if ( $CursorPosition ) { Clear-Host } $target_arch = Join-Path $PSScriptRoot 'helpers/target_arch.psm1' $devshell = Join-Path $PSScriptRoot 'helpers/devshell.ps1' $format_cpp = Join-Path $PSScriptRoot 'helpers/format_cpp.psm1' $config_toolchain = Join-Path $PSScriptRoot 'helpers/configure_toolchain.ps1' $path_root = git rev-parse --show-toplevel $path_build = Join-Path $path_root 'build' Import-Module $target_arch Import-Module $format_cpp Push-Location $path_root #region Arguments $vendor = $null $optimize = $null $debug = $null $analysis = $false $dev = $false $platform = $null $engine = $null $game = $null $verbose = $null [array] $vendors = @( "clang", "msvc" ) # This is a really lazy way of parsing the args, could use actual params down the line... if ( $args ) { $args | ForEach-Object { switch ($_){ { $_ -in $vendors } { $vendor = $_; break } "optimize" { $optimize = $true } "debug" { $debug = $true } "analysis" { $analysis = $true } "dev" { $dev = $true } "platform" { $platform = $true } "engine" { $engine = $true } "game" { $game = $true } "verbose" { $verbose = $true } } }} #endregion Argument # Load up toolchain configuraion . $config_toolchain #region Building $path_project = Join-Path $path_root 'project' $path_data = Join-Path $path_root 'data' $path_binaries = Join-Path $path_data 'binaries' $path_deps = Join-Path $path_project 'dependencies' $path_codegen = Join-Path $path_project 'codegen' $path_gen = Join-Path $path_project 'gen' $path_platform = Join-Path $path_project 'platform' $path_engine = Join-Path $path_project 'engine' $update_deps = Join-Path $PSScriptRoot 'update_deps.ps1' $handmade_process_active = Get-Process | Where-Object {$_.Name -like 'handmade_win32*'} if ( (Test-Path $path_build) -eq $false ) { New-Item $path_build -ItemType Directory } if ( (Test-Path $path_deps) -eq $false ) { & $update_deps } if ( (Test-Path $path_binaries) -eq $false ) { New-Item $path_binaries -ItemType Directory } #region Handmade Runtime $includes = @( $path_project ) # Microsoft $lib_gdi32 = 'Gdi32.lib' $lib_xinput = 'Xinput.lib' $lib_user32 = 'User32.lib' $lib_winmm = 'Winmm.lib' # Github $lib_jsl = Join-Path $path_deps 'JoyShockLibrary/x64/JoyShockLibrary.lib' $stack_size = 1024 * 1024 * 4 $compiler_args = @( ($flag_define + 'UNICODE'), ($flag_define + '_UNICODE') # ($flag_set_stack_size + $stack_size) $flag_wall $flag_warnings_as_errors $flag_optimize_intrinsics ($flag_define + 'Build_Unity=1' ) ) if ( $dev ) { $compiler_args += ( $flag_define + 'Build_Development=1' ) } else { $compiler_args += ( $flag_define + 'Build_Development=0' ) } function build-engine { $path_pdb_lock = Join-Path $path_binaries 'handmade_engine.pdb.lock' New-Item $path_pdb_lock -ItemType File -Force # Delete old PDBs [Array]$pdb_files = Get-ChildItem -Path $path_binaries -Filter "handmade_engine_*.pdb" foreach ($file in $pdb_files) { Remove-Item -Path $file.FullName -Force if ( $verbose ) { Write-Host "Deleted $file" -ForegroundColor Green } } $local:compiler_args = $script:compiler_args $compiler_args += ($flag_define + 'Build_DLL=1' ) if ( $vendor -eq 'msvc' ) { $compiler_args += ($flag_define + 'Engine_API=__declspec(dllexport)') } if ( $vendor -eq 'clang' ) { $compiler_args += ($flag_define + 'Engine_API=__attribute__((visibility("default")))') } $local:linker_args = @( $flag_link_dll # $flag_link_optimize_references ) $unit = Join-Path $path_project 'handmade_engine.cpp' $dynamic_library = Join-Path $path_binaries 'handmade_engine.dll' build-simple $includes $compiler_args $linker_args $unit $dynamic_library Remove-Item $path_pdb_lock -Force #region CodeGen Post-Build if ( -not $handmade_process_active ) { # Create the symbol table if ( Test-Path $dynamic_library ) { # $data_path = Join-Path $path_data 'handmade_engine.dll' # move-item $dynamic_library $data_path -Force $path_lib = $dynamic_library -replace '\.dll', '.lib' $path_exp = $dynamic_library -replace '\.dll', '.exp' Remove-Item $path_lib -Force if ( Test-Path $path_exp ) { Remove-Item $path_exp -Force } # We need to generate the symbol table so that we can lookup the symbols we need when loading/reloading the library at runtime. # This is done by sifting through the emitter.map file from the linker for the base symbol names # and mapping them to their found decorated name # Initialize the hashtable with the desired order of symbols $engine_symbols = [ordered]@{ 'on_module_reload' = $null 'startup' = $null 'shutdown' = $null 'update_and_render' = $null 'update_audio' = $null } $path_engine_obj = Join-Path $path_build 'handmade_engine.obj' $path_engine_map = Join-Path $path_build 'handmade_engine.map' $maxNameLength = ($engine_symbols.Keys | Measure-Object -Property Length -Maximum).Maximum Get-Content -Path $path_engine_map | ForEach-Object { # If all symbols are found, exit the loop if ($engine_symbols.Values -notcontains $null) { return } # Split the line into tokens $tokens = $_ -split '\s+', 4 # Extract only the decorated name using regex for both MSVC and Clang conventions $decoratedName = ($tokens[2] -match '(\?