/* Handmade Win32 Platform Translation Unit */ #include "compiler_ignores.hpp" #include // TEMP #include // TEMP #include "platform_module.hpp" #include "grime.hpp" #include "macros.hpp" #include "generics.hpp" #include "math_constants.hpp" #include "types.hpp" #include "intrinsics.hpp" #include "strings.hpp" #include "context.hpp" #include "platform.hpp" // Engine layer headers #include "engine/engine_module.hpp" #include "engine/gen/vectors.hpp" #include "engine/gen/physics.hpp" #include "engine/input.hpp" #include "engine/tile_map.hpp" #include "engine/engine.hpp" #include "engine/engine_to_platform_api.hpp" #include "engine/gen/engine_symbols.gen.hpp" #include "jsl.hpp" // Using this to get dualsense controllers #include "win32/win32.hpp" #include "win32/win32_platform.cpp"