HandmadeHero/project/engine.h
2023-09-15 21:35:43 -04:00

31 lines
599 B
C

/*
Services the engine provides to the platform layer
*/
#pragma once
#include "platform.h"
#define NS_ENGINE_BEGIN namespace engine {
#define NS_ENGINE_END }
NS_ENGINE_BEGIN
struct OffscreenBuffer
{
void* Memory; // Lets use directly mess with the "pixel's memory buffer"
u32 Width;
u32 Height;
u32 Pitch;
u32 BytesPerPixel;
};
// Needs a contextual reference to four things:
// Timing, Input, Bitmap Buffer, Sound Buffer
void update_and_render( OffscreenBuffer* back_buffer
// Temp (for feature parity)
, u32 x_offset, u32 y_offset
);
NS_ENGINE_END