mirror of
https://github.com/Ed94/HandmadeHero.git
synced 2024-11-10 11:54:52 -08:00
1166 lines
31 KiB
C++
1166 lines
31 KiB
C++
// JoyShockLibrary.cpp : Defines the exported functions for the DLL application.
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//
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#include "JoyShockLibrary.h"
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#include <bitset>
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#include "hidapi.h"
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#include <chrono>
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#include <thread>
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#include <shared_mutex>
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#include <string>
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#include <unordered_map>
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#include <atomic>
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#include "GamepadMotion.hpp"
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#include "JoyShock.cpp"
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#include "InputHelpers.cpp"
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std::shared_timed_mutex _callbackLock;
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std::shared_timed_mutex _connectedLock;
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void(*_pollCallback)(int, JOY_SHOCK_STATE, JOY_SHOCK_STATE, IMU_STATE, IMU_STATE, float) = nullptr;
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void(*_pollTouchCallback)(int, TOUCH_STATE, TOUCH_STATE, float) = nullptr;
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void(*_connectCallback)(int) = nullptr;
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void(*_disconnectCallback)(int, bool) = nullptr;
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std::unordered_map<int, JoyShock*> _joyshocks;
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std::unordered_map<std::string, JoyShock*> _byPath;
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std::mutex _pathHandleLock;
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std::unordered_map<std::string, int> _pathHandle;
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// https://stackoverflow.com/questions/41206861/atomic-increment-and-return-counter
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static std::atomic<int> _joyshockHandleCounter;
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static int GetUniqueHandle(const std::string &path)
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{
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_pathHandleLock.lock();
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auto iter = _pathHandle.find(path);
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if (iter != _pathHandle.end())
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{
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_pathHandleLock.unlock();
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return iter->second;
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}
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const int handle = _joyshockHandleCounter++;
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_pathHandle.emplace(path, handle);
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_pathHandleLock.unlock();
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return handle;
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}
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// https://stackoverflow.com/questions/25144887/map-unordered-map-prefer-find-and-then-at-or-try-at-catch-out-of-range
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// not thread-safe -- because you probably want to do something with the object you get out of it, I've left locking to the caller
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static JoyShock* GetJoyShockFromHandle(int handle) {
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auto iter = _joyshocks.find(handle);
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if (iter != _joyshocks.end())
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{
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return iter->second;
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// iter is item pair in the map. The value will be accessible as `iter->second`.
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}
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return nullptr;
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}
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void pollIndividualLoop(JoyShock *jc) {
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if (!jc->handle) { return; }
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hid_set_nonblocking(jc->handle, 0);
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//hid_set_nonblocking(jc->handle, 1); // temporary, to see if it helps. this means we'll have a crazy spin
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int numTimeOuts = 0;
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int numNoIMU = 0;
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bool hasIMU = false;
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bool lockedThread = false;
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int noIMULimit;
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switch (jc->controller_type)
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{
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case ControllerType::s_ds4:
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noIMULimit = 250;
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break;
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case ControllerType::s_ds:
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noIMULimit = 250;
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break;
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case ControllerType::n_switch:
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default:
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noIMULimit = 67;
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}
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float wakeupTimer = 0.0f;
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while (!jc->cancel_thread) {
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// get input:
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unsigned char buf[64];
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memset(buf, 0, 64);
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// 10 seconds of no signal means forget this controller
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int reuseCounter = jc->reuse_counter;
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int res = hid_read_timeout(jc->handle, buf, 64, 1000);
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if (res == -1)
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{
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// disconnected!
