mirror of
https://github.com/Ed94/HandmadeHero.git
synced 2024-12-22 14:24:43 -08:00
474 lines
15 KiB
C++
474 lines
15 KiB
C++
#if INTELLISENSE_DIRECTIVES
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#include "platform.hpp"
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#include "engine/engine.hpp"
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#include "engine/engine_to_platform_api.hpp"
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#include "win32.hpp"
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// This is the "backbuffer" data related to the windowing surface provided by the operating system.
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struct OffscreenBuffer
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{
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BITMAPINFO info;
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char _PAD_[4];
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void* memory; // Lets use directly mess with the "pixel's memory buffer"
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s32 width;
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s32 height;
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s32 pitch;
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s32 bytes_per_pixel;
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};
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extern OffscreenBuffer Surface_Back_Buffer;
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extern f32 Engine_Frame_Target_MS;
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extern u32 Engine_Refresh_Hz;
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#endif
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NS_PLATFORM_BEGIN
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using namespace win32;
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// TODO : This will def need to be looked over.
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struct DirectSoundBuffer
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{
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LPDIRECTSOUNDBUFFER secondary_buffer;
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s16* samples;
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u32 secondary_buffer_size;
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u32 samples_per_second;
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u32 bytes_per_sample;
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u32 bytes_per_second;
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u32 guard_sample_bytes;
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DWORD is_playing;
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u32 running_sample_index;
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u32 latency_sample_count;
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};
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struct AudioTimeMarker
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{
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DWORD output_play_cursor;
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DWORD output_write_cursor;
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DWORD output_location;
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DWORD output_byte_count;
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DWORD flip_play_curosr;
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DWORD flip_write_cursor;
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DWORD expected_flip_cursor;
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};
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using DirectSoundCreateFn = HRESULT WINAPI (LPGUID lpGuid, LPDIRECTSOUND* ppDS, LPUNKNOWN pUnkOuter );
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global DirectSoundCreateFn* direct_sound_create;
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#if Build_Development
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internal void
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debug_draw_vertical_line( s32 x_pos, s32 top, s32 bottom, s32 color )
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{
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if ( top <= 0 )
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{
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top = 0;
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}
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if ( bottom > Surface_Back_Buffer.height )
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{
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bottom = Surface_Back_Buffer.height;
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}
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if ( x_pos >= 0 && x_pos < Surface_Back_Buffer.width )
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{
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u8*
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pixel_byte = rcast(u8*, Surface_Back_Buffer.memory );
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pixel_byte += x_pos * Surface_Back_Buffer.bytes_per_pixel;
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pixel_byte += top * Surface_Back_Buffer.pitch;
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for ( s32 y = top; y < bottom; ++ y )
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{
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s32* pixel = rcast(s32*, pixel_byte);
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*pixel = color;
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pixel_byte += Surface_Back_Buffer.pitch;
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}
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}
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}
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inline void
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debug_draw_sound_buffer_marker( DirectSoundBuffer* sound_buffer, f32 ratio
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, u32 pad_x, u32 pad_y
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, u32 top, u32 bottom
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, DWORD value, u32 color )
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{
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// assert( value < sound_buffer->SecondaryBufferSize );
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u32 x = pad_x + scast(u32, ratio * scast(f32, value ));
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debug_draw_vertical_line( x, top, bottom, color );
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}
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internal void
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debug_sync_display( DirectSoundBuffer* sound_buffer
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, u32 num_markers, AudioTimeMarker* markers
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, u32 current_marker
