Phase 4: BepInEx plugin complete

- Added ModConfig.cs with full configuration system
- Updated Plugin.cs to use config and proper initialization
- Enhanced VoiceManagerPatch with dynamic type finding and config usage
- Enhanced AudioDuckingPatch with fade time and snapshot patching
- Enhanced EnemyAudioPatch with enemy attack and CFVoice hooks
- Added Build.ps1 for automated building and deployment
- Added comprehensive README.md with installation and configuration
This commit is contained in:
2026-03-22 13:45:32 -04:00
parent 8f162dc103
commit a6fa90375e
8 changed files with 713 additions and 101 deletions

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@@ -0,0 +1,89 @@
#!/usr/bin/env pwsh
# Build script for HomuraHimeAudioMod
# Requires: .NET SDK 4.8 or .NET Framework 4.8
param(
[string]$Configuration = "Release",
[string]$OutputDir = $null
)
$ErrorActionPreference = "Stop"
$ProjectDir = Split-Path -Parent $PSScriptRoot
$ProjectFile = Join-Path $ProjectDir "HomuraHimeAudioMod.csproj"
$DefaultOutput = Join-Path $ProjectDir "bin\$Configuration\net48"
if (-not (Test-Path $ProjectFile)) {
Write-Host "[ERROR] Project file not found: $ProjectFile" -ForegroundColor Red
exit 1
}
Write-Host "HomuraHime Audio Mod - Build Script" -ForegroundColor Cyan
Write-Host "===================================" -ForegroundColor Cyan
Write-Host "Configuration: $Configuration" -ForegroundColor Gray
Write-Host "Project: $ProjectFile" -ForegroundColor Gray
# Check for .NET SDK
$dotnet = Get-Command dotnet -ErrorAction SilentlyContinue
if (-not $dotnet) {
Write-Host "[ERROR] .NET SDK not found. Please install .NET Framework 4.8 SDK or .NET SDK." -ForegroundColor Red
exit 1
}
# Clean previous build
Write-Host "`n[STEP 1] Cleaning previous build..." -ForegroundColor Yellow
dotnet clean $ProjectFile -c $Configuration 2>&1 | Out-Null
# Build
Write-Host "[STEP 2] Building..." -ForegroundColor Yellow
$buildOutput = dotnet build $ProjectFile -c $Configuration --nologo 2>&1
$buildOutput | ForEach-Object { Write-Host $_ -ForegroundColor Gray }
if ($LASTEXITCODE -ne 0) {
Write-Host "`n[ERROR] Build failed!" -ForegroundColor Red
exit 1
}
# Find output
$outputDll = if ($OutputDir) {
Join-Path $OutputDir "HomuraHimeAudioMod.dll"
} else {
Get-ChildItem -Path $DefaultOutput -Filter "HomuraHimeAudioMod.dll" -ErrorAction SilentlyContinue | Select-Object -First 1 | ForEach-Object { $_.FullName }
}
if ($outputDll -and (Test-Path $outputDll)) {
$fileInfo = Get-Item $outputDll
Write-Host "`n[OK] Build successful!" -ForegroundColor Green
Write-Host "Output: $outputDll" -ForegroundColor Cyan
Write-Host "Size: $([math]::Round($fileInfo.Length / 1024, 2)) KB" -ForegroundColor Gray
Write-Host "Built: $($fileInfo.LastWriteTime)" -ForegroundColor Gray
} else {
Write-Host "[WARN] Could not locate output DLL automatically." -ForegroundColor Yellow
Write-Host "Please check: $DefaultOutput" -ForegroundColor Yellow
}
# Copy to BepInEx plugins folder
$gamePath = "C:\apps\steam\steamapps\common\Homura Hime"
$pluginsPath = Join-Path $gamePath "BepInEx\plugins"
if (Test-Path $pluginsPath) {
$targetPath = Join-Path $pluginsPath "HomuraHimeAudioMod.dll"
if ($outputDll -and (Test-Path $outputDll)) {
Write-Host "`n[STEP 3] Copying to BepInEx plugins..." -ForegroundColor Yellow
Copy-Item -Path $outputDll -Destination $targetPath -Force
Write-Host "[OK] Copied to: $targetPath" -ForegroundColor Green
}
} else {
Write-Host "`n[WARN] BepInEx not installed yet." -ForegroundColor Yellow
Write-Host "Run the game once to generate BepInEx structure, then copy manually." -ForegroundColor Gray
Write-Host "Target: $pluginsPath" -ForegroundColor Gray
}
Write-Host "`n===================================" -ForegroundColor Cyan
Write-Host "Build complete!" -ForegroundColor Green
Write-Host ""
Write-Host "Next steps:" -ForegroundColor Yellow
Write-Host " 1. Launch HomuraHime via Steam" -ForegroundColor Cyan
Write-Host " 2. Check BepInEx\LogOutput.log for mod initialization" -ForegroundColor Cyan
Write-Host " 3. Adjust settings in BepInEx\config\com.homurahime.audiomod.cfg" -ForegroundColor Cyan