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printf("Controller %d disconnected\n", jc->intHandle);
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_connectedLock.lock();
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lockedThread = true;
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const bool gettingReused = jc->reuse_counter != reuseCounter;
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jc->delete_on_finish = true;
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if (gettingReused)
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{
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jc->remove_on_finish = false;
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jc->delete_on_finish = false;
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lockedThread = false;
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_connectedLock.unlock();
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}
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break;
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}
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if (res == 0)
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{
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numTimeOuts++;
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if (numTimeOuts >= 10)
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{
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printf("Controller %d timed out\n", jc->intHandle);
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// just make sure we get this thing deleted before someone else tries to start a new connection
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_connectedLock.lock();
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lockedThread = true;
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const bool gettingReused = jc->reuse_counter != reuseCounter;
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jc->delete_on_finish = true;
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if (gettingReused)
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{
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jc->remove_on_finish = false;
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jc->delete_on_finish = false;
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lockedThread = false;
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_connectedLock.unlock();
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}
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break;
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}
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else
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{
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// try wake up the controller with the appropriate message
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if (jc->controller_type != ControllerType::n_switch)
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{
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// TODO
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}
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else
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{
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if (jc->is_usb)
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{
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printf("Attempting to re-initialise controller %d\n", jc->intHandle);
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if (jc->init_usb())
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{
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numTimeOuts = 0;
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}
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}
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else
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{
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printf("Attempting to re-initialise controller %d\n", jc->intHandle);
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if (jc->init_bt())
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{
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numTimeOuts = 0;
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}
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}
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}
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}
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}
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else
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{
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numTimeOuts = 0;
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// we want to be able to do these check-and-calls without fear of interruption by another thread. there could be many threads (as many as connected controllers),
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// and the callback could be time-consuming (up to the user), so we use a readers-writer-lock.
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if (handle_input(jc, buf, 64, hasIMU)) { // but the user won't necessarily have a callback at all, so we'll skip the lock altogether in that case
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// accumulate gyro
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IMU_STATE imuState = jc->get_transformed_imu_state(jc->imu_state);
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jc->push_cumulative_gyro(imuState.gyroX, imuState.gyroY, imuState.gyroZ);
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if (_pollCallback != nullptr || _pollTouchCallback != nullptr)
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{
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std::shared_lock<std::shared_timed_mutex> lock(_callbackLock);
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if (_pollCallback != nullptr) {
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_pollCallback(jc->intHandle, jc->simple_state, jc->last_simple_state, imuState, jc->get_transformed_imu_state(jc->last_imu_state), jc->delta_time);
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}
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// touchpad will have its own callback so that it doesn't change the existing api
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if (jc->controller_type != ControllerType::n_switch && _pollTouchCallback != nullptr) {
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_pollTouchCallback(jc->intHandle, jc->touch_state, jc->last_touch_state, jc->delta_time);
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}
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}
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// count how many have no IMU result. We want to periodically attempt to enable IMU if it's not present
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if (!hasIMU)
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{
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numNoIMU++;
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if (numNoIMU == noIMULimit)
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{
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memset(buf, 0, 64);
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jc->enable_IMU(buf, 64);
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numNoIMU = 0;
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}
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}
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else
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{
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numNoIMU = 0;
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}
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// dualshock 4 bluetooth might need waking up
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if (jc->controller_type == ControllerType::s_ds4 && !jc->is_usb)
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{
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wakeupTimer += jc->delta_time;
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if (wakeupTimer > 30.0f)
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{
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jc->init_ds4_bt();
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wakeupTimer = 0.0f;
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}
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}
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}
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}
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}
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if (jc->cancel_thread)
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{
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printf("\tending cancelled thread\n");
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}
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else
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{
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printf("\ttiming out thread\n");
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}
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// remove
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if (jc->remove_on_finish)
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{
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printf("\t\tremoving jc\n");
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if (!lockedThread)
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{
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_connectedLock.lock();
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}
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_joyshocks.erase(jc->intHandle);
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_byPath.erase(jc->path);
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if (!lockedThread)
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{
