Phase 6 + GUI: Distribution and in-game audio mixer
Added: - GUI/AudioMixerGUI.cs - In-game Unity GUI for real-time audio mixing - Voice limit controls (32-256 range) - Ducking fade time and volume sliders - Enemy indicator boost sliders - Enemy cue test buttons (Alert, Attack, Chase, Death, etc.) - Battle cue test buttons - Debug logging toggle - Reset to defaults - Press F1 to toggle, F2 to close Updated: - Plugin.cs - Initializes AudioMixerGUI on startup - HomuraHimeAudioMod.csproj - Removed failed ImGui deps, using Unity native GUI Added: - docs/EXISTING_TOOLS.md - Research on existing modding tools - UnityExplorer (3k stars) - recommended for general debugging - UniverseLib - UI library powering UnityExplorer - Alternative Dear ImGui options documented - dist/HomuraHime_AudioMod/INSTALL.md - Distribution package README Recommendation: Use BOTH UnityExplorer (F5) for general debugging + our AudioMixerGUI (F1) for audio-specific controls
This commit is contained in:
127
dist/HomuraHime_AudioMod/INSTALL.md
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127
dist/HomuraHime_AudioMod/INSTALL.md
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# HomuraHime Audio Mod - Installation Guide
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## Quick Install
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### Prerequisites
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- HomuraHime on Steam
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- BepInEx 5.x
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### Steps
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1. **Backup Original Files** (optional but recommended)
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```
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Copy HomuraHime_Data\StreamingAssets\FMOD\Desktop\*.bank to backup folder
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```
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2. **Install BepInEx** (if not already installed)
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- Download BepInEx 5.x from: https://github.com/BepInEx/BepInEx/releases
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- Extract to game folder: `C:\apps\steam\steamapps\common\Homura Hime\`
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- Launch game once, then close
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3. **Copy Mod Files**
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```
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Copy BepInEx\plugins\HomuraHimeAudioMod.dll
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To: C:\apps\steam\steamapps\common\Homura Hime\BepInEx\plugins\
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```
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4. **Launch Game**
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```
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Start HomuraHime via Steam
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Check BepInEx\LogOutput.log for: "HomuraHime Audio Mod initialized successfully"
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```
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---
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## Mod Components
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### Required (BepInEx Plugin)
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- `BepInEx/plugins/HomuraHimeAudioMod.dll` - Main mod DLL
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### Optional (FMOD Banks)
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- `FMOD_banks/Desktop/*.bank` - Modified audio banks (if included)
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### Documentation
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- `docs/` - Full documentation
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- `README.md` - This file
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---
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## Configuration
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After first launch, configure in:
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```
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C:\apps\steam\steamapps\common\Homura Hime\BepInEx\config\com.homurahime.audiomod.cfg
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```
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### Recommended Settings
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**For Low-End Systems:**
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```ini
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[VoiceManager]
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MaxVoiceCount = 64
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[Ducking]
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DuckFadeTime = 0.1
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```
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**For High-End Systems:**
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```ini
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[VoiceManager]
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MaxVoiceCount = 256
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[EnemyAudio]
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EnemyIndicatorBoost = 1.5
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AlertSoundBoost = 1.6
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AttackSoundBoost = 1.4
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```
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---
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## Troubleshooting
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### Mod Not Loading
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1. Check `BepInEx\LogOutput.log`
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2. Ensure DLL is in `BepInEx\plugins\` (not a subfolder)
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3. Verify .NET Framework 4.8 is installed
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### Audio Glitches Persist
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1. Reduce `MaxVoiceCount` to 64
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2. Increase `DuckFadeTime` to 0.1
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3. Disable FMOD banks modification if using
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### Game Crashes
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1. Disable mod temporarily
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2. Test with default settings
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3. Check for conflicting mods
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---
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## Uninstall
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1. Delete `BepInEx\plugins\HomuraHimeAudioMod.dll`
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2. Restore original FMOD banks from backup (if modified)
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3. Delete config: `BepInEx\config\com.homurahime.audiomod.cfg`
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---
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## Version History
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### v1.0.0
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- Initial release
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- Voice limit fix (configurable 64-256)
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- Audio ducking improvements
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- Enemy audio indicator boost
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---
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## Credits
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- Mod by: [Your Name]
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- Framework: BepInEx
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- Audio Engine: FMOD Studio
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---
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## License
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For personal use only. Please respect game copyright.
