Phase 1: Setup project structure and tool installation guide

- Created project directory structure
- Added docs/SETUP_PHASE1.md with tool installation instructions
- Added docs/AUDIO_ANALYSIS.md with game audio architecture
- Added src/HomuraHimeAudioMod/ BepInEx plugin skeleton
- Added patch stubs for VoiceManager, AudioDucking, EnemyAudio
- Configured .gitignore for build artifacts and game files
- Initialized beads issue tracker
This commit is contained in:
2026-03-22 13:35:01 -04:00
parent 05b01ef276
commit 7169d4533b
9 changed files with 640 additions and 1 deletions

36
.gitignore vendored
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@@ -1,4 +1,38 @@
# Dolt database files (added by bd init)
.dolt/
*.db
# Build outputs
bin/
obj/
*.dll
*.pdb
*.mdb
# IDE
.vs/
.vscode/
*.user
*.suo
# OS
.DS_Store
Thumbs.db
# Game files (should not be in repo)
# Uncomment if you want to track modified game files
# HomuraHime_Data/
# BepInEx (runtime generated)
BepInEx/logs/
BepInEx/cache/
BepInEx/config/
# FMOD Studio
*.cache
*~
# Temporary files
*.tmp
*.bak
*.swp