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_connectedLock.unlock();
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}
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}
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const int intHandle = jc->intHandle;
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// disconnect this device
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if (jc->delete_on_finish)
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{
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printf("\t\tdeleting jc\n");
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delete jc;
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}
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if (lockedThread)
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{
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_connectedLock.unlock();
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}
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// notify that we disconnected this device, and say whether or not it was a timeout (if not a timeout, then an explicit disconnect)
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{
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std::shared_lock<std::shared_timed_mutex> lock(_callbackLock);
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if (_disconnectCallback != nullptr)
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{
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_disconnectCallback(intHandle, numTimeOuts >= 10);
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}
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}
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}
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int JslConnectDevices()
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{
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// for writing to console:
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//freopen("CONOUT$", "w", stdout);
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// most of the joycon and pro controller stuff here is thanks to mfosse's vjoy feeder
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// Enumerate and print the HID devices on the system
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struct hid_device_info *devs, *cur_dev;
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std::vector<int> createdIds;
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_connectedLock.lock();
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int res = hid_init();
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devs = hid_enumerate(0x0, 0x0);
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cur_dev = devs;
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while (cur_dev) {
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bool isSupported = false;
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bool isSwitch = false;
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switch (cur_dev->vendor_id)
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{
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case JOYCON_VENDOR:
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isSupported = cur_dev->product_id == JOYCON_L_BT ||
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cur_dev->product_id == JOYCON_R_BT ||
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cur_dev->product_id == PRO_CONTROLLER ||
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cur_dev->product_id == JOYCON_CHARGING_GRIP;
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isSwitch = true;
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break;
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case DS_VENDOR:
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isSupported = cur_dev->product_id == DS4_USB ||
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cur_dev->product_id == DS4_USB_V2 ||
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cur_dev->product_id == DS4_USB_DONGLE ||
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cur_dev->product_id == DS4_BT ||
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cur_dev->product_id == DS_USB ||
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cur_dev->product_id == DS_USB_V2;
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break;
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case BROOK_DS4_VENDOR:
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isSupported = cur_dev->product_id == BROOK_DS4_USB;
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break;
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default:
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break;
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}
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if (!isSupported)
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{
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cur_dev = cur_dev->next;
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continue;
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}
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const std::string path = std::string(cur_dev->path);
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auto iter = _byPath.find(path);
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JoyShock* currentJc = nullptr;
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bool isSameController = false;
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if (iter != _byPath.end())
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{
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currentJc = iter->second;
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isSameController = isSwitch == (currentJc->controller_type == ControllerType::n_switch);
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}
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printf("path: %s\n", cur_dev->path);
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hid_device* handle = hid_open_path(cur_dev->path);
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if (handle != nullptr)
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{
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printf("\topened new handle\n");
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if (isSameController)
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{
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printf("\tending old thread and joining\n");
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// we'll get a new thread, so we need to delete the old one, but we need to actually wait for it, I think, because it'll be affected by init and all that...
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// but we can't wait for it! That could deadlock if it happens to be about to disconnect or time out!
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std::thread* thread = currentJc->thread;
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currentJc->delete_on_finish = false;
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currentJc->remove_on_finish = false;
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currentJc->cancel_thread = true;
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currentJc->reuse_counter++;
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// finishing thread may be about to hit a lock
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_connectedLock.unlock();
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thread->join();
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_connectedLock.lock();
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delete thread;
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currentJc->thread = nullptr;
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// don't immediately cancel the next thread:
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currentJc->cancel_thread = false;
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currentJc->delete_on_finish = false;
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currentJc->remove_on_finish = true;
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printf("\tinitialising with new handle\n");
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// keep calibration stuff, but reset other stuff just in case it's actually a new controller
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currentJc->init(cur_dev, handle, GetUniqueHandle(path), path);
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currentJc = nullptr;
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}
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else
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{
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printf("\tcreating new JoyShock\n");
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JoyShock* jc = new JoyShock(cur_dev, handle, GetUniqueHandle(path), path);
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_joyshocks.emplace(jc->intHandle, jc);
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_byPath.emplace(path, jc);
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createdIds.push_back(jc->intHandle);
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}
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if (currentJc != nullptr)
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{
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printf("\tdeinitialising old controller\n");
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// it's been replaced! get rid of it
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if (currentJc->controller_type == ControllerType::s_ds4) {
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if (currentJc->is_usb) {
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currentJc->deinit_ds4_usb();
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}
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else {
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currentJc->deinit_ds4_bt();