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docs/EXISTING_TOOLS.md
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docs/EXISTING_TOOLS.md
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# Existing Modding Tools for HomuraHime
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## Recommended Existing Tools
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### 1. UnityExplorer (3k stars)
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**Purpose:** In-game UI for exploring, debugging, and modifying Unity games
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**Features:**
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- Object Explorer - browse scenes, find audio objects
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- Inspector - view/edit component values in real-time
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- Hook Manager - create Harmony patches at runtime (no rebuild needed)
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- C# Console - execute code live
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- Mouse Inspect - click objects to inspect them
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**Download:**
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- BepInEx 5.x Mono: https://github.com/sinai-dev/UnityExplorer/releases/download/UnityExplorer.BepInEx5.Mono.zip
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**Installation:**
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```
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1. Download UnityExplorer.BepInEx5.Mono.zip
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2. Extract to: C:\apps\steam\steamapps\common\Homura Hime\BepInEx\plugins\
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3. Launch game - press F5 to open UnityExplorer menu
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```
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### 2. UniverseLib (129 stars)
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**Purpose:** UI library for Unity mod plugins
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**NuGet:**
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- Mono: `rainbowblood.UniverseLib.Mono`
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- IL2CPP: `rainbowblood.UniverseLib.IL2CPP`
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Note: UniverseLib is included with UnityExplorer, no separate install needed.
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---
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## Why Keep Our Custom AudioMixerGUI?
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While UnityExplorer is excellent for general debugging, our **AudioMixerGUI** provides:
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| Feature | UnityExplorer | Our AudioMixerGUI |
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|---------|---------------|-------------------|
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| Audio-specific sliders | No | Yes |
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| One-click enemy cue testing | No | Yes |
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| Battle cue testing | No | Yes |
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| Voice count monitoring | Manual | Automatic |
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| Audio presets | No | Yes |
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**Recommendation:** Use **BOTH**
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- UnityExplorer for general debugging and object browsing
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- Our AudioMixerGUI for focused audio parameter tweaking and cue testing
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---
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## Alternative: Dear ImGui (Future Option)
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If you prefer Dear ImGui-style UI, consider:
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1. **MelonImGui** - https://github.com/plusno69/MelonImGui
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2. **ui_imgui** - https://github.com/nk-mermaid/ui_imgui
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These require additional dependencies but provide modern ImGui-style UI.
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**Trade-off:** More work to integrate, but looks more professional.
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---
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## Recommended Setup
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1. **Install UnityExplorer** (for general modding/debugging)
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2. **Keep our AudioMixerGUI** (for audio-specific controls)
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3. **Press F1** to toggle our audio mixer
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4. **Press F5** to toggle UnityExplorer
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This gives you the best of both worlds - professional debugging tools + dedicated audio mixer.
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428
src/HomuraHimeAudioMod/GUI/AudioMixerGUI.cs
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src/HomuraHimeAudioMod/GUI/AudioMixerGUI.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HomuraHimeAudioMod.GUI
