Phase 1: Setup project structure and tool installation guide
- Created project directory structure - Added docs/SETUP_PHASE1.md with tool installation instructions - Added docs/AUDIO_ANALYSIS.md with game audio architecture - Added src/HomuraHimeAudioMod/ BepInEx plugin skeleton - Added patch stubs for VoiceManager, AudioDucking, EnemyAudio - Configured .gitignore for build artifacts and game files - Initialized beads issue tracker
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src/HomuraHimeAudioMod/Patches/VoiceManagerPatch.cs
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19
src/HomuraHimeAudioMod/Patches/VoiceManagerPatch.cs
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using HarmonyLib;
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namespace HomuraHimeAudioMod.Patches
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{
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/// <summary>
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/// Patches for voice limit and voice manager improvements.
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/// TO BE IMPLEMENTED AFTER PHASE 2 CODE ANALYSIS
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/// </summary>
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public class VoiceManagerPatch
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{
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public static void Apply(ref Harmony harmony)
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{
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// TODO: After Phase 2, implement patches for:
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// - Increase max voice count
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// - Improve voice stealing behavior
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// - Adjust pooling sizes
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}
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}
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}
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