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}
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}
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else if (currentJc->controller_type == ControllerType::s_ds) {
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}
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else if (currentJc->is_usb) {
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currentJc->deinit_usb();
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}
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printf("\tending old thread\n");
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std::thread* thread = currentJc->thread;
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currentJc->delete_on_finish = true;
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currentJc->remove_on_finish = false;
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currentJc->cancel_thread = true;
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thread->detach();
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delete thread;
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currentJc->thread = nullptr;
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}
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}
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cur_dev = cur_dev->next;
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}
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hid_free_enumeration(devs);
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// init joyshocks:
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for (std::pair<int, JoyShock*> pair : _joyshocks)
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{
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JoyShock* jc = pair.second;
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if (jc->initialised)
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{
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continue;
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}
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if (jc->controller_type == ControllerType::s_ds4) {
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if (!jc->is_usb) {
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jc->init_ds4_bt();
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}
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else {
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jc->init_ds4_usb();
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}
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} // dualsense
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else if (jc->controller_type == ControllerType::s_ds)
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{
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jc->initialised = true;
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} // charging grip
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else if (jc->is_usb) {
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//printf("USB\n");
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jc->init_usb();
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}
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else {
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//printf("BT\n");
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jc->init_bt();
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}
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// all get time now for polling
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jc->last_polled = std::chrono::steady_clock::now();
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jc->delta_time = 0.0;
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jc->deviceNumber = 0; // left
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}
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unsigned char buf[64];
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// set lights:
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//printf("setting LEDs...\n");
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int switchIndex = 1;
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int dualSenseIndex = 1;
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for (std::pair<int, JoyShock*> pair : _joyshocks)
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{
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JoyShock *jc = pair.second;
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// restore colours if we have them set for this controller
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switch (jc->controller_type)
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{
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case ControllerType::s_ds4:
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jc->set_ds4_rumble_light(0, 0, jc->led_r, jc->led_g, jc->led_b);
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break;
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case ControllerType::s_ds:
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jc->set_ds5_rumble_light(0, 0, jc->led_r, jc->led_g, jc->led_b, dualSenseIndex++);
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break;
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case ControllerType::n_switch:
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jc->player_number = switchIndex++;
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memset(buf, 0x00, 0x40);
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buf[0] = (unsigned char)jc->player_number;
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jc->send_subcommand(0x01, 0x30, buf, 1);
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break;
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}
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// threads for polling
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if (jc->thread == nullptr)
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{
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printf("\tstarting new thread\n");
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jc->thread = new std::thread(pollIndividualLoop, jc);
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}
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}
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const int totalDevices = (int)_joyshocks.size();
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_connectedLock.unlock();
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// notify that we created the new object (now that we're not in a lock that might prevent reading data)
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{
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std::shared_lock<std::shared_timed_mutex> lock(_callbackLock);
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if (_connectCallback != nullptr)
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{
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for (int newConnectionHandle : createdIds)
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{
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_connectCallback(newConnectionHandle);
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}
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}
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}
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return totalDevices;
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}
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int JslGetConnectedDeviceHandles(int* deviceHandleArray, int size)
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{
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int i = 0;
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_connectedLock.lock_shared();
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for (std::pair<int, JoyShock*> pair : _joyshocks)
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{
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if (i >= size) {
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break;
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}
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deviceHandleArray[i] = pair.first;
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i++;
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}
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_connectedLock.unlock_shared();
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return i; // return num actually found
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}
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void JslDisconnectAndDisposeAll()
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{
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// no more callback
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JslSetCallback(nullptr);
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JslSetTouchCallback(nullptr);
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_connectedLock.lock();
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for (std::pair<int, JoyShock*> pair : _joyshocks)
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{
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JoyShock* jc = pair.second;
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if (jc->controller_type == ControllerType::s_ds4) {
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if (jc->is_usb) {
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jc->deinit_ds4_usb();
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}
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else {
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jc->deinit_ds4_bt();
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}
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}
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else if (jc->controller_type == ControllerType::s_ds) {
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} // TODO: Charging grip? bluetooth?