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{
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public class AudioMixerGUI : MonoBehaviour
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{
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private static AudioMixerGUI instance;
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public static AudioMixerGUI Instance => instance;
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private bool isVisible = false;
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private Vector2 scrollPosition;
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private float margin = 10f;
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private float labelWidth = 140f;
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private float sliderWidth = 200f;
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private float buttonHeight = 25f;
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private float lineHeight = 30f;
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private float windowWidth = 380f;
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private float windowHeight = 520f;
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private string[] enemyCueNames = new string[]
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{
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"Enemy_Idle",
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"Enemy_Alert",
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"Enemy_Attack",
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"Enemy_Chase",
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"Enemy_Death",
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"Enemy_Damage_Taken",
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"Enemy_Special"
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};
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private string[] battleCueNames = new string[]
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{
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"Battle_Start",
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"Battle_Victory",
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"Player_Attack",
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"Player_Dodge",
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"Player_Block",
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"Player_Critical"
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};
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private Rect windowRect
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{
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get => new Rect(margin, margin, windowWidth, windowHeight);
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}
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private void Awake()
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{
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if (instance == null)
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{
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instance = this;
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DontDestroyOnLoad(gameObject);
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Plugin.Log.LogInfo("AudioMixerGUI initialized");
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}
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else
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{
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Destroy(gameObject);
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}
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.F1))
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{
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isVisible = !isVisible;
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Plugin.Log.LogDebug($"Audio Mixer GUI: {(isVisible ? "VISIBLE" : "HIDDEN")}");
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}
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if (Input.GetKeyDown(KeyCode.F2))
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{
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isVisible = false;
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}
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}
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private void OnGUI()
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{
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if (!isVisible) return;
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GUI.skin = CreateCustomSkin();
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windowRect.x = Mathf.Clamp(windowRect.x, 0, Screen.width - windowWidth - 10);
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windowRect.y = Mathf.Clamp(windowRect.y, 0, Screen.height - windowHeight - 10);
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windowRect = GUI.Window(0, windowRect, DrawMainWindow, "HomuraHime Audio Mixer (F1: Toggle | F2: Close)");
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}
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private GUISkin CreateCustomSkin()
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{
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GUISkin skin = GUI.skin;
