Phase 1: Setup project structure and tool installation guide

- Created project directory structure
- Added docs/SETUP_PHASE1.md with tool installation instructions
- Added docs/AUDIO_ANALYSIS.md with game audio architecture
- Added src/HomuraHimeAudioMod/ BepInEx plugin skeleton
- Added patch stubs for VoiceManager, AudioDucking, EnemyAudio
- Configured .gitignore for build artifacts and game files
- Initialized beads issue tracker
This commit is contained in:
2026-03-22 13:35:01 -04:00
parent 05b01ef276
commit 7169d4533b
9 changed files with 640 additions and 1 deletions

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using HarmonyLib;
namespace HomuraHimeAudioMod.Patches
{
/// <summary>
/// Patches for voice limit and voice manager improvements.
/// TO BE IMPLEMENTED AFTER PHASE 2 CODE ANALYSIS
/// </summary>
public class VoiceManagerPatch
{
public static void Apply(ref Harmony harmony)
{
// TODO: After Phase 2, implement patches for:
// - Increase max voice count
// - Improve voice stealing behavior
// - Adjust pooling sizes
}
}
}