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else if (jc->is_usb) {
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jc->deinit_usb();
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}
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// cleanup
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std::thread* thread = jc->thread;
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jc->delete_on_finish = true;
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jc->remove_on_finish = false;
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jc->cancel_thread = true;
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thread->detach();
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delete thread;
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}
|
|
_joyshocks.clear();
|
|
_byPath.clear();
|
|
|
|
_connectedLock.unlock();
|
|
|
|
// Finalize the hidapi library
|
|
int res = hid_exit();
|
|
}
|
|
|
|
bool JslStillConnected(int deviceId)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
return GetJoyShockFromHandle(deviceId) != nullptr;
|
|
}
|
|
|
|
// get buttons as bits in the following order, using North South East West to name face buttons to avoid ambiguity between Xbox and Nintendo layouts:
|
|
// 0x00001: up
|
|
// 0x00002: down
|
|
// 0x00004: left
|
|
// 0x00008: right
|
|
// 0x00010: plus
|
|
// 0x00020: minus
|
|
// 0x00040: left stick click
|
|
// 0x00080: right stick click
|
|
// 0x00100: L
|
|
// 0x00200: R
|
|
// ZL and ZR are reported as analogue inputs (GetLeftTrigger, GetRightTrigger), because DS4 and XBox controllers use analogue triggers, but we also have them as raw buttons
|
|
// 0x00400: ZL
|
|
// 0x00800: ZR
|
|
// 0x01000: S
|
|
// 0x02000: E
|
|
// 0x04000: W
|
|
// 0x08000: N
|
|
// 0x10000: home / PS
|
|
// 0x20000: capture / touchpad-click
|
|
// 0x40000: SL
|
|
// 0x80000: SR
|
|
// if you want the whole state, this is the best way to do it
|
|
JOY_SHOCK_STATE JslGetSimpleState(int deviceId)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
return jc->simple_state;
|
|
}
|
|
return {};
|
|
}
|
|
IMU_STATE JslGetIMUState(int deviceId)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
return jc->get_transformed_imu_state(jc->imu_state);
|
|
}
|
|
return {};
|
|
}
|
|
MOTION_STATE JslGetMotionState(int deviceId)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
return jc->get_motion_state();
|
|
}
|
|
return {};
|
|
}
|
|
TOUCH_STATE JslGetTouchState(int deviceId, bool previous)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
return previous ? jc->last_touch_state : jc->touch_state;
|
|
}
|
|
return {};
|
|
}
|
|
|
|
bool JslGetTouchpadDimension(int deviceId, int &sizeX, int &sizeY)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
// I am assuming a single touchpad (or all touchpads are the same dimension)?
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr)
|
|
{
|
|
switch (jc->controller_type)
|
|
{
|
|
case ControllerType::s_ds4:
|
|
case ControllerType::s_ds:
|
|
sizeX = 1920;
|
|
sizeY = 943;
|
|
break;
|
|
default:
|
|
sizeX = 0;
|
|
sizeY = 0;
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int JslGetButtons(int deviceId)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
return jc->simple_state.buttons;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// get thumbsticks
|
|
float JslGetLeftX(int deviceId)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
return jc->simple_state.stickLX;
|
|
}
|
|
return 0.0f;
|
|
}
|
|
float JslGetLeftY(int deviceId)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
return jc->simple_state.stickLY;
|
|
}
|
|
return 0.0f;
|
|
}
|
|
float JslGetRightX(int deviceId)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
return jc->simple_state.stickRX;
|
|
}
|
|
return 0.0f;
|
|
}
|
|
float JslGetRightY(int deviceId)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
return jc->simple_state.stickRY;
|
|
}
|
|
return 0.0f;
|
|
}
|
|
|
|
// get triggers. Switch controllers don't have analogue triggers, but will report 0.0 or 1.0 so they can be used in the same way as others
|
|
float JslGetLeftTrigger(int deviceId)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
return jc->simple_state.lTrigger;
|
|
}
|
|
return 0.0f;
|
|
}
|
|
float JslGetRightTrigger(int deviceId)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
return jc->simple_state.rTrigger;