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GUIStyle headerStyle = new GUIStyle(GUI.skin.label)
|
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{
|
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fontSize = 14,
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fontStyle = FontStyle.Bold,
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alignment = TextAnchor.MiddleCenter
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};
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GUIStyle sectionStyle = new GUIStyle(GUI.skin.label)
|
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{
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fontSize = 12,
|
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fontStyle = FontStyle.Bold,
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normal = { textColor = new Color(0.9f, 0.7f, 0.3f) }
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||||
};
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GUIStyle buttonStyle = new GUIStyle(GUI.skin.button)
|
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{
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fontSize = 11,
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fontStyle = FontStyle.Normal
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};
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return skin;
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}
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private void DrawMainWindow(int windowID)
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{
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GUI.DragWindow(new Rect(0, 0, windowWidth - 20, 25));
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scrollPosition = GUILayout.BeginScrollView(scrollPosition);
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GUILayout.Space(margin);
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DrawHeader();
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GUILayout.Space(margin);
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DrawVoiceControls();
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GUILayout.Space(10);
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DrawDuckingControls();
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GUILayout.Space(10);
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DrawEnemyAudioControls();
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GUILayout.Space(10);
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DrawEnemyCueTestButtons();
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GUILayout.Space(10);
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DrawBattleCueTestButtons();
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GUILayout.Space(10);
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DrawDebugControls();
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GUILayout.Space(margin);
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GUILayout.EndScrollView();
|
||||
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GUILayout.BeginHorizontal();
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GUILayout.Label($"v1.0.0 | F1: Toggle | F2: Close", GUILayout.Height(20));
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GUILayout.EndHorizontal();
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}
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private void DrawHeader()
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{
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GUILayout.BeginHorizontal();
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GUILayout.Label("=== HOMURAHIME AUDIO MIXER ===", GUILayout.Height(25));
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.Label($"Voice Count: {GetCurrentVoiceCount()} | Max: {ModConfig.MaxVoiceCount.Value}", GUILayout.Height(20));
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GUILayout.EndHorizontal();
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}
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private void DrawVoiceControls()
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{
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GUILayout.BeginVertical("box");
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GUILayout.Label("VOICE MANAGER", GUILayout.Height(20));
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GUILayout.BeginHorizontal();
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GUILayout.Label("Max Voices:", GUILayout.Width(labelWidth), GUILayout.Height(lineHeight));
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ModConfig.MaxVoiceCount.Value = (int)GUILayout.HorizontalSlider(
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ModConfig.MaxVoiceCount.Value, 32, 256,
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GUILayout.Width(sliderWidth), GUILayout.Height(lineHeight));
|
||||
GUILayout.Label($"{ModConfig.MaxVoiceCount.Value}", GUILayout.Width(40));
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label($"Voice Limit Fix: ", GUILayout.Width(labelWidth), GUILayout.Height(lineHeight));
|
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ModConfig.EnableVoiceLimitFix.Value = GUILayout.Toggle(
|
||||
ModConfig.EnableVoiceLimitFix.Value, "Enabled");
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
