mirror of
https://github.com/Ed94/HandmadeHero.git
synced 2024-12-22 06:14:45 -08:00
88 lines
3.6 KiB
XML
88 lines
3.6 KiB
XML
<?xml version="1.0"?>
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<N10X>
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<Workspace>
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<IncludeFilter>*.*,</IncludeFilter>
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<ExcludeFilter>*.obj,*.lib,*.pch,*.dll,*.pdb,.vs,Debug,Release,x64,obj,*.user,Intermediate,</ExcludeFilter>
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<SyncFiles>true</SyncFiles>
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<Recursive>true</Recursive>
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<ShowEmptyFolders>true</ShowEmptyFolders>
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<IsVirtual>false</IsVirtual>
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<IsFolder>false</IsFolder>
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<BuildCommand>pwsh -ExecutionPolicy Bypass -NoProfile -NonInteractive -File $(WorkspaceDirectory)/scripts/build.ps1 msvc dev</BuildCommand>
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<RebuildCommand>pwsh -ExecutionPolicy Bypass -NoProfile -NonInteractive -File $(WorkspaceDirectory)/scripts/rebuild.ps1 msvc dev</RebuildCommand>
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<BuildFileCommand></BuildFileCommand>
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<CleanCommand>pwsh -ExecutionPolicy Bypass -NoProfile -NonInteractive -File $(WorkspaceDirectory)/scripts/clean.ps1</CleanCommand>
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<BuildWorkingDirectory></BuildWorkingDirectory>
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<CancelBuild></CancelBuild>
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<RunCommand>$(WorkspaceDirectory)/data/binaries/handmade_win32.exe</RunCommand>
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<RunCommandWorkingDirectory>$(WorkspaceDirectory)/data/binaries</RunCommandWorkingDirectory>
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<DebugCommand>$(WorkspaceDirectory)/data/binaries/handmade_win32.exe</DebugCommand>
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<ExePathCommand>$(WorkspaceDirectory)/data/binaries/handmade_win32.exe</ExePathCommand>
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<DebugSln></DebugSln>
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<UseVisualStudioEnvBat>true</UseVisualStudioEnvBat>
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<Configurations>
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<Configuration>Dev Optimzied</Configuration>
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<Configuration>Dev</Configuration>
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<Configuration>Optimized</Configuration>
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</Configurations>
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<Platforms>
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<Platform>x64</Platform>
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</Platforms>
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<AdditionalIncludePaths>
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<AdditionalIncludePath>C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include</AdditionalIncludePath>
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<AdditionalIncludePath>C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Auxiliary\VS\include</AdditionalIncludePath>
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<AdditionalIncludePath>C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt</AdditionalIncludePath>
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<AdditionalIncludePath>C:\Program Files (x86)\Windows Kits\10\\include\10.0.22621.0\\um</AdditionalIncludePath>
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<AdditionalIncludePath>C:\Program Files (x86)\Windows Kits\10\\include\10.0.22621.0\\shared</AdditionalIncludePath>
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<AdditionalIncludePath>C:\Program Files (x86)\Windows Kits\10\\include\10.0.22621..0\\winrt</AdditionalIncludePath>
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<AdditionalIncludePath>C:\Program Files (x86)\Windows Kits\10\\include\10.0.22621.0\\cppwinrt</AdditionalIncludePath>
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<AdditionalIncludePath>C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um</AdditionalIncludePath>
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</AdditionalIncludePaths>
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<Defines>
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<Define>UNICODE</Define>
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<Define>_UNICODE</Define>
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<Define>GEN_TIME</Define>
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<Define>Build_Debug</Define>
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<Define>Build_Development</Define>
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<Define>INTELLISENSE_DIRECTIVES=1</Define>
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<Define>_WIN64</Define>
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<Define>_MSC_VER</Define>
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</Defines>
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<ConfigProperties>
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<ConfigAndPlatform>
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<Name>Debug:x64</Name>
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<Defines></Defines>
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<ForceIncludes></ForceIncludes>
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</ConfigAndPlatform>
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<ConfigAndPlatform>
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<Name>Dev :x64</Name>
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<Defines></Defines>
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<ForceIncludes></ForceIncludes>
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</ConfigAndPlatform>
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<ConfigAndPlatform>
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<Name>Dev Optimzied:x64</Name>
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<Defines></Defines>
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<ForceIncludes></ForceIncludes>
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</ConfigAndPlatform>
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<ConfigAndPlatform>
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<Name>Dev:x64</Name>
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<Defines></Defines>
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<ForceIncludes></ForceIncludes>
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</ConfigAndPlatform>
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<Config>
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<Name>Dev</Name>
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<Defines></Defines>
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</Config>
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<Config>
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<Name>Dev Optimzied</Name>
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<Defines></Defines>
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</Config>
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<Platform>
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<Name>x64</Name>
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<Defines></Defines>
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</Platform>
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</ConfigProperties>
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<Children></Children>
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</Workspace>
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</N10X>
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