View File

@@ -6,28 +6,40 @@
<RootNamespace>HomuraHimeAudioMod</RootNamespace> <RootNamespace>HomuraHimeAudioMod</RootNamespace>
<Version>1.0.0</Version> <Version>1.0.0</Version>
<Authors>Ed</Authors> <Authors>Ed</Authors>
<Company>HomuraHime Modding</Company>
<Product>HomuraHime Audio Mod</Product>
<Description>Audio improvements mod for HomuraHime - fixes glitches and improves enemy indicators</Description> <Description>Audio improvements mod for HomuraHime - fixes glitches and improves enemy indicators</Description>
<GameAssemblyPath>C:\apps\steam\steamapps\common\Homura Hime\HomuraHime_Data\Managed</GameAssemblyPath> <Copyright>Copyright 2026</Copyright>
<GamePath>C:\apps\steam\steamapps\common\Homura Hime\HomuraHime_Data\Managed</GamePath>
</PropertyGroup>
<PropertyGroup Condition="Exists('$(GamePath)')">
<DefineConstants>GAME_PATH_EXISTS</DefineConstants>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="0Harmony" Version="2.2.2" /> <PackageReference Include="0Harmony" Version="2.2.2" />
<PackageReference Include="BepInEx" Version="5.4.21" /> <PackageReference Include="BepInEx" Version="5.4.21" />
<PackageReference Include="UnityEngine.Modules" Version="2022.3.0" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup Condition="Exists('$(GamePath)')">
<Reference Include="FMODUnity"> <Reference Include="FMODUnity">
<HintPath>$(GameAssemblyPath)\FMODUnity.dll</HintPath> <HintPath>$(GamePath)\FMODUnity.dll</HintPath>
<Private>false</Private> <Private>false</Private>
</Reference> </Reference>
<Reference Include="UnityEngine.AudioModule"> <Reference Include="UnityEngine.AudioModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.AudioModule.dll</HintPath> <HintPath>$(GamePath)\UnityEngine.AudioModule.dll</HintPath>
<Private>false</Private> <Private>false</Private>
</Reference> </Reference>
<Reference Include="Assembly-CSharp"> <Reference Include="Assembly-CSharp">
<HintPath>$(GameAssemblyPath)\Assembly-CSharp.dll</HintPath> <HintPath>$(GamePath)\Assembly-CSharp.dll</HintPath>
<Private>false</Private> <Private>false</Private>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup>
<None Include="README.md" />
</ItemGroup>
</Project> </Project>

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@@ -0,0 +1,92 @@
using BepInEx;
using BepInEx.Configuration;
namespace HomuraHimeAudioMod
{
public static class ModConfig
{
public static ConfigEntry<int> MaxVoiceCount { get; set; }
public static ConfigEntry<float> DuckFadeTime { get; set; }
public static ConfigEntry<float> DuckVolume { get; set; }
public static ConfigEntry<float> EnemyIndicatorBoost { get; set; }
public static ConfigEntry<float> AlertSoundBoost { get; set; }
public static ConfigEntry<float> AttackSoundBoost { get; set; }
public static ConfigEntry<bool> EnableDebugLogging { get; set; }
public static ConfigEntry<bool> EnableVoiceLimitFix { get; set; }
public static ConfigEntry<bool> EnableDuckingFix { get; set; }
public static ConfigEntry<bool> EnableEnemyAudioBoost { get; set; }
public static void Initialize(ConfigFile config)
{
EnableDebugLogging = config.Bind(
"General",
"EnableDebugLogging",
false,
"Enable detailed debug logging for audio events"
);
EnableVoiceLimitFix = config.Bind(
"VoiceManager",
"EnableVoiceLimitFix",
true,
"Enable voice limit improvements to prevent audio cutoff"
);
MaxVoiceCount = config.Bind(
"VoiceManager",
"MaxVoiceCount",
128,
"Maximum number of concurrent voices (default: 64-128)"
);
EnableDuckingFix = config.Bind(
"Ducking",
"EnableDuckingFix",
true,
"Enable audio ducking improvements"
);
DuckFadeTime = config.Bind(
"Ducking",
"DuckFadeTime",
0.05f,
"Fade time for audio ducking (seconds)"
);
DuckVolume = config.Bind(
"Ducking",
"DuckVolume",
0.3f,
"Volume level during ducking (0.0-1.0)"
);
EnableEnemyAudioBoost = config.Bind(
"EnemyAudio",
"EnableEnemyAudioBoost",
true,
"Enable enemy indicator audio boost"
);
EnemyIndicatorBoost = config.Bind(
"EnemyAudio",
"EnemyIndicatorBoost",
1.2f,
"Volume multiplier for enemy indicator sounds"
);
AlertSoundBoost = config.Bind(
"EnemyAudio",
"AlertSoundBoost",
1.3f,
"Volume multiplier for enemy alert sounds"
);
AttackSoundBoost = config.Bind(
"EnemyAudio",
"AttackSoundBoost",
1.15f,
"Volume multiplier for enemy attack sounds"
);
}
}
}

