mirror of
https://github.com/Ed94/HandmadeHero.git
synced 2024-12-22 14:24:43 -08:00
503 lines
8.2 KiB
C++
503 lines
8.2 KiB
C++
// This was generated by project/codegen/engine_gen.cpp
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#pragma once
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#if INTELLISENSE_DIRECTIVES
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#include "vectors.hpp"
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#include "engine.hpp"
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#endif
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struct Pos2_f32
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{
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union
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{
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struct
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{
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f32 x;
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f32 y;
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};
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f32 Basis[ 2 ];
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};
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operator Vec2_f32()
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{
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return *rcast( Vec2_f32*, this );
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}
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};
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template<>
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inline Pos2_f32 tmpl_cast< Pos2_f32, Vec2_f32 >( Vec2_f32 vec )
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{
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return pcast( Pos2_f32, vec );
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}
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template<>
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constexpr Pos2_f32 tmpl_zero< Pos2_f32 >()
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{
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return { 0, 0 };
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}
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inline Pos2_f32 abs( Pos2_f32 v )
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{
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Pos2_f32 result { abs( v.x ), abs( v.y ) };
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return result;
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}
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inline f32 magnitude( Pos2_f32 v )
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{
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f32 result = sqrt( v.x * v.x + v.y * v.y );
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return result;
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}
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inline Pos2_f32 normalize( Pos2_f32 v )
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{
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f32 square_size = v.x * v.x + v.y * v.y;
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if ( square_size < scast( f32, 1e-4 ) )
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{
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return Zero( Pos2_f32 );
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}
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f32 mag = sqrt( square_size );
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Pos2_f32 result { v.x / mag, v.y / mag };
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return result;
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}
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inline f32 scalar_product( Pos2_f32 a, Pos2_f32 b )
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{
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f32 result = a.x * b.x + a.y * b.y;
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return result;
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}
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inline f32 magnitude_squared( Pos2_f32 v )
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{
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f32 result = scalar_product( v, v );
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return result;
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}
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inline Pos2_f32 operator-( Pos2_f32 v )
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{
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Pos2_f32 result { -v.x, -v.y };
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return result;
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}
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inline Pos2_f32 operator+( Pos2_f32 a, Pos2_f32 b )
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{
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Pos2_f32 result { a.x + b.x, a.y + b.y };
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return result;
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}
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inline Pos2_f32 operator-( Pos2_f32 a, Pos2_f32 b )
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{
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Pos2_f32 result { a.x - b.x, a.y - b.y };
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return result;
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}
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inline Pos2_f32 operator*( Pos2_f32 v, f32 s )
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{
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Pos2_f32 result { v.x * s, v.y * s };
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return result;
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}
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inline Pos2_f32 operator*( f32 s, Pos2_f32 v )
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{
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Pos2_f32 result { v.x * s, v.y * s };
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return result;
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}
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inline Pos2_f32 operator/( Pos2_f32 v, f32 s )
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{
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Pos2_f32 result { v.x / s, v.y / s };
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return result;
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}
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inline Pos2_f32& operator+=( Pos2_f32& a, Pos2_f32 b )
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{
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a.x += b.x;
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a.y += b.y;
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return a;
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}
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inline Pos2_f32& operator-=( Pos2_f32& a, Pos2_f32 b )
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{
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a.x -= b.x;
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a.y -= b.y;
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return a;
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}
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inline Pos2_f32& operator*=( Pos2_f32& v, f32 s )
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{
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v.x *= s;
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v.y *= s;
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return v;
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}
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inline Pos2_f32& operator/=( Pos2_f32& v, f32 s )
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{
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v.x /= s;
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v.y /= s;
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return v;
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}
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using Dist_f32 = f32;
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inline Dist_f32 distance( Pos2_f32 a, Pos2_f32 b )
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{
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f32 x = b.x - a.x;
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f32 y = b.y - a.y;
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Dist_f32 result = sqrt( x * x + y * y );
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return result;
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}
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struct Vel2_f32
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{
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union
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{
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struct
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{
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f32 x;
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f32 y;
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};
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f32 Basis[ 2 ];
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};
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operator Vec2_f32()
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{
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return *rcast( Vec2_f32*, this );
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}
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};
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template<>
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inline Vel2_f32 tmpl_cast< Vel2_f32, Vec2_f32 >( Vec2_f32 vec )
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{
