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Ed_
dc43db117c
I'm splitting this implementation into parts since so much already happened... I fully updated the code the the latest convention I want to use for the project. Engine & Game replay should work.
18 lines
785 B
C++
18 lines
785 B
C++
#pragma once
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#include "engine/engine.hpp"
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NS_ENGINE_BEGIN
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constexpr
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Str const symbol_on_module_load = str_ascii("?on_module_reload@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z");
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constexpr
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Str const symbol_startup = str_ascii("?startup@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z");
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constexpr
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Str const symbol_shutdown = str_ascii("?shutdown@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z");
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constexpr
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Str const symbol_update_and_render = str_ascii("?update_and_render@engine@@YAXPEAUInputState@1@PEAUOffscreenBuffer@1@PEAUMemory@1@PEAUModuleAPI@platform@@PEAUThreadContext@1@@Z");
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constexpr
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Str const symbol_update_audio = str_ascii("?update_audio@engine@@YAXPEAUAudioBuffer@1@PEAUMemory@1@PEAUModuleAPI@platform@@PEAUThreadContext@1@@Z");
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NS_ENGINE_END
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