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22 lines
755 B
C++
22 lines
755 B
C++
/*
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This represents the API only accessible to the platform layer to fullfill for the engine layer.
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*/
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#pragma once
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#include "engine.hpp"
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NS_ENGINE_BEGIN
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void startup();
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void shutdown();
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// Needs a contextual reference to four things:
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// Timing, Input, Bitmap Buffer
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void update_and_render( InputState* input, OffscreenBuffer* back_buffer, Memory* memory );
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// Audio timing is complicated, processing samples must be done at a different period from the rest of the engine's usual update.
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// IMPORTANT: This has very tight timing, and cannot be more than a millisecond in execution.
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// TODO(Ed) : Reduce timing pressure on performance by measuring it or pinging its time.
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void update_audio( AudioBuffer* audio_buffer, Memory* memory );
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NS_ENGINE_END
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