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return pcast( Vel2_f32, vec );
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}
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template<>
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constexpr Vel2_f32 tmpl_zero< Vel2_f32 >()
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{
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return { 0, 0 };
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}
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inline Vel2_f32 abs( Vel2_f32 v )
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{
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Vel2_f32 result { abs( v.x ), abs( v.y ) };
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return result;
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}
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inline f32 magnitude( Vel2_f32 v )
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{
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f32 result = sqrt( v.x * v.x + v.y * v.y );
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return result;
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}
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inline Vel2_f32 normalize( Vel2_f32 v )
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{
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f32 square_size = v.x * v.x + v.y * v.y;
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if ( square_size < scast( f32, 1e-4 ) )
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{
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return Zero( Vel2_f32 );
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}
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f32 mag = sqrt( square_size );
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Vel2_f32 result { v.x / mag, v.y / mag };
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return result;
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}
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inline f32 scalar_product( Vel2_f32 a, Vel2_f32 b )
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{
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f32 result = a.x * b.x + a.y * b.y;
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return result;
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}
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inline f32 magnitude_squared( Vel2_f32 v )
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{
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f32 result = scalar_product( v, v );
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return result;
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}
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inline Vel2_f32 operator-( Vel2_f32 v )
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{
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Vel2_f32 result { -v.x, -v.y };
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return result;
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}
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inline Vel2_f32 operator+( Vel2_f32 a, Vel2_f32 b )
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{
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Vel2_f32 result { a.x + b.x, a.y + b.y };
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return result;
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}
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inline Vel2_f32 operator-( Vel2_f32 a, Vel2_f32 b )
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{
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Vel2_f32 result { a.x - b.x, a.y - b.y };
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return result;
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}
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inline Vel2_f32 operator*( Vel2_f32 v, f32 s )
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{
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Vel2_f32 result { v.x * s, v.y * s };
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return result;
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}
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inline Vel2_f32 operator*( f32 s, Vel2_f32 v )
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{
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Vel2_f32 result { v.x * s, v.y * s };
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return result;
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}
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inline Vel2_f32 operator/( Vel2_f32 v, f32 s )
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{
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Vel2_f32 result { v.x / s, v.y / s };
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return result;
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}
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inline Vel2_f32& operator+=( Vel2_f32& a, Vel2_f32 b )
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{
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a.x += b.x;
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a.y += b.y;
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return a;
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}
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inline Vel2_f32& operator-=( Vel2_f32& a, Vel2_f32 b )
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{
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a.x -= b.x;
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a.y -= b.y;
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return a;
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}
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inline Vel2_f32& operator*=( Vel2_f32& v, f32 s )
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{
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v.x *= s;
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v.y *= s;
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return v;
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}
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inline Vel2_f32& operator/=( Vel2_f32& v, f32 s )
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{
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v.x /= s;
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v.y /= s;
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return v;
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}
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struct Accel2_f32
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{
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union
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{
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struct
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{
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f32 x;
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f32 y;
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};
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f32 Basis[ 2 ];
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};
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operator Vec2_f32()
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{
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return *rcast( Vec2_f32*, this );
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}
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};
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template<>
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inline Accel2_f32 tmpl_cast< Accel2_f32, Vec2_f32 >( Vec2_f32 vec )
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{
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return pcast( Accel2_f32, vec );
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}
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template<>
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constexpr Accel2_f32 tmpl_zero< Accel2_f32 >()
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{
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return { 0, 0 };
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}
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inline Accel2_f32 abs( Accel2_f32 v )
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{
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Accel2_f32 result { abs( v.x ), abs( v.y ) };
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return result;
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}
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inline f32 magnitude( Accel2_f32 v )
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{
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f32 result = sqrt( v.x * v.x + v.y * v.y );
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return result;
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}
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inline Accel2_f32 normalize( Accel2_f32 v )
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{
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f32 square_size = v.x * v.x + v.y * v.y;
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if ( square_size < scast( f32, 1e-4 ) )
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{
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return Zero( Accel2_f32 );
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}
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f32 mag = sqrt( square_size );
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Accel2_f32 result { v.x / mag, v.y / mag };
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return result;
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}
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inline f32 scalar_product( Accel2_f32 a, Accel2_f32 b )
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{
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f32 result = a.x * b.x + a.y * b.y;
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return result;
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}
