HandmadeHero/project/handmade_win32.cpp
2023-10-28 17:10:30 -04:00

35 lines
839 B
C++

/*
Handmade Win32 Platform Translation Unit
*/
#include "compiler_ignores.hpp"
#include <math.h> // TEMP
#include <stdio.h> // TEMP
#include "platform_module.hpp"
#include "grime.hpp"
#include "macros.hpp"
#include "generics.hpp"
#include "math_constants.hpp"
#include "types.hpp"
#include "intrinsics.hpp"
#include "float_ops.hpp"
#include "strings.hpp"
#include "context.hpp"
#include "platform.hpp"
// Engine layer headers
#include "engine/engine_module.hpp"
#include "engine/gen/vectors.hpp"
#include "engine/input.hpp"
#include "engine/tile_map.hpp"
#include "engine/engine.hpp"
#include "engine/gen/physics.hpp"
#include "engine/engine_to_platform_api.hpp"
#include "engine/gen/engine_symbols.gen.hpp"
#include "jsl.hpp" // Using this to get dualsense controllers
#include "win32/win32.hpp"
#include "win32/win32_platform.cpp"