/* Handmade Engine Translation Unit */ #include "platform/compiler_ignores.hpp" #include // TEMP #include // TEMP #include "platform/platform_module.hpp" #include "platform/grime.hpp" #include "platform/macros.hpp" #include "platform/generics.hpp" #include "platform/math_constants.hpp" #include "platform/types.hpp" #include "platform/intrinsics.hpp" #include "platform/strings.hpp" #include "platform/context.hpp" #include "platform/platform.hpp" #include "engine_module.hpp" #include "input.hpp" #include "tile_map.hpp" #include "engine.hpp" #include "engine_to_platform_api.hpp" // Game layer headers #include "handmade.hpp" #include "tile_map.cpp" #include "random.cpp" #include "engine.cpp"