|
|
}
|
|
return 0.0f;
|
|
}
|
|
|
|
// get gyro
|
|
float JslGetGyroX(int deviceId)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
return jc->get_transformed_imu_state(jc->imu_state).gyroX;
|
|
}
|
|
return 0.0f;
|
|
}
|
|
float JslGetGyroY(int deviceId)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
return jc->get_transformed_imu_state(jc->imu_state).gyroY;
|
|
}
|
|
return 0.0f;
|
|
}
|
|
float JslGetGyroZ(int deviceId)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
return jc->get_transformed_imu_state(jc->imu_state).gyroZ;
|
|
}
|
|
return 0.0f;
|
|
}
|
|
|
|
void JslGetAndFlushAccumulatedGyro(int deviceId, float& gyroX, float& gyroY, float& gyroZ)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
jc->get_and_flush_cumulative_gyro(gyroX, gyroY, gyroZ);
|
|
return;
|
|
}
|
|
gyroX = gyroY = gyroZ = 0.f;
|
|
}
|
|
|
|
void JslSetGyroSpace(int deviceId, int gyroSpace)
|
|
{
|
|
if (gyroSpace < 0) {
|
|
gyroSpace = 0;
|
|
}
|
|
if (gyroSpace > 2) {
|
|
gyroSpace = 2;
|
|
}
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
jc->modifying_lock.lock();
|
|
jc->gyroSpace = gyroSpace;
|
|
jc->modifying_lock.unlock();
|
|
}
|
|
}
|
|
|
|
// get accelerometor
|
|
float JslGetAccelX(int deviceId)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
return jc->imu_state.accelX;
|
|
}
|
|
return 0.0f;
|
|
}
|
|
float JslGetAccelY(int deviceId)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
return jc->imu_state.accelY;
|
|
}
|
|
return 0.0f;
|
|
}
|
|
float JslGetAccelZ(int deviceId)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
return jc->imu_state.accelZ;
|
|
}
|
|
return 0.0f;
|
|
}
|
|
|
|
// get touchpad
|
|
int JslGetTouchId(int deviceId, bool secondTouch)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
if (!secondTouch) {
|
|
return jc->touch_state.t0Id;
|
|
}
|
|
else {
|
|
return jc->touch_state.t1Id;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
bool JslGetTouchDown(int deviceId, bool secondTouch)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
if (!secondTouch) {
|
|
return jc->touch_state.t0Down;
|
|
}
|
|
else {
|
|
return jc->touch_state.t1Down;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
float JslGetTouchX(int deviceId, bool secondTouch)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
if (!secondTouch) {
|
|
return jc->touch_state.t0X;
|
|
}
|
|
else {
|
|
return jc->touch_state.t1X;
|
|
}
|
|
}
|
|
return 0.0f;
|
|
}
|
|
float JslGetTouchY(int deviceId, bool secondTouch)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
if (!secondTouch) {
|
|
return jc->touch_state.t0Y;
|
|
}
|
|
else {
|
|
return jc->touch_state.t1Y;
|
|
}
|
|
}
|
|
return 0.0f;
|
|
}
|
|
|
|
// analog parameters have different resolutions depending on device
|
|
float JslGetStickStep(int deviceId)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
if (jc->controller_type != ControllerType::n_switch) {
|
|
return 1.0f / 128.0;
|
|
}
|
|
else {
|
|
if (jc->left_right == 2) // right joycon has no calibration for left stick
|
|
{
|
|
return 1.0f / (jc->stick_cal_x_r[2] - jc->stick_cal_x_r[1]);
|
|
}
|
|
else {
|
|
return 1.0f / (jc->stick_cal_x_l[2] - jc->stick_cal_x_l[1]);
|
|
}
|
|
}
|
|
}
|
|
return 0.0f;
|
|
}
|
|
float JslGetTriggerStep(int deviceId)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
return jc->controller_type != ControllerType::n_switch ? 1 / 256.0f : 1.0f;
|
|
}
|
|
return 1.0f;
|
|
}
|
|
float JslGetPollRate(int deviceId)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
return jc->controller_type != ControllerType::n_switch ? 250.0f : 66.6667f;
|
|
}
|
|
return 0.0f;
|
|
}
|
|
float JslGetTimeSinceLastUpdate(int deviceId)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
auto time_now = std::chrono::steady_clock::now();
|
|
return (float)(std::chrono::duration_cast<std::chrono::microseconds>(time_now - jc->last_polled).count() / 1000000.0);
|
|
}
|
|
return 0.0f;
|
|
}
|
|
|
|
// calibration
|
|
void JslResetContinuousCalibration(int deviceId) {
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
jc->reset_continuous_calibration();
|
|
}
|
|
}
|
|
void JslStartContinuousCalibration(int deviceId) {
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
jc->use_continuous_calibration = true;
|
|
jc->cue_motion_reset = true;
|
|
}
|
|
}
|
|
void JslPauseContinuousCalibration(int deviceId) {