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, f32 ms_per_frame )
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{
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u32 pad_x = 32;
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u32 pad_y = 16;
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f32 buffers_ratio = scast(f32, Surface_Back_Buffer.width) / (scast(f32, sound_buffer->secondary_buffer_size) * 1);
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u32 line_height = 64;
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for ( u32 marker_index = 0; marker_index < num_markers; ++ marker_index )
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{
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AudioTimeMarker* marker = & markers[marker_index];
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assert( marker->output_play_cursor < sound_buffer->secondary_buffer_size );
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assert( marker->output_write_cursor < sound_buffer->secondary_buffer_size );
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assert( marker->output_location < sound_buffer->secondary_buffer_size );
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assert( marker->output_byte_count < sound_buffer->secondary_buffer_size );
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assert( marker->flip_play_curosr < sound_buffer->secondary_buffer_size );
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assert( marker->flip_write_cursor < sound_buffer->secondary_buffer_size );
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DWORD play_color = 0x88888888;
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DWORD write_color = 0x88800000;
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DWORD expected_flip_color = 0xFFFFF000;
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DWORD play_window_color = 0xFFFF00FF;
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u32 top = pad_y;
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u32 bottom = pad_y + line_height;
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if ( marker_index == current_marker )
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{
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play_color = 0xFFFFFFFF;
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write_color = 0xFFFF0000;
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top += pad_y + line_height;
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bottom += pad_y + line_height;
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u32 row_2_top = top;
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debug_draw_sound_buffer_marker( sound_buffer, buffers_ratio, pad_x, pad_y, top, bottom, marker->output_play_cursor, play_color );
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debug_draw_sound_buffer_marker( sound_buffer, buffers_ratio, pad_x, pad_y, top, bottom, marker->output_write_cursor, write_color );
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play_color = 0xFFFFFFFF;
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write_color = 0xFFFF0000;
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top += pad_y + line_height;
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bottom += pad_y + line_height;
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debug_draw_sound_buffer_marker( sound_buffer, buffers_ratio, pad_x, pad_y, top, bottom, marker->output_location, play_color );
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debug_draw_sound_buffer_marker( sound_buffer, buffers_ratio, pad_x, pad_y, top, bottom, marker->output_location + marker->output_byte_count, write_color );
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play_color = 0xFFFFFFFF;
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write_color = 0xFFFF0000;
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top += pad_y + line_height;
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bottom += pad_y + line_height;
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debug_draw_sound_buffer_marker( sound_buffer, buffers_ratio, pad_x, pad_y, row_2_top, bottom, marker->expected_flip_cursor, expected_flip_color );
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}
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DWORD play_window = marker->flip_play_curosr + 480 * sound_buffer->bytes_per_sample;
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debug_draw_sound_buffer_marker( sound_buffer, buffers_ratio, pad_x, pad_y, top, bottom, marker->flip_play_curosr, play_color );
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debug_draw_sound_buffer_marker( sound_buffer, buffers_ratio, pad_x, pad_y, top, bottom, play_window, play_window_color );
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debug_draw_sound_buffer_marker( sound_buffer, buffers_ratio, pad_x, pad_y, top, bottom, marker->flip_write_cursor, write_color );
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}
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}
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#endif
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internal void
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init_sound(HWND window_handle, DirectSoundBuffer* sound_buffer )
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{
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// Load library
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HMODULE sound_library = LoadLibraryA( "dsound.dll" );
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if ( ! ensure(sound_library, "Failed to load direct sound library" ) )
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{
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// TOOD : Diagnostic
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return;
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}
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// Get direct sound object
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direct_sound_create = get_procedure_from_library< DirectSoundCreateFn >( sound_library, "DirectSoundCreate" );
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if ( ! ensure( direct_sound_create, "Failed to get direct_sound_create_procedure" ) )
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{
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// TOOD : Diagnostic
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return;
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}
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LPDIRECTSOUND direct_sound;
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if ( ! SUCCEEDED(direct_sound_create( 0, & direct_sound, 0 )) )
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{
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// TODO : Diagnostic
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}
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if ( ! SUCCEEDED( direct_sound->SetCooperativeLevel(window_handle, DSSCL_PRIORITY) ) )
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{