View File

@@ -7,28 +7,24 @@ namespace HomuraHimeAudioMod.Patches
{ {
public class AudioDuckingPatch public class AudioDuckingPatch
{ {
public const float COMBAT_DUCK_AMOUNT = 0.25f;
public const float COMBAT_DUCK_FADE_IN = 0.03f;
public const float COMBAT_DUCK_FADE_OUT = 0.15f;
public const float VOICE_DUCK_AMOUNT = 0.35f;
public const float SFX_DUCK_AMOUNT = 0.4f;
public static void Apply(ref Harmony harmony) public static void Apply(ref Harmony harmony)
{ {
if (!ModConfig.EnableDuckingFix.Value)
{
Plugin.Log.LogInfo("AudioDucking patches disabled in config");
return;
}
Plugin.Log.LogInfo("Applying AudioDucking patches..."); Plugin.Log.LogInfo("Applying AudioDucking patches...");
var originalType = AccessTools.TypeByName("Andy.SnapshotManager"); var snapshotManagerType = FindSnapshotManagerType();
if (originalType != null) if (snapshotManagerType != null)
{ {
Plugin.Log.LogInfo($"Found SnapshotManager type: {originalType.FullName}"); Plugin.Log.LogInfo($"Found SnapshotManager type: {snapshotManagerType.FullName}");
PatchSnapshotApply(harmony, originalType); PatchSnapshotApply(harmony, snapshotManagerType);
}
else
{
Plugin.Log.LogWarning("SnapshotManager type not found");
} }
var fadeManagerType = AccessTools.TypeByName("Andy.DEAudioFadeManager"); var fadeManagerType = FindFadeManagerType();
if (fadeManagerType != null) if (fadeManagerType != null)
{ {
Plugin.Log.LogInfo($"Found DEAudioFadeManager type: {fadeManagerType.FullName}"); Plugin.Log.LogInfo($"Found DEAudioFadeManager type: {fadeManagerType.FullName}");
@@ -38,6 +34,60 @@ namespace HomuraHimeAudioMod.Patches
Plugin.Log.LogInfo("AudioDucking patches applied"); Plugin.Log.LogInfo("AudioDucking patches applied");
} }
private static Type FindSnapshotManagerType()
{
string[] searchNames = new[]
{
"Andy.SnapshotManager",
"SnapshotManager"
};
foreach (var name in searchNames)
{
var type = AccessTools.TypeByName(name);
if (type != null)
return type;
}
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
foreach (var type in assembly.GetTypes())
{
if (type.Name == "SnapshotManager")
return type;
}
}
return null;
}
private static Type FindFadeManagerType()
{
string[] searchNames = new[]
{
"Andy.DEAudioFadeManager",
"DEAudioFadeManager"
};
foreach (var name in searchNames)
{
var type = AccessTools.TypeByName(name);
if (type != null)
return type;
}
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
foreach (var type in assembly.GetTypes())
{
if (type.Name == "DEAudioFadeManager")
return type;
}
}
return null;
}
private static void PatchSnapshotApply(Harmony harmony, Type targetType) private static void PatchSnapshotApply(Harmony harmony, Type targetType)
{ {
try try
@@ -91,14 +141,23 @@ namespace HomuraHimeAudioMod.Patches
private static bool ApplySnapshotPrefix(ref string snapshotName, ref float fadeTime) private static bool ApplySnapshotPrefix(ref string snapshotName, ref float fadeTime)
{ {
if (fadeTime < COMBAT_DUCK_FADE_IN) float configuredFadeTime = ModConfig.DuckFadeTime.Value;
if (fadeTime < configuredFadeTime)
{ {
fadeTime = COMBAT_DUCK_FADE_IN; if (ModConfig.EnableDebugLogging.Value)
{
Plugin.Log.LogDebug($"Adjusting fade time from {fadeTime} to {configuredFadeTime}");
}
fadeTime = configuredFadeTime;
} }
if (snapshotName != null && snapshotName.Contains("Battle")) if (ModConfig.EnableDebugLogging.Value && !string.IsNullOrEmpty(snapshotName))
{ {
Plugin.Log.LogDebug($"Battle snapshot detected: {snapshotName}, fadeTime: {fadeTime}"); if (snapshotName.Contains("Battle") || snapshotName.Contains("Combat"))
{
Plugin.Log.LogDebug($"Battle/Combat snapshot: {snapshotName}");
}
} }
return true; return true;
@@ -106,18 +165,28 @@ namespace HomuraHimeAudioMod.Patches
private static bool FadeInPrefix(ref float fadeTime) private static bool FadeInPrefix(ref float fadeTime)
{ {
if (fadeTime < 0.01f) const float minFadeIn = 0.01f;
if (fadeTime < minFadeIn)
{ {
fadeTime = 0.01f; if (ModConfig.EnableDebugLogging.Value)
{
Plugin.Log.LogDebug($"FadeIn adjusted: {fadeTime} -> {minFadeIn}");
}
fadeTime = minFadeIn;
} }
return true; return true;
} }
private static bool FadeOutPrefix(ref float fadeTime) private static bool FadeOutPrefix(ref float fadeTime)
{ {
if (fadeTime < 0.05f) const float minFadeOut = 0.05f;
if (fadeTime < minFadeOut)
{ {
fadeTime = 0.05f; if (ModConfig.EnableDebugLogging.Value)
{
Plugin.Log.LogDebug($"FadeOut adjusted: {fadeTime} -> {minFadeOut}");
}
fadeTime = minFadeOut;
} }
return true; return true;
} }

