mirror of
https://github.com/Ed94/HandmadeHero.git
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226 lines
3.4 KiB
C++
226 lines
3.4 KiB
C++
// This was generated by project/codegen/engine_gen.cpp
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#pragma once
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#if INTELLISENSE_DIRECTIVES
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#include "engine_module.hpp"
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#include "platform.hpp"
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#endif
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struct Vec2_f32
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{
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union
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{
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struct
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{
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f32 x;
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f32 y;
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};
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f32 Basis[ 2 ];
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};
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};
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template<>
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constexpr Vec2_f32 tmpl_zero< Vec2_f32 >()
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{
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return { 0, 0 };
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}
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inline Vec2_f32 abs( Vec2_f32 v )
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{
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Vec2_f32 result { abs( v.x ), abs( v.y ) };
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return result;
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}
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inline f32 magnitude( Vec2_f32 v )
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{
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f32 result = sqrt( v.x * v.x + v.y * v.y );
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return result;
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}
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inline Vec2_f32 normalize( Vec2_f32 v )
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{
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f32 square_size = v.x * v.x + v.y * v.y;
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if ( square_size < scast( f32, 1e-4 ) )
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{
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return Zero( Vec2_f32 );
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}
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f32 mag = sqrt( square_size );
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Vec2_f32 result { v.x / mag, v.y / mag };
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return result;
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}
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inline f32 scalar_product( Vec2_f32 a, Vec2_f32 b )
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{
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f32 result = a.x * b.x + a.y * b.y;
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return result;
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}
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inline f32 magnitude_squared( Vec2_f32 v )
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{
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f32 result = scalar_product( v, v );
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return result;
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}
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inline Vec2_f32 operator-( Vec2_f32 v )
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{
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Vec2_f32 result { -v.x, -v.y };
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return result;
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}
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inline Vec2_f32 operator+( Vec2_f32 a, Vec2_f32 b )
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{
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Vec2_f32 result { a.x + b.x, a.y + b.y };
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return result;
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}
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inline Vec2_f32 operator-( Vec2_f32 a, Vec2_f32 b )
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{
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Vec2_f32 result { a.x - b.x, a.y - b.y };
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return result;
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}
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inline Vec2_f32 operator*( Vec2_f32 v, f32 s )
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{
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Vec2_f32 result { v.x * s, v.y * s };
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return result;
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}
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inline Vec2_f32 operator*( f32 s, Vec2_f32 v )
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{
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Vec2_f32 result { v.x * s, v.y * s };
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return result;
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}
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inline Vec2_f32 operator/( Vec2_f32 v, f32 s )
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{
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Vec2_f32 result { v.x / s, v.y / s };
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return result;
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}
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inline Vec2_f32& operator+=( Vec2_f32& a, Vec2_f32 b )
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{
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a.x += b.x;
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a.y += b.y;
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return a;
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}
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inline Vec2_f32& operator-=( Vec2_f32& a, Vec2_f32 b )
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{
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a.x -= b.x;
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a.y -= b.y;
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return a;
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}
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inline Vec2_f32& operator*=( Vec2_f32& v, f32 s )
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{
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v.x *= s;
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v.y *= s;
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return v;
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}
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inline Vec2_f32& operator/=( Vec2_f32& v, f32 s )
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{
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v.x /= s;
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v.y /= s;
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return v;
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}
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struct Vec2_s32
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{
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union
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{
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struct
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{
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s32 x;
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s32 y;
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};
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s32 Basis[ 2 ];
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};
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};
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template<>
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constexpr Vec2_s32 tmpl_zero< Vec2_s32 >()
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{
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return { 0, 0 };
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}
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inline Vec2_s32 abs( Vec2_s32 v )
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{
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Vec2_s32 result { abs( v.x ), abs( v.y ) };
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return result;
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}
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inline s32 magnitude( Vec2_s32 v )
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{
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s32 result = sqrt( v.x * v.x + v.y * v.y );
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return result;
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}
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inline Vec2_s32 operator-( Vec2_s32 v )
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{
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Vec2_s32 result { -v.x, -v.y };
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return result;
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}
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inline Vec2_s32 operator+( Vec2_s32 a, Vec2_s32 b )
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{
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Vec2_s32 result { a.x + b.x, a.y + b.y };
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return result;
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}
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inline Vec2_s32 operator-( Vec2_s32 a, Vec2_s32 b )
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{
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Vec2_s32 result { a.x - b.x, a.y - b.y };
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return result;
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}
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inline Vec2_s32 operator*( Vec2_s32 v, s32 s )
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{
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Vec2_s32 result { v.x * s, v.y * s };
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return result;
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}
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inline Vec2_s32 operator*( s32 s, Vec2_s32 v )
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{
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Vec2_s32 result { v.x * s, v.y * s };
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return result;
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}
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inline Vec2_s32 operator/( Vec2_s32 v, s32 s )
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{
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Vec2_s32 result { v.x / s, v.y / s };
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return result;
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}
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inline Vec2_s32& operator+=( Vec2_s32& a, Vec2_s32 b )
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{
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a.x += b.x;
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a.y += b.y;
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return a;
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}
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inline Vec2_s32& operator-=( Vec2_s32& a, Vec2_s32 b )
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{
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a.x -= b.x;
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a.y -= b.y;
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return a;
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}
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inline Vec2_s32& operator*=( Vec2_s32& v, s32 s )
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{
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v.x *= s;
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v.y *= s;
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return v;
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}
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inline Vec2_s32& operator/=( Vec2_s32& v, s32 s )
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{
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v.x /= s;
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v.y /= s;
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return v;
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}
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using Vec2 = Vec2_f32;
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using Vec2i = Vec2_s32;
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