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
jc->use_continuous_calibration = false;
|
|
}
|
|
}
|
|
void JslSetAutomaticCalibration(int deviceId, bool enabled) {
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
jc->modifying_lock.lock();
|
|
jc->motion.SetCalibrationMode(enabled ? GamepadMotionHelpers::CalibrationMode::SensorFusion | GamepadMotionHelpers::CalibrationMode::Stillness : GamepadMotionHelpers::CalibrationMode::Manual);
|
|
jc->modifying_lock.unlock();
|
|
}
|
|
}
|
|
void JslGetCalibrationOffset(int deviceId, float& xOffset, float& yOffset, float& zOffset) {
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
// not technically modifying, but also not a simple getter
|
|
jc->modifying_lock.lock();
|
|
jc->motion.GetCalibrationOffset(xOffset, yOffset, zOffset);
|
|
jc->modifying_lock.unlock();
|
|
}
|
|
}
|
|
void JslSetCalibrationOffset(int deviceId, float xOffset, float yOffset, float zOffset) {
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
jc->modifying_lock.lock();
|
|
jc->motion.SetCalibrationOffset(xOffset, yOffset, zOffset, 1);
|
|
jc->modifying_lock.unlock();
|
|
}
|
|
}
|
|
JSL_AUTO_CALIBRATION JslGetAutoCalibrationStatus(int deviceId) {
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
JSL_AUTO_CALIBRATION calibration;
|
|
|
|
calibration.autoCalibrationEnabled = jc->motion.GetCalibrationMode() != GamepadMotionHelpers::CalibrationMode::Manual;
|
|
calibration.confidence = jc->motion.GetAutoCalibrationConfidence();
|
|
calibration.isSteady = jc->motion.GetAutoCalibrationIsSteady();
|
|
|
|
return calibration;
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
// this function will get called for each input event from each controller
|
|
void JslSetCallback(void(*callback)(int, JOY_SHOCK_STATE, JOY_SHOCK_STATE, IMU_STATE, IMU_STATE, float)) {
|
|
// exclusive lock
|
|
_callbackLock.lock();
|
|
_pollCallback = callback;
|
|
_callbackLock.unlock();
|
|
}
|
|
|
|
// this function will get called for each input event, even if touch data didn't update
|
|
void JslSetTouchCallback(void(*callback)(int, TOUCH_STATE, TOUCH_STATE, float)) {
|
|
_callbackLock.lock();
|
|
_pollTouchCallback = callback;
|
|
_callbackLock.unlock();
|
|
}
|
|
|
|
// this function will get called for each device when it is newly connected
|
|
void JslSetConnectCallback(void(*callback)(int)) {
|
|
// exclusive lock
|
|
_callbackLock.lock();
|
|
_connectCallback = callback;
|
|
_callbackLock.unlock();
|
|
}
|
|
|
|
// this function will get called for each device when it is disconnected (and whether it was a timeout (true))
|
|
void JslSetDisconnectCallback(void(*callback)(int, bool)) {
|
|
// exclusive lock
|
|
_callbackLock.lock();
|
|
_disconnectCallback = callback;
|
|
_callbackLock.unlock();
|
|
}
|
|
|
|
// super-getter for reading a whole lot of state at once
|
|
JSL_SETTINGS JslGetControllerInfoAndSettings(int deviceId)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
JSL_SETTINGS settings;
|
|
|
|
settings.gyroSpace = jc->gyroSpace;
|
|
settings.playerNumber = jc->player_number;
|
|
settings.splitType = jc->left_right;
|
|
settings.isConnected = true;
|
|
settings.isCalibrating = jc->use_continuous_calibration;
|
|
settings.autoCalibrationEnabled = jc->motion.GetCalibrationMode() != GamepadMotionHelpers::CalibrationMode::Manual;
|
|
|
|
switch (jc->controller_type)
|
|
{
|
|
case ControllerType::s_ds4:
|
|
settings.controllerType = JS_TYPE_DS4;
|
|
break;
|
|
case ControllerType::s_ds:
|
|
settings.controllerType = JS_TYPE_DS;
|
|
break;
|
|
default:
|
|
case ControllerType::n_switch:
|
|
settings.controllerType = jc->left_right;
|
|
settings.colour = jc->body_colour;
|
|
break;
|
|
}
|
|
|
|
if (jc->controller_type != ControllerType::n_switch)
|
|
{
|
|
// get led colour
|
|
settings.colour = (int)(jc->led_b) | ((int)(jc->led_g) << 8) | ((int)(jc->led_r) << 16);
|
|
}
|
|
|
|
return settings;
|
|
}
|
|
return {};
|
|
}
|
|
|
|
// what split type of controller is this?
|
|
int JslGetControllerType(int deviceId)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
switch (jc->controller_type)
|
|
{
|
|
case ControllerType::s_ds4:
|
|
return JS_TYPE_DS4;
|
|
case ControllerType::s_ds:
|
|
return JS_TYPE_DS;
|
|
default:
|
|
case ControllerType::n_switch:
|
|
return jc->left_right;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
// what split type of controller is this?