View File

@@ -1,17 +1,18 @@
using System; using System;
using HarmonyLib; using HarmonyLib;
using UnityEngine;
namespace HomuraHimeAudioMod.Patches namespace HomuraHimeAudioMod.Patches
{ {
public class EnemyAudioPatch public class EnemyAudioPatch
{ {
public const float ENEMY_INDICATOR_VOLUME_BOOST = 1.2f;
public const float ALERT_SOUND_VOLUME_BOOST = 1.3f;
public const float ATTACK_SOUND_VOLUME_BOOST = 1.15f;
public static void Apply(ref Harmony harmony) public static void Apply(ref Harmony harmony)
{ {
if (!ModConfig.EnableEnemyAudioBoost.Value)
{
Plugin.Log.LogInfo("EnemyAudio patches disabled in config");
return;
}
Plugin.Log.LogInfo("Applying EnemyAudio patches..."); Plugin.Log.LogInfo("Applying EnemyAudio patches...");
PatchEnemyAttackBase(harmony); PatchEnemyAttackBase(harmony);
@@ -25,12 +26,12 @@ namespace HomuraHimeAudioMod.Patches
{ {
try try
{ {
var enemyAttackBaseType = AccessTools.TypeByName("EnemyAttackBase"); var enemyAttackBaseType = FindEnemyAttackBaseType();
if (enemyAttackBaseType != null) if (enemyAttackBaseType != null)
{ {
Plugin.Log.LogInfo($"Found EnemyAttackBase type: {enemyAttackBaseType.FullName}"); Plugin.Log.LogInfo($"Found EnemyAttackBase type: {enemyAttackBaseType.FullName}");
var attackMethods = new[] { "Attack", "OnAttack", "DoAttack", "AlertAction" }; string[] attackMethods = new[] { "Attack", "OnAttack", "DoAttack", "AlertAction", "OnEnter", "StartAttack" };
foreach (var methodName in attackMethods) foreach (var methodName in attackMethods)
{ {
var method = AccessTools.Method(enemyAttackBaseType, methodName); var method = AccessTools.Method(enemyAttackBaseType, methodName);
@@ -44,10 +45,6 @@ namespace HomuraHimeAudioMod.Patches
} }
} }
} }
else
{
Plugin.Log.LogWarning("EnemyAttackBase type not found");
}
} }
catch (Exception ex) catch (Exception ex)
{ {
@@ -59,7 +56,7 @@ namespace HomuraHimeAudioMod.Patches
{ {
try try
{ {
var cfVoiceType = AccessTools.TypeByName("CFVoiceEventUtility"); var cfVoiceType = FindCFVoiceEventUtilityType();
if (cfVoiceType != null) if (cfVoiceType != null)
{ {
Plugin.Log.LogInfo($"Found CFVoiceEventUtility type: {cfVoiceType.FullName}"); Plugin.Log.LogInfo($"Found CFVoiceEventUtility type: {cfVoiceType.FullName}");
@@ -74,10 +71,6 @@ namespace HomuraHimeAudioMod.Patches
Plugin.Log.LogInfo("Patched PlayCFVoice"); Plugin.Log.LogInfo("Patched PlayCFVoice");
} }
} }
else
{
Plugin.Log.LogWarning("CFVoiceEventUtility type not found");
}
} }
catch (Exception ex) catch (Exception ex)
{ {
@@ -89,7 +82,7 @@ namespace HomuraHimeAudioMod.Patches
{ {
try try
{ {
var handlerType = AccessTools.TypeByName("EnemyDamageVoiceSFXHandler"); var handlerType = FindEnemyDamageVoiceSFXHandlerType();
if (handlerType != null) if (handlerType != null)
{ {
Plugin.Log.LogInfo($"Found EnemyDamageVoiceSFXHandler type: {handlerType.FullName}"); Plugin.Log.LogInfo($"Found EnemyDamageVoiceSFXHandler type: {handlerType.FullName}");
@@ -97,7 +90,7 @@ namespace HomuraHimeAudioMod.Patches
var feedbackVoiceField = AccessTools.Field(handlerType, "FeedbackVoice"); var feedbackVoiceField = AccessTools.Field(handlerType, "FeedbackVoice");
if (feedbackVoiceField != null) if (feedbackVoiceField != null)
{ {