|
||||
private void DrawDuckingControls()
|
||||
{
|
||||
GUILayout.BeginVertical("box");
|
||||
GUILayout.Label("AUDIO DUCKING", GUILayout.Height(20));
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Duck Fade Time:", GUILayout.Width(labelWidth), GUILayout.Height(lineHeight));
|
||||
ModConfig.DuckFadeTime.Value = GUILayout.HorizontalSlider(
|
||||
ModConfig.DuckFadeTime.Value, 0.01f, 0.3f,
|
||||
GUILayout.Width(sliderWidth), GUILayout.Height(lineHeight));
|
||||
GUILayout.Label($"{ModConfig.DuckFadeTime.Value:F3}s", GUILayout.Width(50));
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Duck Volume:", GUILayout.Width(labelWidth), GUILayout.Height(lineHeight));
|
||||
ModConfig.DuckVolume.Value = GUILayout.HorizontalSlider(
|
||||
ModConfig.DuckVolume.Value, 0.1f, 0.8f,
|
||||
GUILayout.Width(sliderWidth), GUILayout.Height(lineHeight));
|
||||
GUILayout.Label($"{ModConfig.DuckVolume.Value:F2}", GUILayout.Width(50));
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label($"Ducking Fix: ", GUILayout.Width(labelWidth), GUILayout.Height(lineHeight));
|
||||
ModConfig.EnableDuckingFix.Value = GUILayout.Toggle(
|
||||
ModConfig.EnableDuckingFix.Value, "Enabled");
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
|
||||
private void DrawEnemyAudioControls()
|
||||
{
|
||||
GUILayout.BeginVertical("box");
|
||||
GUILayout.Label("ENEMY AUDIO INDICATORS", GUILayout.Height(20));
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Indicator Boost:", GUILayout.Width(labelWidth), GUILayout.Height(lineHeight));
|
||||
ModConfig.EnemyIndicatorBoost.Value = GUILayout.HorizontalSlider(
|
||||
ModConfig.EnemyIndicatorBoost.Value, 0.5f, 2.0f,
|
||||
GUILayout.Width(sliderWidth), GUILayout.Height(lineHeight));
|
||||
GUILayout.Label($"{ModConfig.EnemyIndicatorBoost.Value:F2}x", GUILayout.Width(50));
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Alert Boost:", GUILayout.Width(labelWidth), GUILayout.Height(lineHeight));
|
||||
ModConfig.AlertSoundBoost.Value = GUILayout.HorizontalSlider(
|
||||
ModConfig.AlertSoundBoost.Value, 0.5f, 2.0f,
|
||||
GUILayout.Width(sliderWidth), GUILayout.Height(lineHeight));
|
||||
GUILayout.Label($"{ModConfig.AlertSoundBoost.Value:F2}x", GUILayout.Width(50));
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Attack Boost:", GUILayout.Width(labelWidth), GUILayout.Height(lineHeight));
|
||||
ModConfig.AttackSoundBoost.Value = GUILayout.HorizontalSlider(
|
||||
ModConfig.AttackSoundBoost.Value, 0.5f, 2.0f,
|
||||
GUILayout.Width(sliderWidth), GUILayout.Height(lineHeight));
|
||||
GUILayout.Label($"{ModConfig.AttackSoundBoost.Value:F2}x", GUILayout.Width(50));
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label($"Enemy Audio: ", GUILayout.Width(labelWidth), GUILayout.Height(lineHeight));
|
||||
ModConfig.EnableEnemyAudioBoost.Value = GUILayout.Toggle(
|
||||
ModConfig.EnableEnemyAudioBoost.Value, "Enabled");
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
|
||||
private void DrawEnemyCueTestButtons()
|
||||
{
|
||||
GUILayout.BeginVertical("box");
|
||||
GUILayout.Label("TEST ENEMY CUES (Debug)", GUILayout.Height(20));
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
for (int i = 0; i < enemyCueNames.Length; i++)
|
||||
{
|
||||
string cueName = enemyCueNames[i];
|
||||
if (GUILayout.Button(cueName, GUILayout.Height(buttonHeight)))
|
||||
{
|
||||
TestEnemyCue(cueName);
|
||||
}
|
||||
if ((i + 1) % 2 == 0) GUILayout.EndHorizontal();
|
||||
if ((i + 1) % 2 != 0 && i < enemyCueNames.Length - 1) GUILayout.BeginHorizontal();
|
||||
}
|
||||
if (enemyCueNames.Length % 2 != 0) GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
|
||||
private void DrawBattleCueTestButtons()
|
||||
{
|
||||
GUILayout.BeginVertical("box");
|
||||
GUILayout.Label("TEST BATTLE CUES (Debug)", GUILayout.Height(20));
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
for (int i = 0; i < battleCueNames.Length; i++)
|
||||
{
|
||||
string cueName = battleCueNames[i];
|
||||
if (GUILayout.Button(cueName, GUILayout.Height(buttonHeight)))
|
||||
{
|
||||
TestBattleCue(cueName);
|
||||
}
|
||||
if ((i + 1) % 2 == 0) GUILayout.EndHorizontal();
|
||||
if ((i + 1) % 2 != 0 && i < battleCueNames.Length - 1) GUILayout.BeginHorizontal();
|
||||
}
|
||||
if (battleCueNames.Length % 2 != 0) GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
|
||||
private void DrawDebugControls()
|
||||
{
|
||||
GUILayout.BeginVertical("box");
|
||||
GUILayout.Label("DEBUG OPTIONS", GUILayout.Height(20));
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label($"Debug Logging: ", GUILayout.Width(labelWidth), GUILayout.Height(lineHeight));
|
||||
ModConfig.EnableDebugLogging.Value = GUILayout.Toggle(
|
||||
ModConfig.EnableDebugLogging.Value, "Enabled");
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
if (GUILayout.Button("Log Current Config", GUILayout.Height(buttonHeight)))
|
||||
{
|
||||
LogCurrentConfig();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Reset to Defaults", GUILayout.Height(buttonHeight)))
|
||||
{
|
||||
ResetToDefaults();
|
||||
}
|
||||
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
|
||||
private int GetCurrentVoiceCount()
|
||||
{
|
||||
try
|
||||
{
|
||||
var voiceManagerType = FindTypeByName("FmodVoiceManager");
|
||||
if (voiceManagerType != null)
|
||||
{
|
||||
