mirror of
https://github.com/Ed94/HandmadeHero.git
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Ed_
eb1c2b2e57
Removed the modular windows headers, it was no longer viable after xinput (rip 80 ms build times).
150 lines
3.1 KiB
C
150 lines
3.1 KiB
C
/*
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Alternative header for windows.h
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*/
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <xinput.h>
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// #include "windows/windows_base.h"
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// #include "windows/window.h"
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// #include "windows/file.h"
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// #include "windows/io.h"
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// #ifdef Build_Debug
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// # include "windows/dbghelp.h"
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// #endif
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#if Build_DLL
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# define WIN_LIB_API extern "C" __declspec(dllexport)
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#else
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# define WIN_LIB_API extern "C"
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#endif
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// #ifndef CONST
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// # define CONST const
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// #endif
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// SAL BS
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#ifndef _In_
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# define _In_
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#endif
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#define NS_WIN32_BEGIN namespace win32 {
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#define NS_WIN32_END }
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NS_WIN32_BEGIN
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enum BI : DWORD
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{
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BI_RGB_Uncompressed = 0L,
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BI_RunLength_Encoded_8bpp = 1L,
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BI_RunLength_Encoded_4bpp = 2L,
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};
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enum CS : UINT
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{
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CS_Own_Device_Context = CS_OWNDC,
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CS_Horizontal_Redraw = CS_HREDRAW,
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CS_Vertical_Redraw = CS_VREDRAW,
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};
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enum DIB : UINT
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{
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DIB_ColorTable_RGB = 0,
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DIB_ColorTable_Palette = 1
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};
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enum MB : UINT
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{
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MB_Ok_Btn = MB_OK,
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MB_Icon_Information = MB_ICONINFORMATION,
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};
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enum Mem : DWORD
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{
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MEM_Commit_Zeroed = MEM_COMMIT,
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MEM_Reserve = MEM_RESERVE,
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MEM_Release = MEM_RELEASE,
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};
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enum Page : DWORD
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{
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Page_Read_Write = PAGE_READWRITE,
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};
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enum PM : UINT
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{
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PM_Remove_Messages_From_Queue = PM_REMOVE,
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};
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enum RasterOps : DWORD
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{
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RO_Source_To_Dest = (DWORD)0x00CC0020,
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RO_Blackness = (DWORD)0x00000042,
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RO_Whiteness = (DWORD)0x00FF0062,
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};
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#define WM_ACTIVATEAPP 0x001C
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enum WS : UINT
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{
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WS_Overlapped_Window = WS_OVERLAPPEDWINDOW,
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WS_Initially_Visible = WS_VISIBLE,
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};
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enum XI_State : DWORD
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{
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XI_PluggedIn = ERROR_SUCCESS,
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};
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#pragma region XInput
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WIN_LIB_API DWORD WINAPI XInputGetState
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(
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DWORD dwUserIndex, // Index of the gamer associated with the device
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XINPUT_STATE* pState // Receives the current state
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) WIN_NOEXCEPT;
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WIN_LIB_API DWORD WINAPI XInputSetState
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(
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DWORD dwUserIndex, // Index of the gamer associated with the device
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XINPUT_VIBRATION* pVibration // The vibration information to send to the controller
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) WIN_NOEXCEPT;
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DWORD WINAPI xinput_get_state_stub( DWORD dwUserIndex, XINPUT_STATE* pVibration ) {
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OutputDebugStringA( "xinput_get_state stubbed!\n");
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return 0;
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}
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DWORD WINAPI xinput_set_state_stub( DWORD dwUserIndex, XINPUT_VIBRATION* pVibration ) {
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OutputDebugStringA( "xinput_set_state stubbed!\n");
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return 0;
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}
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using XInputGetStateFn = DWORD WINAPI( DWORD dwUserIndex, XINPUT_STATE* pVibration );
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using XInputSetStateFn = DWORD WINAPI( DWORD dwUserIndex, XINPUT_VIBRATION* pVibration );
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global XInputGetStateFn* xinput_get_state = xinput_get_state_stub;
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global XInputSetStateFn* xinput_set_state = xinput_set_state_stub;
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internal void
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xinput_load_library_bindings()
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{
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HMODULE xinput_lib = LoadLibraryA( XINPUT_DLL_A );
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xinput_get_state = rcast( XInputGetStateFn*, GetProcAddress( xinput_lib, "XInputGetState" ));
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xinput_set_state = rcast( XInputSetStateFn*, GetProcAddress( xinput_lib, "XInputSetState" ));
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}
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#pragma endregion XInput
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NS_WIN32_END
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#undef _SAL_nop_impl_
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#undef _SAL2_Source_
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#undef _Deref_post2_impl_
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#undef _Outptr_result_bytebuffer_
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#undef _At_
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#undef _When_
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#undef GDI_DIBSIZE
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