mirror of
https://github.com/Ed94/HandmadeHero.git
synced 2024-11-10 03:44:53 -08:00
38 lines
863 B
C++
38 lines
863 B
C++
/*
|
|
Handmade Engine Translation Unit
|
|
*/
|
|
|
|
#include "platform/compiler_ignores.hpp"
|
|
|
|
#include <math.h> // TEMP
|
|
#include <stdio.h> // TEMP
|
|
|
|
#include "platform/platform_module.hpp"
|
|
#include "platform/grime.hpp"
|
|
#include "platform/macros.hpp"
|
|
#include "platform/generics.hpp"
|
|
#include "platform/math_constants.hpp"
|
|
#include "platform/types.hpp"
|
|
#include "platform/intrinsics.hpp"
|
|
#include "platform/float_ops.hpp"
|
|
#include "platform/strings.hpp"
|
|
#include "platform/context.hpp"
|
|
#include "platform/platform.hpp"
|
|
|
|
#include "engine_module.hpp"
|
|
#include "gen/vectors.hpp"
|
|
#include "input.hpp"
|
|
#include "tile_map.hpp"
|
|
#include "engine.hpp"
|
|
// Physics Depends on stuff in engine.hpp for now.
|
|
#include "gen/physics.hpp"
|
|
#include "engine_to_platform_api.hpp"
|
|
|
|
// Game layer headers
|
|
#include "handmade.hpp"
|
|
|
|
#include "tile_map.cpp"
|
|
#include "random.cpp"
|
|
#include "engine.cpp"
|
|
|