[\w@]+|_Z[\w@]+)') ? $matches[1] : $null # Check the origin of the symbol # If the origin matches 'handmade_engine.obj', then process the symbol $originParts = $tokens[3] -split '\s+' $origin = if ($originParts.Count -eq 3) { $originParts[2] } else { $originParts[1] } # Diagnostic output if ( $false -and $decoratedName) { write-host "Found decorated name: $decoratedName" -ForegroundColor Yellow write-host "Origin : $origin" -ForegroundColor Yellow } if ($origin -like 'handmade_engine.obj') { # Check each regular name against the current line $engine_symbols.Keys | Where-Object { $engine_symbols[$_] -eq $null } | ForEach-Object { if ($decoratedName -like "*$_*") { $engine_symbols[$_] = $decoratedName } } } } if ($verbose) { write-host "Engine Symbol Table:" -ForegroundColor Green } $engine_symbols.GetEnumerator() | ForEach-Object { $paddedName = $_.Key.PadRight($maxNameLength) $decoratedName = $_.Value if ($verbose ) { write-host "`t$paddedName, $decoratedName" -ForegroundColor Green } } # Write the symbol table to a file $path_engine_symbols = Join-Path $path_build 'handmade_engine.symbols' $engine_symbols.Values | Out-File -Path $path_engine_symbols } # Delete old PDBs $pdb_files = Get-ChildItem -Path $path_build -Filter "engine_postbuild_gen_*.pdb" foreach ($file in $pdb_files) { Remove-Item -Path $file.FullName -Force if ($verbose) { Write-Host "Deleted $file" -ForegroundColor Green } } $compiler_args = @() $compiler_args += ( $flag_define + 'GEN_TIME' ) $linker_args = @( $flag_link_win_subsystem_console ) $unit = Join-Path $path_codegen 'engine_postbuild_gen.cpp' $executable = Join-Path $path_build 'engine_postbuild_gen.exe' build-simple $includes $compiler_args $linker_args $unit $executable Push-Location $path_build $time_taken = Measure-Command { & $executable 2>&1 | ForEach-Object { write-host `t $_ -ForegroundColor Green } } Pop-Location $path_generated_file = Join-Path $path_build 'engine_symbol_table.hpp' move-item $path_generated_file (join-path $path_gen (split-path $path_generated_file -leaf)) -Force } } if ( $engine ) { build-engine } function build-platform { # CodeGen Pre-Build if ( $true ) { # Delete old PDBs $pdb_files = Get-ChildItem -Path $path_build -Filter "platform_gen_*.pdb" foreach ($file in $pdb_files) { Remove-Item -Path $file.FullName -Force if ( $verbose ) { Write-Host "Deleted $file" -ForegroundColor Green } } $path_platform_gen = Join-Path $path_platform 'gen' if ( -not (Test-Path $path_platform_gen) ) { New-Item $path_platform_gen -ItemType Directory } $local:compiler_args = @() $compiler_args += ( $flag_define + 'GEN_TIME' ) $local:linker_args = @( $flag_link_win_subsystem_console ) $unit = Join-Path $path_codegen 'platform_gen.cpp' $executable = Join-Path $path_build 'platform_gen.exe' build-simple $includes $compiler_args $linker_args $unit $executable Push-Location $path_platform $time_taken = Measure-Command { & $executable 2>&1 | ForEach-Object { write-host `t $_ -ForegroundColor Green } } Pop-Location } # Delete old PDBs $pdb_files = Get-ChildItem -Path $path_binaries -Filter "handmade_win32_*.pdb" foreach ($file in $pdb_files) { Remove-Item -Path $file.FullName -Force if ( $verbose ) { Write-Host "Deleted $file" -ForegroundColor Green } } $local:compiler_args = $script:compiler_args $compiler_args += ($flag_define + 'Build_DLL=0' ) $local:linker_args = @( $lib_gdi32, # $lib_xinput, $lib_user32, $lib_winmm, $lib_jsl, $flag_link_win_subsystem_windows $flag_link_optimize_references ) $unit = Join-Path $path_project 'handmade_win32.cpp' $executable = Join-Path $path_binaries 'handmade_win32.exe' build-simple $includes $compiler_args $linker_args $unit $executable # if ( Test-Path $executable ) # { # $data_path = Join-Path $path_data 'handmade_win32.exe' # move-item $executable $data_path -Force # } } if ( $platform ) { build-platform } $path_jsl_dll = Join-Path $path_binaries 'JoyShockLibrary.dll' if ( (Test-Path $path_jsl_dll) -eq $false ) { $path_jsl_dep_dll = Join-Path $path_deps 'JoyShockLibrary/x64/JoyShockLibrary.dll' Copy-Item $path_jsl_dep_dll $path_jsl_dll } #endregion Handmade Runtime $include = @( '*.cpp' '*.hpp' ) format-cpp $path_gen $include format-cpp (Join-Path $path_platform 'gen' ) $include Pop-Location #endregion Building