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inline f32 magnitude_squared( Accel2_f32 v )
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{
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f32 result = scalar_product( v, v );
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return result;
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}
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inline Accel2_f32 operator-( Accel2_f32 v )
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{
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Accel2_f32 result { -v.x, -v.y };
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return result;
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}
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inline Accel2_f32 operator+( Accel2_f32 a, Accel2_f32 b )
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{
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Accel2_f32 result { a.x + b.x, a.y + b.y };
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return result;
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}
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inline Accel2_f32 operator-( Accel2_f32 a, Accel2_f32 b )
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{
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Accel2_f32 result { a.x - b.x, a.y - b.y };
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return result;
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}
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inline Accel2_f32 operator*( Accel2_f32 v, f32 s )
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{
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Accel2_f32 result { v.x * s, v.y * s };
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return result;
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}
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inline Accel2_f32 operator*( f32 s, Accel2_f32 v )
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{
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Accel2_f32 result { v.x * s, v.y * s };
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return result;
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}
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inline Accel2_f32 operator/( Accel2_f32 v, f32 s )
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{
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Accel2_f32 result { v.x / s, v.y / s };
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return result;
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}
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inline Accel2_f32& operator+=( Accel2_f32& a, Accel2_f32 b )
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{
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a.x += b.x;
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a.y += b.y;
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return a;
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}
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inline Accel2_f32& operator-=( Accel2_f32& a, Accel2_f32 b )
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{
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a.x -= b.x;
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a.y -= b.y;
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return a;
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}
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inline Accel2_f32& operator*=( Accel2_f32& v, f32 s )
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{
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v.x *= s;
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v.y *= s;
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return v;
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}
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inline Accel2_f32& operator/=( Accel2_f32& v, f32 s )
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{
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v.x /= s;
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v.y /= s;
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return v;
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}
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struct Dir2_f32
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{
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union
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{
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struct
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{
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f32 x;
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f32 y;
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};
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f32 Basis[ 2 ];
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};
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operator Vec2_f32()
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{
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return *rcast( Vec2_f32*, this );
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}
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operator Vel2_f32()
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{
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return *rcast( Vel2_f32*, this );
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}
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operator Accel2_f32()
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{
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return *rcast( Accel2_f32*, this );
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}
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};
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template<>
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inline Dir2_f32 tmpl_cast< Dir2_f32, Vec2_f32 >( Vec2_f32 vec )
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{
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f32 abs_sum = abs( vec.x + vec.y );
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if ( is_nearly_zero( abs_sum - 1 ) )
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return pcast( Dir2_f32, vec );
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Vec2_f32 normalized = normalize( vec );
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return pcast( Dir2_f32, normalized );
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}
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inline Vel2_f32 velocity( Pos2_f32 a, Pos2_f32 b )
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{
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Vec2_f32 result = b - a;
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return pcast( Vel2_f32, result );
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}
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inline Pos2_f32& operator+=( Pos2_f32& pos, Vel2_f32 const vel )
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{
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pos.x += vel.x * engine::get_context()->delta_time;
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pos.y += vel.y * engine::get_context()->delta_time;
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return pos;
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}
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inline Accel2_f32 acceleration( Vel2_f32 a, Vel2_f32 b )
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{
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Vec2_f32 result = b - a;
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return pcast( Accel2_f32, result );
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}
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inline Vel2_f32& operator+=( Vel2_f32& vel, Accel2_f32 const accel )
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{
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vel.x += accel.x * engine::get_context()->delta_time;
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vel.y += accel.y * engine::get_context()->delta_time;
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return vel;
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}
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inline Dir2_f32 direction( Pos2_f32 pos_a, Pos2_f32 pos_b )
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{
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Vec2_f32 diff = pos_b - pos_a;
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f32 mag = magnitude( diff );
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Dir2_f32 result { diff.x / mag, diff.y / mag };
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return result;
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}
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inline Dir2_f32 direction( Vel2_f32 vel )
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{
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f32 mag = magnitude( vel );
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Dir2_f32 result { vel.x / mag, vel.y / mag };
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return result;
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}
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inline Dir2_f32 direction( Accel2_f32 accel )
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{
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f32 mag = magnitude( accel );
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Dir2_f32 result { accel.x / mag, accel.y / mag };
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return result;
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}
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using Dist = Dist_f32;
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using Pos2 = Pos2_f32;
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using Dir2 = Dir2_f32;
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using Vel2 = Vel2_f32;
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using Accel2 = Accel2_f32;
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