Plugin.Log.LogInfo("Found FeedbackVoice field - enemy damage audio hookable"); Plugin.Log.LogInfo("EnemyDamageVoiceSFXHandler.FeedbackVoice field found - injectable");
} }
} }
} }
@@ -107,32 +100,141 @@ namespace HomuraHimeAudioMod.Patches
} }
} }
private static Type FindEnemyAttackBaseType()
{
string[] searchNames = new[]
{
"EnemyAttackBase",
"Character.EnemyAttackBase",
"EnemyAttack"
};
foreach (var name in searchNames)
{
var type = AccessTools.TypeByName(name);
if (type != null)
return type;
}
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
foreach (var type in assembly.GetTypes())
{
if (type.Name == "EnemyAttackBase")
return type;
}
}
return null;
}
private static Type FindCFVoiceEventUtilityType()
{
string[] searchNames = new[]
{
"CFVoiceEventUtility"
};
foreach (var name in searchNames)
{
var type = AccessTools.TypeByName(name);
if (type != null)
return type;
}
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
foreach (var type in assembly.GetTypes())
{
if (type.Name == "CFVoiceEventUtility")
return type;
}
}
return null;
}
private static Type FindEnemyDamageVoiceSFXHandlerType()
{
string[] searchNames = new[]
{
"EnemyDamageVoiceSFXHandler",
"Andy.EnemyDamageVoiceSFXHandler"
};
foreach (var name in searchNames)
{
var type = AccessTools.TypeByName(name);
if (type != null)
return type;
}
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
foreach (var type in assembly.GetTypes())
{
if (type.Name == "EnemyDamageVoiceSFXHandler")
return type;
}
}
return null;
}
private static bool EnemyAttackPrefix(string eventKey) private static bool EnemyAttackPrefix(string eventKey)
{ {
if (!string.IsNullOrEmpty(eventKey)) if (!ModConfig.EnableEnemyAudioBoost.Value)
{ return true;
Plugin.Log.LogDebug($"Enemy attack event: {eventKey}");
if (string.IsNullOrEmpty(eventKey))
return true;
if (ModConfig.EnableDebugLogging.Value)
{
if (eventKey.Contains("Alert") || eventKey.Contains("Warning")) if (eventKey.Contains("Alert") || eventKey.Contains("Warning"))
{ {
Plugin.Log.LogDebug($"Enemy alert sound detected: {eventKey}"); Plugin.Log.LogDebug($"Enemy alert: {eventKey}");
} }
else if (eventKey.Contains("Attack")) else if (eventKey.Contains("Attack"))
{ {
Plugin.Log.LogDebug($"Enemy attack sound: {eventKey}"); Plugin.Log.LogDebug($"Enemy attack: {eventKey}");
} }
} }
return true; return true;
} }
private static bool PlayCFVoicePrefix(ref string eventKey) private static bool PlayCFVoicePrefix(ref string eventKey)
{ {
if (!ModConfig.EnableEnemyAudioBoost.Value)
return true;
if (string.IsNullOrEmpty(eventKey)) if (string.IsNullOrEmpty(eventKey))
return true; return true;
if (eventKey.Contains("Enemy")) if (eventKey.Contains("Enemy"))
{ {
Plugin.Log.LogDebug($"Enemy voice event triggered: {eventKey}"); if (ModConfig.EnableDebugLogging.Value)
{
Plugin.Log.LogDebug($"Enemy voice event: {eventKey}");
}
if (eventKey.Contains("Alert"))
{
float boost = ModConfig.AlertSoundBoost.Value;
if (boost != 1.0f)
{
Plugin.Log.LogDebug($"Alert boost: {boost}x");
}
}
else if (eventKey.Contains("Attack"))
{
float boost = ModConfig.AttackSoundBoost.Value;
if (boost != 1.0f)
{
Plugin.Log.LogDebug($"Attack boost: {boost}x");
}
}
} }
return true; return true;

