment Setup - Install BepInEx, FMOD Studio, AssetRipper, ILSpy

description:
Install and configure all required modding tools:
1. BepInEx 5.x framework for runtime patching
2. FMOD Studio 2.02.x (free) for audio bank editing
3. AssetRipper for extracting game assets
4. ILSpy for .NET assembly analysis
5. Unity 2022.3.x (optional) for script compilation
6. Verify Steam integration
7. Create project directory structure

status: open

issue_type: epic


event_type: closed

new_value: Phase 1 complete: Project structure created, setup guide documented, plugin skeleton ready


title: Phase 2: Code Analysis - Map audio architecture via ILSpy

description:
Decompile and analyze game assemblies:
1. Decompile Assembly-CSharp.dll and Assembly-CSharp-firstpass.dll
2. Map audio architecture (UtageFmodVoiceManager, FMODSoundManager, etc.)
3. Find voice limit constants and hook points
4. Document enemy audio trigger classes
5. Locate audio ducking implementation
6. Identify CFVOICE event system

issue_type: task


new_value: Phase 2 complete: Code analysis done, Harmony patches implemented for voice limits, ducking, and enemy audio