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// TODO : Diagnostic
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}
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WAVEFORMATEX
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wave_format {};
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wave_format.wFormatTag = WAVE_FORMAT_PCM; /* format type */
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wave_format.nChannels = 2; /* number of channels (i.e. mono, stereo...) */
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wave_format.nSamplesPerSec = scast(u32, sound_buffer->samples_per_second); /* sample rate */
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wave_format.wBitsPerSample = 16; /* number of bits per sample of mono data */
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wave_format.nBlockAlign = wave_format.nChannels * wave_format.wBitsPerSample / 8 ; /* block size of data */
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wave_format.nAvgBytesPerSec = wave_format.nSamplesPerSec * wave_format.nBlockAlign; /* for buffer estimation */
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wave_format.cbSize = 0; /* the count in bytes of the size of */
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LPDIRECTSOUNDBUFFER primary_buffer;
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{
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DSBUFFERDESC
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buffer_description { sizeof(buffer_description) };
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buffer_description.dwFlags = DSBCAPS_PRIMARYBUFFER;
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buffer_description.dwBufferBytes = 0;
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if ( ! SUCCEEDED( direct_sound->CreateSoundBuffer( & buffer_description, & primary_buffer, 0 ) ))
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{
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// TODO : Diagnostic
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}
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if ( ! SUCCEEDED( primary_buffer->SetFormat( & wave_format ) ) )
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{
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// TODO : Diagnostic
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}
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}
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DSBUFFERDESC
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buffer_description { sizeof(buffer_description) };
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buffer_description.dwFlags = DSBCAPS_GETCURRENTPOSITION2;
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buffer_description.dwBufferBytes = sound_buffer->secondary_buffer_size;
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buffer_description.lpwfxFormat = & wave_format;
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if ( ! SUCCEEDED( direct_sound->CreateSoundBuffer( & buffer_description, & sound_buffer->secondary_buffer, 0 ) ))
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{
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// TODO : Diagnostic
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}
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if ( ! SUCCEEDED( sound_buffer->secondary_buffer->SetFormat( & wave_format ) ) )
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{
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// TODO : Diagnostic
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}
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}
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internal void
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ds_clear_sound_buffer( DirectSoundBuffer* sound_buffer )
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{
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LPVOID region_1;
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DWORD region_1_size;
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LPVOID region_2;
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DWORD region_2_size;
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HRESULT ds_lock_result = sound_buffer->secondary_buffer->Lock( 0, sound_buffer->secondary_buffer_size
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, & region_1, & region_1_size
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, & region_2, & region_2_size
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, 0 );
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if ( ! SUCCEEDED( ds_lock_result ) )
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{
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return;
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}
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u8* sample_out = rcast( u8*, region_1 );
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for ( DWORD byte_index = 0; byte_index < region_1_size; ++ byte_index )
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{
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*sample_out = 0;
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++ sample_out;
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}
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sample_out = rcast( u8*, region_2 );
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for ( DWORD byte_index = 0; byte_index < region_2_size; ++ byte_index )
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{
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*sample_out = 0;
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++ sample_out;
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}
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if ( ! SUCCEEDED( sound_buffer->secondary_buffer->Unlock( region_1, region_1_size, region_2, region_2_size ) ))
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{
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return;
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}
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}
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internal void
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ds_fill_sound_buffer( DirectSoundBuffer* sound_buffer, DWORD byte_to_lock, DWORD bytes_to_write )
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{
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LPVOID region_1;
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DWORD region_1_size;
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LPVOID region_2;
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DWORD region_2_size;
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HRESULT ds_lock_result = sound_buffer->secondary_buffer->Lock( byte_to_lock, bytes_to_write
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, & region_1, & region_1_size
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, & region_2, & region_2_size
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, 0 );