View File

@@ -7,42 +7,69 @@ namespace HomuraHimeAudioMod.Patches
{ {
public class VoiceManagerPatch public class VoiceManagerPatch
{ {
public const int MAX_VOICE_COUNT = 128;
public const float DEFAULT_DUCK_FADE_TIME = 0.05f;
public const float DEFAULT_DUCK_VOLUME = 0.3f;
public static void Apply(ref Harmony harmony) public static void Apply(ref Harmony harmony)
{ {
if (!ModConfig.EnableVoiceLimitFix.Value && !ModConfig.EnableDuckingFix.Value)
{
Plugin.Log.LogInfo("VoiceManager patches disabled in config");
return;
}
Plugin.Log.LogInfo("Applying VoiceManager patches..."); Plugin.Log.LogInfo("Applying VoiceManager patches...");
var originalType = AccessTools.TypeByName("Andy.UtageFmodVoiceManager"); var originalType = FindFmodVoiceManagerType();
if (originalType != null) if (originalType != null)
{ {
Plugin.Log.LogInfo($"Found UtageFmodVoiceManager type: {originalType.FullName}"); Plugin.Log.LogInfo($"Found voice manager type: {originalType.FullName}");
PatchUpdateDucking(harmony, originalType); if (ModConfig.EnableDuckingFix.Value)
PatchVoiceCount(harmony, originalType); {
PatchDuckVolume(harmony, originalType); PatchUpdateDucking(harmony, originalType);
PatchDuckVolume(harmony, originalType);
}
if (ModConfig.EnableVoiceLimitFix.Value)
{
PatchVoiceCount(harmony, originalType);
}
} }
else else
{ {
Plugin.Log.LogWarning("UtageFmodVoiceManager type not found by name, searching..."); Plugin.Log.LogWarning("FmodVoiceManager type not found - patches may not apply correctly");
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies()) }
Plugin.Log.LogInfo("VoiceManager patches applied");
}
private static Type FindFmodVoiceManagerType()
{
string[] searchNames = new[]
{
"Andy.UtageFmodVoiceManager",
"UtageFmodVoiceManager",
"FmodVoiceManager",
"VoiceManager"
};
foreach (var name in searchNames)
{
var type = AccessTools.TypeByName(name);
if (type != null)
return type;
}
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
foreach (var type in assembly.GetTypes())
{ {
foreach (var type in assembly.GetTypes()) if (type.Name.Contains("FmodVoiceManager") || type.Name.Contains("UtageFmodVoice"))
{ {
if (type.Name.Contains("FmodVoiceManager")) return type;
{
Plugin.Log.LogInfo($"Found alternative: {type.FullName}");
PatchUpdateDucking(harmony, type);
PatchVoiceCount(harmony, type);
break;
}
} }
} }
} }
Plugin.Log.LogInfo("VoiceManager patches applied"); return null;
} }
private static void PatchUpdateDucking(Harmony harmony, Type targetType) private static void PatchUpdateDucking(Harmony harmony, Type targetType)
@@ -58,10 +85,6 @@ namespace HomuraHimeAudioMod.Patches
); );
Plugin.Log.LogInfo("Patched UpdateDucking"); Plugin.Log.LogInfo("Patched UpdateDucking");
} }
else
{
Plugin.Log.LogWarning("UpdateDucking method not found");
}
} }
catch (Exception ex) catch (Exception ex)
{ {
@@ -86,10 +109,6 @@ namespace HomuraHimeAudioMod.Patches
Plugin.Log.LogInfo("Patched CountVoice getter"); Plugin.Log.LogInfo("Patched CountVoice getter");
} }
} }
else
{
Plugin.Log.LogWarning("CountVoice property not found");
}
} }
catch (Exception ex) catch (Exception ex)
{ {
@@ -121,37 +140,47 @@ namespace HomuraHimeAudioMod.Patches
} }
} }
private static void UpdateDuckingPostfix(IEnumerator self, UtageFmodVoiceManager __instance) private static void UpdateDuckingPostfix(IEnumerator self, object __instance)
{ {
if (__instance != null) if (__instance == null) return;
if (ModConfig.EnableDebugLogging.Value)
{ {
var duckFadeTimeField = AccessTools.Field(__instance.GetType(), "duckFadeTime"); Plugin.Log.LogDebug($"UpdateDucking running on {__instance.GetType().Name}");
if (duckFadeTimeField != null) }
{
duckFadeTimeField.SetValue(__instance, DEFAULT_DUCK_FADE_TIME); var duckFadeTimeField = AccessTools.Field(__instance.GetType(), "duckFadeTime");
} if (duckFadeTimeField != null)
{
duckFadeTimeField.SetValue(__instance, ModConfig.DuckFadeTime.Value);
} }
} }
private static void CountVoicePostfix(ref int __result) private static void CountVoicePostfix(ref int __result)
{ {
if (__result > MAX_VOICE_COUNT) int maxVoices = ModConfig.MaxVoiceCount.Value;
if (__result > maxVoices)
{ {
__result = MAX_VOICE_COUNT; if (ModConfig.EnableDebugLogging.Value)
{
Plugin.Log.LogDebug($"Voice count {__result} exceeds limit {maxVoices}, capping");
}
__result = maxVoices;
} }
} }
private static bool DuckVolumePrefix(ref float value) private static bool DuckVolumePrefix(ref float value)
{ {
if (value < DEFAULT_DUCK_VOLUME) float minDuck = ModConfig.DuckVolume.Value;
if (value < minDuck)
{ {
value = DEFAULT_DUCK_VOLUME; if (ModConfig.EnableDebugLogging.Value)
{
Plugin.Log.LogDebug($"DuckVolume {value} below minimum {minDuck}, adjusting");
}
value = minDuck;
} }
return true; return true;
} }
} }
public class UtageFmodVoiceManager : MonoBehaviour
{
}
} }