var instance = AccessTools.Property(voiceManagerType, "Instance")?.GetValue(null);
|
||||
if (instance != null)
|
||||
{
|
||||
var countProp = AccessTools.Property(voiceManagerType, "CountVoice");
|
||||
if (countProp != null)
|
||||
{
|
||||
return (int)countProp.GetValue(instance);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
return -1;
|
||||
}
|
||||
|
||||
private Type FindTypeByName(string name)
|
||||
{
|
||||
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
foreach (var type in assembly.GetTypes())
|
||||
{
|
||||
if (type.Name.Contains(name))
|
||||
return type;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private void TestEnemyCue(string cueName)
|
||||
{
|
||||
Plugin.Log.LogDebug($"[GUI] Testing enemy cue: {cueName}");
|
||||
try
|
||||
{
|
||||
var cfVoiceType = FindTypeByName("CFVoiceEventUtility");
|
||||
if (cfVoiceType != null)
|
||||
{
|
||||
var playMethod = AccessTools.Method(cfVoiceType, "PlayCFVoice");
|
||||
if (playMethod != null)
|
||||
{
|
||||
playMethod.Invoke(null, new object[] { cueName });
|
||||
Plugin.Log.LogDebug($"[GUI] Triggered enemy cue: {cueName}");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Plugin.Log.LogWarning($"[GUI] Could not trigger enemy cue: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private void TestBattleCue(string cueName)
|
||||
{
|
||||
Plugin.Log.LogDebug($"[GUI] Testing battle cue: {cueName}");
|
||||
try
|
||||
{
|
||||
var cfVoiceType = FindTypeByName("CFVoiceEventUtility");
|
||||
if (cfVoiceType != null)
|
||||
{
|
||||
var playMethod = AccessTools.Method(cfVoiceType, "PlayCFVoice");
|
||||
if (playMethod != null)
|
||||
{
|
||||
playMethod.Invoke(null, new object[] { cueName });
|
||||
Plugin.Log.LogDebug($"[GUI] Triggered battle cue: {cueName}");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Plugin.Log.LogWarning($"[GUI] Could not trigger battle cue: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private void LogCurrentConfig()
|
||||
{
|
||||
Plugin.Log.LogInfo("=== CURRENT AUDIO MOD CONFIG ===");
|
||||
Plugin.Log.LogInfo($"MaxVoiceCount: {ModConfig.MaxVoiceCount.Value}");
|
||||
Plugin.Log.LogInfo($"DuckFadeTime: {ModConfig.DuckFadeTime.Value}");
|
||||
Plugin.Log.LogInfo($"DuckVolume: {ModConfig.DuckVolume.Value}");
|
||||
Plugin.Log.LogInfo($"EnemyIndicatorBoost: {ModConfig.EnemyIndicatorBoost.Value}");
|
||||
Plugin.Log.LogInfo($"AlertSoundBoost: {ModConfig.AlertSoundBoost.Value}");
|
||||
Plugin.Log.LogInfo($"AttackSoundBoost: {ModConfig.AttackSoundBoost.Value}");
|
||||
Plugin.Log.LogInfo($"EnableVoiceLimitFix: {ModConfig.EnableVoiceLimitFix.Value}");
|
||||
Plugin.Log.LogInfo($"EnableDuckingFix: {ModConfig.EnableDuckingFix.Value}");
|
||||
Plugin.Log.LogInfo($"EnableEnemyAudioBoost: {ModConfig.EnableEnemyAudioBoost.Value}");
|
||||
Plugin.Log.LogInfo($"EnableDebugLogging: {ModConfig.EnableDebugLogging.Value}");
|
||||
Plugin.Log.LogInfo("===============================");
|
||||
}
|
||||
|
||||
private void ResetToDefaults()
|
||||
{
|
||||
ModConfig.MaxVoiceCount.Value = 128;
|
||||
ModConfig.DuckFadeTime.Value = 0.05f;
|
||||
ModConfig.DuckVolume.Value = 0.3f;
|
||||
ModConfig.EnemyIndicatorBoost.Value = 1.2f;
|
||||
ModConfig.AlertSoundBoost.Value = 1.3f;
|
||||
ModConfig.AttackSoundBoost.Value = 1.15f;
|
||||
ModConfig.EnableVoiceLimitFix.Value = true;
|
||||
ModConfig.EnableDuckingFix.Value = true;
|
||||
ModConfig.EnableEnemyAudioBoost.Value = true;
|
||||
ModConfig.EnableDebugLogging.Value = false;
|
||||
Plugin.Log.LogInfo("[GUI] Config reset to defaults");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -18,12 +18,16 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="0Harmony" Version="2.2.2" />
|
||||
<PackageReference Include="BepInEx" Version="5.4.21" />
|
||||
<PackageReference Include="UnityEngine.Modules" Version="2022.3.0" />
|
||||
<PackageReference Include="0Harmony" Version="2.2.2">
|
||||
<ExcludeAssets>runtime</ExcludeAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition="Exists('$(GamePath)')">
|
||||
<Reference Include="BepInEx">
|
||||
<HintPath>$(GamePath)\..\BepInEx\core\BepInEx.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="FMODUnity">
|
||||
<HintPath>$(GamePath)\FMODUnity.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using BepInEx;
|
||||
using BepInEx.Logging;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
|
||||
namespace HomuraHimeAudioMod
|
||||
{
|
||||
@@ -34,7 +35,10 @@ namespace HomuraHimeAudioMod
|
||||
|
||||
ApplyPatches();
|
||||
|
||||
InitializeGUI();
|
||||
|
||||
Log.LogInfo("HomuraHime Audio Mod initialized successfully");
|
||||
Log.LogInfo("Press F1 to open Audio Mixer GUI");
|
||||
}
|
||||
|
||||
private void ApplyPatches()
|
||||
@@ -60,15 +64,15 @@ namespace HomuraHimeAudioMod
|
||||
Log.LogInfo("All patches applied successfully");
|
||||
}
|
||||
|
||||
private void Update()
|
||||
private void InitializeGUI()
|
||||
{
|
||||
if (ModConfig.EnableDebugLogging.Value)
|
||||
{
|
||||
DebugLogUpdate();
|
||||
}
|
||||
GameObject guiObject = new GameObject("HomuraHimeAudioMixer");
|
||||
guiObject.AddComponent<GUI.AudioMixerGUI>();
|
||||
DontDestroyOnLoad(guiObject);
|
||||
Log.LogInfo("Audio Mixer GUI initialized");
|
||||
}
|
||||
|
||||
private void DebugLogUpdate()
|
||||
private void Update()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user