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if ( ! SUCCEEDED( ds_lock_result ) )
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{
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return;
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}
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// TODO : Assert that region sizes are valid
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DWORD region_1_sample_count = region_1_size / sound_buffer->bytes_per_sample;
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s16* sample_out = rcast( s16*, region_1 );
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s16* sample_in = sound_buffer->samples;
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for ( DWORD sample_index = 0; sample_index < region_1_sample_count; ++ sample_index )
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{
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*sample_out = *sample_in;
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++ sample_out;
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++ sample_in;
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*sample_out = *sample_in;
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++ sample_out;
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++ sample_in;
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++ sound_buffer->running_sample_index;
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}
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DWORD region_2_sample_count = region_2_size / sound_buffer->bytes_per_sample;
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sample_out = rcast( s16*, region_2 );
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for ( DWORD sample_index = 0; sample_index < region_2_sample_count; ++ sample_index )
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{
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*sample_out = *sample_in;
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++ sample_out;
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++ sample_in;
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*sample_out = *sample_in;
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++ sample_out;
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++ sample_in;
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++ sound_buffer->running_sample_index;
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}
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if ( ! SUCCEEDED( sound_buffer->secondary_buffer->Unlock( region_1, region_1_size, region_2, region_2_size ) ))
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{
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return;
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}
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}
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internal
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void process_audio_frame( DirectSoundBuffer& ds_sound_buffer, DWORD& ds_play_cursor, DWORD& ds_write_cursor, f32& ds_latency_ms
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, b32& sound_is_valid
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, AudioTimeMarker* audio_time_markers, u32 audio_marker_index
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, f32 flip_to_audio_ms, u64 last_frame_clock
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, engine::ModuleAPI& engine_api, engine::Memory* engine_memory, ModuleAPI* platform_api, engine::ThreadContext* thread_context_placeholder)
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{
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/*
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Audio Processing:
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There is a sync boundary value, that is the number of samples that the engine's frame-time may vary by
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(ex: approx 2ms of variance between frame-times).
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On wakeup : Check play cursor position and forcast ahead where the cursor will be for the next sync boundary.
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Based on that, check the write cursor position, if its (at least) before the synch boundary, the target write position is
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the frame boundary plus one frame. (Low latency)
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If its after (sync boundary), we cannot sync audio.
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Write a frame's worth of audio plus some number of "guard" samples. (High Latency)
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*/
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if ( ! SUCCEEDED( ds_sound_buffer.secondary_buffer->GetCurrentPosition( & ds_play_cursor, & ds_write_cursor ) ))
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{
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sound_is_valid = false;
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return;
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}
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if ( ! sound_is_valid )
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{
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ds_sound_buffer.running_sample_index = ds_write_cursor / ds_sound_buffer.bytes_per_sample;
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sound_is_valid = true;
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}
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DWORD byte_to_lock = 0;
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DWORD target_cursor = 0;
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DWORD bytes_to_write = 0;
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byte_to_lock = (ds_sound_buffer.running_sample_index * ds_sound_buffer.bytes_per_sample) % ds_sound_buffer.secondary_buffer_size;
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DWORD bytes_per_second = ds_sound_buffer.bytes_per_sample * ds_sound_buffer.samples_per_second;
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DWORD expected_samplebytes_per_frame = bytes_per_second / Engine_Refresh_Hz;
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f32 left_until_flip_ms = Engine_Frame_Target_MS - flip_to_audio_ms;
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DWORD expected_bytes_until_flip = scast(DWORD, (left_until_flip_ms / Engine_Frame_Target_MS) * scast(f32, expected_samplebytes_per_frame));
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DWORD expected_sync_boundary_byte = ds_play_cursor + expected_bytes_until_flip;
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DWORD sync_write_cursor = ds_write_cursor;
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if ( sync_write_cursor < ds_play_cursor )
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{
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// unwrap the cursor so its ahead of the play curosr linearly.