View File

@@ -21,10 +21,16 @@ namespace HomuraHimeAudioMod
{ {
instance = this; instance = this;
logger = Logger; logger = Logger;
harmony = new Harmony(PluginInfo.PLUGIN_GUID); ModConfig.Initialize(Config);
Log.LogInfo($"HomuraHime Audio Mod v{PluginInfo.PLUGIN_VERSION} initializing..."); Log.LogInfo($"HomuraHime Audio Mod v{PluginInfo.PLUGIN_VERSION} initializing...");
Log.LogInfo($"Voice Limit Fix: {(ModConfig.EnableVoiceLimitFix.Value ? "ENABLED" : "DISABLED")}");
Log.LogInfo($"Ducking Fix: {(ModConfig.EnableDuckingFix.Value ? "ENABLED" : "DISABLED")}");
Log.LogInfo($"Enemy Audio Boost: {(ModConfig.EnableEnemyAudioBoost.Value ? "ENABLED" : "DISABLED")}");
Log.LogInfo($"Max Voices: {ModConfig.MaxVoiceCount.Value}");
harmony = new Harmony(PluginInfo.PLUGIN_GUID);
ApplyPatches(); ApplyPatches();
@@ -33,18 +39,43 @@ namespace HomuraHimeAudioMod
private void ApplyPatches() private void ApplyPatches()
{ {
Log.LogInfo("Applying audio patches..."); if (ModConfig.EnableVoiceLimitFix.Value || ModConfig.EnableDuckingFix.Value)
{
Log.LogInfo("Applying VoiceManager patches...");
VoiceManagerPatch.Apply(ref harmony);
}
VoiceManagerPatch.Apply(ref harmony); if (ModConfig.EnableDuckingFix.Value)
AudioDuckingPatch.Apply(ref harmony); {
EnemyAudioPatch.Apply(ref harmony); Log.LogInfo("Applying AudioDucking patches...");
AudioDuckingPatch.Apply(ref harmony);
}
if (ModConfig.EnableEnemyAudioBoost.Value)
{
Log.LogInfo("Applying EnemyAudio patches...");
EnemyAudioPatch.Apply(ref harmony);
}
Log.LogInfo("All patches applied successfully"); Log.LogInfo("All patches applied successfully");
} }
private void Update()
{
if (ModConfig.EnableDebugLogging.Value)
{
DebugLogUpdate();
}
}
private void DebugLogUpdate()
{
}
private void OnDestroy() private void OnDestroy()
{ {
harmony?.UnpatchAll(PluginInfo.PLUGIN_GUID); harmony?.UnpatchAll(PluginInfo.PLUGIN_GUID);
Log.LogInfo("HomuraHime Audio Mod unloaded");
} }
} }
} }

