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https://github.com/Ed94/HandmadeHero.git
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Ed_
dc43db117c
I'm splitting this implementation into parts since so much already happened... I fully updated the code the the latest convention I want to use for the project. Engine & Game replay should work.
192 lines
3.5 KiB
C++
192 lines
3.5 KiB
C++
#include "macros.hpp"
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#include "types.hpp"
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void str_append( u32 dest_len, char* dest, u32 src_len, char const* src );
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void str_concat( u32 dest_size, char* dest
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, u32 str_a_len, char const* str_a
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, u32 str_b_len, char const* str_b );
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u32 str_length( char const* str );
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#define str_ascii( str ) { sizeof( str ) - 1, ccast( char*, str) }
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// Length tracked raw strings.
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struct Str
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{
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u32 len;
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char* ptr;
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void append( u32 src_len, char const* src ) {
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str_append( len, ptr, src_len, src );
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}
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void append( Str const src ) {
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str_append( len, ptr, src.len, src.ptr );
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}
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void concat( u32 dest_size, Str* dest, Str const str_a, Str const str_b )
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{
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str_concat( dest_size, dest->ptr
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, str_a.len, str_a.ptr
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, str_b.len, str_b.ptr );
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dest->len = str_a.len + str_b.len;
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}
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operator char*() const {
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return ptr;
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}
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char& operator []( u32 idx ) {
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return ptr[idx];
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}
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char const& operator []( u32 idx ) const {
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return ptr[idx];
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}
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};
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// Fixed length raw strings.
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template< u32 capacity >
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struct StrFixed
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{
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constexpr static u32 Capacity = capacity;
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u32 len;
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char ptr[capacity];
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void append( u32 src_len, char const* src ) {
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str_append( len, data, src_len, src );
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}
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void append( Str const src ) {
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str_append( len, data, src.Len, src.data );
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}
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void concat( Str const str_a, Str const str_b )
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{
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str_concat( Capacity, ptr
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, str_a.len, str_a.ptr
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, str_b.len, str_b.ptr );
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len = str_a.len + str_b.len;
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}
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operator char*() { return ptr;}
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operator char const*() { return ptr; }
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operator Str() { return { len, ptr }; }
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operator Str const() const { return { len, ptr }; }
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char& operator []( u32 idx ) {
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assert( idx < Capacity );
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return ptr[idx];
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}
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char const& operator []( u32 idx ) const {
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assert( idx < Capacity );
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return ptr[idx];
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}
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};
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inline
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void str_append( u32 dest_len, char* dest, u32 src_len, char const* src )
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{
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assert( dest_len > 0 );
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assert( dest != nullptr );
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assert( src_len > 0 );
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assert( src != nullptr );
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assert( dest_len >= src_len );
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char* dest_end = dest + dest_len;
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assert( *dest_end == '\0' );
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u32 left = src_len;
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while ( left-- )
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{
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*dest = *src;
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++ dest;
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++ src;
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}
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}
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void str_concat( u32 dest_size, char* dest
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, u32 str_a_len, char const* str_a
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, u32 str_b_len, char const* str_b )
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{
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assert( dest_size > 0 );
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assert( dest != nullptr );
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assert( *dest == '\0' );
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assert( str_a_len > 0 );
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assert( str_a != nullptr );
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assert( str_b_len > 0 );
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assert( str_b != nullptr );
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assert( str_a_len + str_b_len < dest_size );
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char* dest_a = dest;
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char* dest_b = dest + str_a_len;
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if ( str_a_len > str_b_len )
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{
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u32 left = str_b_len;
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while ( left-- )
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{
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*dest_a = *str_a;
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*dest_b = *str_b;
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++ dest_a;
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++ dest_b;
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++ str_a;
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++ str_b;
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}
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left = str_a_len - str_b_len;
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while ( left-- )
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{
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*dest_a = *str_a;
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++ dest_a;
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++ str_a;
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}
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}
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else if ( str_a_len < str_b_len )
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{
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u32 left = str_a_len;
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while ( left-- )
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{
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*dest_a = *str_a;
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*dest_b = *str_b;
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++ dest_a;
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++ dest_b;
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++ str_a;
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++ str_b;
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}
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left = str_b_len - str_a_len;
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while ( left-- )
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{
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*dest_b = *str_b;
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++ dest_b;
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++ str_b;
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}
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}
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else
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{
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u32 left = str_a_len;
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while ( left-- )
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{
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*dest_a = *str_a;
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*dest_b = *str_b;
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++ dest_a;
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++ str_a;
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++ dest_b;
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++ str_b;
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}
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}
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}
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inline
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u32 str_length( char const* str )
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{
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assert( str != nullptr );
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u32 result = 0;
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while ( *str != '\0' )
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{
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++ result;
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++ str;
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}
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return result;
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}
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using StrPath = StrFixed< S16_MAX >;
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