Phase 1: Setup project structure and tool installation guide
- Created project directory structure - Added docs/SETUP_PHASE1.md with tool installation instructions - Added docs/AUDIO_ANALYSIS.md with game audio architecture - Added src/HomuraHimeAudioMod/ BepInEx plugin skeleton - Added patch stubs for VoiceManager, AudioDucking, EnemyAudio - Configured .gitignore for build artifacts and game files - Initialized beads issue tracker
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.gitignore
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.gitignore
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# Dolt database files (added by bd init)
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.dolt/
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*.db
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# Build outputs
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bin/
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obj/
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*.dll
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*.pdb
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*.mdb
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# IDE
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.vs/
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.vscode/
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*.user
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*.suo
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# OS
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.DS_Store
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Thumbs.db
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# Game files (should not be in repo)
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# Uncomment if you want to track modified game files
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# HomuraHime_Data/
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# BepInEx (runtime generated)
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BepInEx/logs/
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BepInEx/cache/
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BepInEx/config/
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# FMOD Studio
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*.cache
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*~
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# Temporary files
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*.tmp
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*.bak
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*.swp
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