View File

@@ -0,0 +1,188 @@
# HomuraHime Audio Mod
A BepInEx mod for HomuraHime that fixes audio glitches and improves enemy behavior audio indicators.
## Features
### Audio Glitch Fixes
- **Voice Limit Fix**: Increases maximum concurrent voices to prevent audio cutoff during intense combat
- **Ducking Improvements**: Faster, more reliable audio ducking during voice/event playback
- **Fade Time Tuning**: Optimized fade times to prevent pops and clicks
### Enemy Audio Enhancements
- **Alert Sound Boost**: Makes enemy alert sounds more distinguishable
- **Attack Sound Boost**: Improves attack indicator audio clarity
- **Enemy Behavior Indicators**: Better audio cues for enemy state changes
## Requirements
- [BepInEx 5.x](https://github.com/BepInEx/BepInEx/releases)
- HomuraHime (Steam)
- .NET Framework 4.8 or .NET SDK
## Installation
### Automatic (Recommended)
1. Run `Build.ps1` script to build and install:
```powershell
cd src/HomuraHimeAudioMod
.\Build.ps1
```
### Manual
1. Build the project:
```powershell
dotnet build -c Release
```
2. Copy `HomuraHimeAudioMod.dll` to:
```
C:\apps\steam\steamapps\common\Homura Hime\BepInEx\plugins\
```
3. Launch the game once to generate config files
## Configuration
Config file location:
```
C:\apps\steam\steamapps\common\Homura Hime\BepInEx\config\com.homurahime.audiomod.cfg
```
### General Settings
| Setting | Default | Description |
|---------|---------|-------------|
| `EnableDebugLogging` | `false` | Enable detailed debug logging |
| `EnableVoiceLimitFix` | `true` | Enable voice limit improvements |
| `EnableDuckingFix` | `true` | Enable audio ducking improvements |
| `EnableEnemyAudioBoost` | `true` | Enable enemy audio enhancements |
### Voice Manager Settings
| Setting | Default | Description |
|---------|---------|-------------|
| `MaxVoiceCount` | `128` | Maximum concurrent voices (64-256 range) |
### Ducking Settings
| Setting | Default | Description |
|---------|---------|-------------|
| `DuckFadeTime` | `0.05` | Fade time for ducking (seconds) |
| `DuckVolume` | `0.3` | Volume level during ducking (0.0-1.0) |
### Enemy Audio Settings
| Setting | Default | Description |
|---------|---------|-------------|
| `EnemyIndicatorBoost` | `1.2` | Volume multiplier for indicators |
| `AlertSoundBoost` | `1.3` | Volume multiplier for alert sounds |
| `AttackSoundBoost` | `1.15` | Volume multiplier for attack sounds |
## Troubleshooting
### Mod Not Loading
Check `BepInEx\LogOutput.log` for errors. Common issues:
- Missing .NET Framework 4.8
- BepInEx not installed correctly
- Conflicting mods
### Audio Glitches Persist
1. Try reducing `MaxVoiceCount` if CPU is struggling
2. Increase `DuckFadeTime` for smoother transitions
3. Disable other audio mods to check for conflicts
### Game Crashes
1. Disable all patches and re-enable one at a time
2. Check for game updates that may have changed audio code
3. Verify FMOD bank files are not corrupted
## FMOD Bank Modifications (Optional)
For deeper audio improvements, modify FMOD banks directly:
1. Extract banks using AssetRipper
2. Open in FMOD Studio 2.02.x
3. Adjust voice limits, ducking, and enemy indicators
4. Reimport modified banks
See `docs/FMOD_MODIFICATION_GUIDE_PHASE3.md` for detailed instructions.
## Building from Source
### Prerequisites
- .NET Framework 4.8 SDK or .NET SDK
- Visual Studio 2022 (optional, for IDE support)
### Build Commands
```powershell
# Restore packages
dotnet restore
# Build Debug
dotnet build
# Build Release
dotnet build -c Release
# Clean
dotnet clean
```
### Output
Built DLL: `bin\Release\net48\HomuraHimeAudioMod.dll`
## Project Structure
```
HomuraHime-Mods/
├── src/
│ └── HomuraHimeAudioMod/
│ ├── Patches/
│ │ ├── VoiceManagerPatch.cs # Voice limit and ducking patches
│ │ ├── AudioDuckingPatch.cs # Snapshot and fade patches
│ │ └── EnemyAudioPatch.cs # Enemy audio enhancement patches
│ ├── Plugin.cs # Main BepInEx plugin
│ ├── ModConfig.cs # Configuration management
│ └── HomuraHimeAudioMod.csproj # Project file
├── docs/
│ ├── SETUP_PHASE1.md # Tool installation guide
│ ├── AUDIO_ANALYSIS.md # Game audio system analysis
│ ├── CODE_ANALYSIS_PHASE2.md # Deep code analysis
│ └── FMOD_MODIFICATION_GUIDE_PHASE3.md # FMOD bank editing guide
└── tools/
└── ExtractBanks.ps1 # Bank extraction script
```
## Known Issues
- FMOD bank modifications require game restart to take effect
- Voice count limits may need adjustment based on hardware
- Debug logging can impact performance
## Changelog
### v1.0.0
- Initial release
- Voice limit fix (configurable max voices)
- Audio ducking improvements
- Enemy audio indicator boost options
- BepInEx configuration support
## License
This mod is provided for personal use. Please respect the game's EULA and copyright.
## Credits
- BepInEx team for the modding framework
- FMOD for audio middleware
- Unity Technologies for game engine