|
|
int JslGetControllerSplitType(int deviceId)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
return jc->left_right;
|
|
}
|
|
return 0;
|
|
}
|
|
// what colour is the controller (not all controllers support this; those that don't will report white)
|
|
int JslGetControllerColour(int deviceId)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
// this just reports body colour. Switch controllers also give buttons colour, and in Pro's case, left and right grips
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr) {
|
|
return jc->body_colour;
|
|
}
|
|
return 0xFFFFFF;
|
|
}
|
|
// set controller light colour (not all controllers have a light whose colour can be set, but that just means nothing will be done when this is called -- no harm)
|
|
void JslSetLightColour(int deviceId, int colour)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr && jc->controller_type == ControllerType::s_ds4) {
|
|
jc->modifying_lock.lock();
|
|
jc->led_r = (colour >> 16) & 0xff;
|
|
jc->led_g = (colour >> 8) & 0xff;
|
|
jc->led_b = colour & 0xff;
|
|
jc->set_ds4_rumble_light(
|
|
jc->small_rumble,
|
|
jc->big_rumble,
|
|
jc->led_r,
|
|
jc->led_g,
|
|
jc->led_b);
|
|
jc->modifying_lock.unlock();
|
|
}
|
|
else if(jc != nullptr && jc->controller_type == ControllerType::s_ds) {
|
|
jc->modifying_lock.lock();
|
|
jc->led_r = (colour >> 16) & 0xff;
|
|
jc->led_g = (colour >> 8) & 0xff;
|
|
jc->led_b = colour & 0xff;
|
|
jc->set_ds5_rumble_light(
|
|
jc->small_rumble,
|
|
jc->big_rumble,
|
|
jc->led_r,
|
|
jc->led_g,
|
|
jc->led_b,
|
|
jc->player_number);
|
|
jc->modifying_lock.unlock();
|
|
}
|
|
}
|
|
// set controller rumble
|
|
void JslSetRumble(int deviceId, int smallRumble, int bigRumble)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr && jc->controller_type == ControllerType::s_ds4) {
|
|
jc->modifying_lock.lock();
|
|
jc->small_rumble = smallRumble;
|
|
jc->big_rumble = bigRumble;
|
|
jc->set_ds4_rumble_light(
|
|
jc->small_rumble,
|
|
jc->big_rumble,
|
|
jc->led_r,
|
|
jc->led_g,
|
|
jc->led_b);
|
|
jc->modifying_lock.unlock();
|
|
}
|
|
else if (jc != nullptr && jc->controller_type == ControllerType::s_ds) {
|
|
jc->modifying_lock.lock();
|
|
jc->small_rumble = smallRumble;
|
|
jc->big_rumble = bigRumble;
|
|
jc->set_ds5_rumble_light(
|
|
jc->small_rumble,
|
|
jc->big_rumble,
|
|
jc->led_r,
|
|
jc->led_g,
|
|
jc->led_b,
|
|
jc->player_number);
|
|
jc->modifying_lock.unlock();
|
|
}
|
|
}
|
|
// set controller player number indicator (not all controllers have a number indicator which can be set, but that just means nothing will be done when this is called -- no harm)
|
|
void JslSetPlayerNumber(int deviceId, int number)
|
|
{
|
|
std::shared_lock<std::shared_timed_mutex> lock(_connectedLock);
|
|
JoyShock* jc = GetJoyShockFromHandle(deviceId);
|
|
if (jc != nullptr && jc->controller_type == ControllerType::n_switch) {
|
|
jc->modifying_lock.lock();
|
|
jc->player_number = number;
|
|
unsigned char buf[64];
|
|
memset(buf, 0x00, 0x40);
|
|
buf[0] = (unsigned char)number;
|
|
jc->send_subcommand(0x01, 0x30, buf, 1);
|
|
jc->modifying_lock.unlock();
|
|
}
|
|
else if(jc != nullptr && jc->controller_type == ControllerType::s_ds) {
|
|
jc->modifying_lock.lock();
|
|
jc->player_number = number;
|
|
jc->set_ds5_rumble_light(
|
|
jc->small_rumble,
|
|
jc->big_rumble,
|
|
jc->led_r,
|
|
jc->led_g,
|
|
jc->led_b,
|
|
jc->player_number);
|
|
jc->modifying_lock.unlock();
|
|
}
|
|
}
|