mirror of
https://github.com/Ed94/HandmadeHero.git
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175 lines
2.9 KiB
C++
175 lines
2.9 KiB
C++
#pragma once
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#if INTELLISENSE_DIRECTIVES
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#include "platform/platform.hpp"
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#include "engine_module.hpp"
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#endif
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NS_ENGINE_BEGIN
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// Max controllers for the platform layer and thus for all other layers is 4. (Sanity and xinput limit)
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constexpr u32 Max_Controllers = 4;
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struct DigitalBtn
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{
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s32 half_transitions;
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b32 ended_down;
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};
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struct AnalogAxis
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{
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f32 start;
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f32 end;
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f32 min;
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f32 max;
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// Platform doesn't provide this, we process in the engine layer.
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f32 average;
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};
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struct AnalogStick
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{
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AnalogAxis X;
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AnalogAxis Y;
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};
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union KeyboardState
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{
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DigitalBtn keys[12];
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struct {
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DigitalBtn _1;
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DigitalBtn _2;
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DigitalBtn _3;
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DigitalBtn _4;
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DigitalBtn Q;
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DigitalBtn E;
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DigitalBtn W;
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DigitalBtn A;
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DigitalBtn S;
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DigitalBtn D;
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DigitalBtn K;
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DigitalBtn L;
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DigitalBtn escape;
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DigitalBtn backspace;
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DigitalBtn enter;
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DigitalBtn up;
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DigitalBtn down;
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DigitalBtn left;
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DigitalBtn right;
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DigitalBtn space;
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DigitalBtn pause;
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DigitalBtn left_alt;
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DigitalBtn right_alt;
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DigitalBtn right_shift;
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DigitalBtn left_shift;
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};
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};
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struct MousesState
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{
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DigitalBtn left;
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DigitalBtn middle;
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DigitalBtn right;
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AnalogAxis X;
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AnalogAxis Y;
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AnalogAxis vertical_wheel;
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AnalogAxis horizontal_wheel;
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};
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struct XInputPadState
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{
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struct
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{
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AnalogStick left;
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AnalogStick right;
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} stick;
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AnalogAxis left_trigger;
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AnalogAxis right_trigger;
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union {
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DigitalBtn btns[14];
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struct {
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struct {
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DigitalBtn up;
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DigitalBtn down;
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DigitalBtn left;
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DigitalBtn right;
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} dpad;
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DigitalBtn A;
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DigitalBtn B;
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DigitalBtn X;
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DigitalBtn Y;
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DigitalBtn back;
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DigitalBtn start;
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DigitalBtn left_shoulder;
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DigitalBtn right_shoulder;
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};
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};
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};
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using XInputPadStates = XInputPadState*[ Max_Controllers ];
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struct DualsensePadState
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{
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struct
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{
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AnalogStick left;
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AnalogStick right;
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} stick;
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AnalogAxis L2;
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AnalogAxis R2;
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union {
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DigitalBtn btns[14];
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struct {
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struct {
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DigitalBtn up;
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DigitalBtn down;
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DigitalBtn left;
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DigitalBtn right;
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} dpad;
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DigitalBtn cross;
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DigitalBtn circle;
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DigitalBtn square;
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DigitalBtn triangle;
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DigitalBtn share;
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DigitalBtn options;
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DigitalBtn L1;
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DigitalBtn R1;
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};
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};
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};
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using DualsensePadStates = DualsensePadState*[ Max_Controllers ];
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struct InputStateSnapshot
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{
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KeyboardState keyboard;
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MousesState mouse;
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XInputPadState xpads [ Max_Controllers ];
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DualsensePadState ds_pads[ Max_Controllers ];
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};
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struct InputState
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{
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KeyboardState* keyboard;
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MousesState* mouse;
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XInputPadStates xpads;
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DualsensePadStates ds_pads;
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};
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using InputBindCallback = void( void* );
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using InputBindCallback_DigitalBtn = void( engine::DigitalBtn* button );
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using InputBindCallback_AnalogAxis = void( engine::AnalogAxis* axis );
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using InputBindCallback_AnalogStick = void( engine::AnalogStick* stick );
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struct InputMode
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{
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InputBindCallback* binds;
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s32 num_binds;
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};
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NS_ENGINE_END
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