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sync_write_cursor += ds_sound_buffer.secondary_buffer_size;
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}
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assert( sync_write_cursor >= ds_play_cursor );
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sync_write_cursor += ds_sound_buffer.guard_sample_bytes;
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b32 audio_interface_is_low_latency = sync_write_cursor < expected_sync_boundary_byte;
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if ( audio_interface_is_low_latency )
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{
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target_cursor = ( expected_sync_boundary_byte + expected_samplebytes_per_frame );
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}
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else
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{
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target_cursor = (ds_write_cursor + expected_samplebytes_per_frame + ds_sound_buffer.guard_sample_bytes);
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}
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target_cursor %= ds_sound_buffer.secondary_buffer_size;
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if ( byte_to_lock > target_cursor)
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{
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// Infront of play cursor |--play--byte_to_write-->--|
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bytes_to_write = ds_sound_buffer.secondary_buffer_size - byte_to_lock;
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bytes_to_write += target_cursor;
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}
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else
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{
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// Behind play cursor |--byte_to_write-->--play--|
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bytes_to_write = target_cursor - byte_to_lock;
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}
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// Engine Sound
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// f32 delta_time = timing_get_seconds_elapsed( last_frame_clock, timing_get_wall_clock() );
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// s16 samples[ 48000 * 2 ];
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engine::AudioBuffer sound_buffer {};
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sound_buffer.num_samples = bytes_to_write / ds_sound_buffer.bytes_per_sample;
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sound_buffer.running_sample_index = ds_sound_buffer.running_sample_index;
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sound_buffer.samples_per_second = ds_sound_buffer.samples_per_second;
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sound_buffer.samples = ds_sound_buffer.samples;
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engine_api.update_audio( 0.f, & sound_buffer, engine_memory, platform_api, thread_context_placeholder );
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AudioTimeMarker* marker = & audio_time_markers[ audio_marker_index ];
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marker->output_play_cursor = ds_play_cursor;
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marker->output_write_cursor = ds_write_cursor;
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marker->output_location = byte_to_lock;
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marker->output_byte_count = bytes_to_write;
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marker->expected_flip_cursor = expected_sync_boundary_byte;
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// Update audio buffer
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if ( ! sound_is_valid )
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return;
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#if Build_Development && 0
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#if 0
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DWORD play_cursor;
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DWORD write_cursor;
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ds_sound_buffer.SecondaryBuffer->GetCurrentPosition( & play_cursor, & write_cursor );
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#endif
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DWORD unwrapped_write_cursor = ds_write_cursor;
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if ( unwrapped_write_cursor < ds_play_cursor )
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{
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unwrapped_write_cursor += ds_sound_buffer.SecondaryBufferSize;
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}
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ds_cursor_byte_delta = unwrapped_write_cursor - ds_play_cursor;
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constexpr f32 to_milliseconds = 1000.f;
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f32 sample_delta = scast(f32, ds_cursor_byte_delta) / scast(f32, ds_sound_buffer.BytesPerSample);
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f32 ds_latency_s = sample_delta / scast(f32, ds_sound_buffer.SamplesPerSecond);
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ds_latency_ms = ds_latency_s * to_milliseconds;
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char text_buffer[256];
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sprintf_s( text_buffer, sizeof(text_buffer), "BTL:%u TC:%u BTW:%u - PC:%u WC:%u DELTA:%u bytes %f ms\n"
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, (u32)byte_to_lock, (u32)target_cursor, (u32)bytes_to_write
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, (u32)play_cursor, (u32)write_cursor, (u32)ds_cursor_byte_delta, ds_latency_ms );
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OutputDebugStringA( text_buffer );
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#endif
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ds_fill_sound_buffer( & ds_sound_buffer, byte_to_lock, bytes_to_write );
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DWORD ds_status = 0;
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if ( SUCCEEDED( ds_sound_buffer.secondary_buffer->GetStatus( & ds_status ) ) )
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{
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ds_sound_buffer.is_playing = ds_status & DSBSTATUS_PLAYING;
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}
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if ( ds_sound_buffer.is_playing )
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return;
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|
|
ds_sound_buffer.secondary_buffer->Play( 0, 0, DSBPLAY_LOOPING );
|
|
}
|
|
|
|
NS_PLATFORM_END |