Clear-Host $target_arch = Join-Path $PSScriptRoot 'helpers/target_arch.psm1' $devshell = Join-Path $PSScriptRoot 'helpers/devshell.ps1' $path_root = git rev-parse --show-toplevel Import-Module $target_arch Push-Location $path_root #region Arguments $vendor = $null $optimized = $null $debug = $null $analysis = $false $dev = $false [array] $vendors = @( "clang", "msvc" ) # This is a really lazy way of parsing the args, could use actual params down the line... if ( $args ) { $args | ForEach-Object { switch ($_){ { $_ -in $vendors } { $vendor = $_; break } "optimized" { $optimized = $true } "debug" { $debug = $true } "analysis" { $analysis = $true } "dev" { $dev = $true } } }} #endregion Argument #region Configuration if ($IsWindows) { # This HandmadeHero implementation is only designed for 64-bit systems & $devshell -arch amd64 } if ( $vendor -eq $null ) { write-host "No vendor specified, assuming clang available" $compiler = "clang" } write-host "Building HandmadeHero with $vendor" if ( $dev ) { if ( $debug -eq $null ) { $debug = $true } if ( $optimize -eq $null ) { $optimize = $false } } function run-compiler { param( $compiler, $unit, $compiler_args ) if ( $analysis ) { $compiler_args += $flag_syntax_only } write-host "`Compiling $unit" write-host "Compiler config:" $compiler_args | ForEach-Object { write-host $_ -ForegroundColor Cyan } $time_taken = Measure-Command { & $compiler $compiler_args 2>&1 | ForEach-Object { $color = 'White' switch ($_){ { $_ -match "error" } { $color = 'Red' ; break } { $_ -match "warning" } { $color = 'Yellow'; break } } write-host `t $_ -ForegroundColor $color } } if ( Test-Path($unit) ) { write-host "$unit compile finished in $($time_taken.TotalMilliseconds) ms" } else { write-host "Compile failed for $unit" -ForegroundColor Red } } function run-linker { param( $linker, $binary, $linker_args ) write-host "`Linking $binary" write-host "Linker config:" $linker_args | ForEach-Object { write-host $_ -ForegroundColor Cyan } $time_taken = Measure-Command { & $linker $linker_args 2>&1 | ForEach-Object { $color = 'White' switch ($_){ { $_ -match "error" } { $color = 'Red' ; break } { $_ -match "warning" } { $color = 'Yellow'; break } } write-host `t $_ -ForegroundColor $color } } if ( Test-Path($binary) ) { write-host "$binary linking finished in $($time_taken.TotalMilliseconds) ms" } else { write-host "Linking failed for $binary" -ForegroundColor Red } } if ( $vendor -match "clang" ) { # https://clang.llvm.org/docs/ClangCommandLineReference.html $flag_all_c = '/TC' $flag_all_cpp = '/TP' $flag_compile = '-c' $flag_color_diagnostics = '-fcolor-diagnostics' $flag_no_color_diagnostics = '-fno-color-diagnostics' $flag_debug = '-g' $flag_debug_codeview = '-gcodeview' $flag_define = '-D' $flag_exceptions_disabled = '-fno-exceptions' $flag_preprocess = '-E' $flag_include = '-I' $flag_library = '-l' $flag_library_path = '-L' $flag_linker = '-Wl,' $flag_link_mapfile = '-Map' $flag_link_win_subsystem_console = '/SUBSYSTEM:CONSOLE' $flag_link_win_subsystem_windows = '/SUBSYSTEM:WINDOWS' $flag_link_win_machine_32 = '/MACHINE:X86' $flag_link_win_machine_64 = '/MACHINE:X64' $flag_link_win_debug = '/DEBUG' $flag_link_win_pdb = '/PDB:' $flag_link_win_path_output = '/OUT:' $flag_no_optimization = '-O0' $flag_optimize_fast = '-O2' $flag_optimize_size = '-O1' $flag_optimize_intrinsics = '-Oi' $flag_path_output = '-o' $flag_preprocess_non_intergrated = '-no-integrated-cpp' $flag_profiling_debug = '-fdebug-info-for-profiling' $flag_set_stack_size = '-stack=' $flag_syntax_only = '-fsyntax-only' $flag_target_arch = '-target' $flag_wall = '-Wall' $flag_warning = '-W' $flag_warnings_as_errors = '-Werror' $flag_win_nologo = '/nologo' $ignore_warning_ms_include = 'no-microsoft-include' $ignore_warning_return_type_c_linkage = 'no-return-type-c-linkage' $target_arch = Get-TargetArchClang $warning_ignores = @( $ignore_warning_ms_include, $ignore_warning_return_type_c_linkage ) # https://learn.microsoft.com/en-us/cpp/c-runtime-library/crt-library-features?view=msvc-170 $libraries = @( 'Kernel32' # For Windows API # 'msvcrt', # For the C Runtime (Dynamically Linked) # 'libucrt', 'libcmt' # For the C Runtime (Static Linkage) ) function build-simple { param( [array]$includes, [array]$compiler_args, [array]$linker_args, [string]$unit, [string]$executable ) Write-Host "build-simple: clang" $object = $executable -replace '\.exe', '.obj' $pdb = $executable -replace '\.exe', '.pdb' $map = $executable -replace '\.exe', '.map' $compiler_args += @( $flag_no_color_diagnostics, $flag_exceptions_disabled, $flag_target_arch, $target_arch, $flag_wall, $flag_preprocess_non_intergrated, ( $flag_path_output + $object ) ) if ( $optimized ) { $compiler_args += $flag_optimize_fast } else { $compiler_args += $flag_no_optimization } if ( $debug ) { $compiler_args += ( $flag_define + 'Build_Debug=1' ) $compiler_args += $flag_debug, $flag_debug_codeview, $flag_profiling_debug } else { $compiler_args += ( $flag_define + 'Build_Debug=0' ) } $warning_ignores | ForEach-Object { $compiler_args += $flag_warning + $_ } $compiler_args += $includes | ForEach-Object { $flag_include + $_ } $compiler_args += $flag_compile, $unit run-compiler $compiler $unit $compiler_args $linker_args += @( $flag_link_win_machine_64, $( $flag_link_win_path_output + $executable ) ) if ( $debug ) { $linker_args += $flag_link_win_debug $linker_args += $flag_link_win_pdb + $pdb # $linker_args += $flag_link_mapfile + $map } $libraries | ForEach-Object { $linker_args += $_ + '.lib' } $linker_args += $object run-linker $linker $executable $linker_args # $compiler_args += $unit # $linker_args | ForEach-Object { # $compiler_args += $flag_linker + $_ # } # run-compiler $compiler $unit $compiler_args } $compiler = 'clang++' $linker = 'lld-link' } if ( $vendor -match "msvc" ) { # https://learn.microsoft.com/en-us/cpp/build/reference/compiler-options-listed-by-category?view=msvc-170 $flag_all_c = '/TC' $flag_all_cpp = '/TP' $flag_compile = '/c' $flag_debug = '/Zi' $flag_define = '/D' $flag_exceptions_disabled = '/EHsc-' $flag_RTTI_disabled = '/GR-' $flag_include = '/I' $flag_full_src_path = '/FC' $flag_nologo = '/nologo' $flag_dll = '/LD' $flag_dll_debug = '/LDd' $flag_linker = '/link' $flag_link_mapfile = '/MAP:' $flag_link_optimize_references = '/OPT:REF' $flag_link_win_debug = '/DEBUG' $flag_link_win_pdb = '/PDB:' $flag_link_win_machine_32 = '/MACHINE:X86' $flag_link_win_machine_64 = '/MACHINE:X64' $flag_link_win_path_output = '/OUT:' $flag_link_win_rt_dll = '/MD' $flag_link_win_rt_dll_debug = '/MDd' $flag_link_win_rt_static = '/MT' $flag_link_win_rt_static_debug = '/MTd' $flag_link_win_subsystem_console = '/SUBSYSTEM:CONSOLE' $flag_link_win_subsystem_windows = '/SUBSYSTEM:WINDOWS' $flag_no_optimization = '/Od' $flag_optimize_fast = '/O2' $flag_optimize_size = '/O1' $flag_optimize_intrinsics = '/Oi' $flag_optimized_debug = '/Zo' $flag_out_name = '/OUT:' $flag_path_interm = '/Fo' $flag_path_debug = '/Fd' $flag_path_output = '/Fe' $flag_preprocess_conform = '/Zc:preprocessor' $flag_set_stack_size = '/F' $flag_syntax_only = '/Zs' $flag_wall = '/Wall' $flag_warnings_as_errors = '/WX' # This works because this project uses a single unit to build function build-simple { param( [array]$includes, [array]$compiler_args, [array]$linker_args, [string]$unit, [string]$executable ) Write-Host "build-simple: msvc" $object = $executable -replace '\.exe', '.obj' $pdb = $executable -replace '\.exe', '.pdb' $map = $executable -replace '\.exe', '.map' $compiler_args += @( $flag_nologo, # $flag_all_cpp, $flag_exceptions_disabled, ( $flag_define + '_HAS_EXCEPTIONS=0' ), $flag_RTTI_disabled, $flag_preprocess_conform, $flag_full_src_path, ( $flag_path_interm + $path_build + '\' ), ( $flag_path_output + $path_build + '\' ) ) if ( $optimize ) { $compiler_args += $flag_optimize_fast } else { $compiler_args += $flag_no_optimization } if ( $debug ) { $compiler_args += $flag_debug $compiler_args += ( $flag_define + 'Build_Debug=1' ) $compiler_args += ( $flag_path_debug + $path_build + '\' ) $compiler_args += $flag_link_win_rt_static_debug if ( $optimized ) { $compiler_args += $flag_optimized_debug } } else { $compiler_args += ( $flag_define + 'Build_Debug=0' ) $compiler_args += $flag_link_win_rt_static } $compiler_args += $includes | ForEach-Object { $flag_include + $_ } $compiler_args += $flag_compile, $unit run-compiler $compiler $unit $compiler_args $linker_args += @( $flag_nologo, $flag_link_win_machine_64, ( $flag_link_win_path_output + $executable ) ) if ( $debug ) { $linker_args += $flag_link_win_debug $linker_args += $flag_link_win_pdb + $pdb # $linker_args += $flag_link_mapfile + $map } else { } $linker_args += $object run-linker $linker $executable $linker_args # $compiler_args += $unit # $compiler_args += $flag_linker # $compiler_args += $linker_args # run-compiler $compiler $unit $compiler_args } $compiler = 'cl' $linker = 'link' } #endregion Configuration $path_project = Join-Path $path_root 'project' $path_build = Join-Path $path_root 'build' $path_deps = Join-Path $path_project 'dependencies' $path_gen = Join-Path $path_project 'gen' $path_platform = Join-Path $path_project 'platform' $update_deps = Join-Path $PSScriptRoot 'update_deps.ps1' if ( (Test-Path $path_build) -eq $false ) { New-Item $path_build -ItemType Directory } if ( (Test-Path $path_deps) -eq $false ) { & $update_deps } $includes = @( $path_project, $path_gen, # $path_deps, $path_platform ) $compiler_args = @() $compiler_args += ( $flag_define + 'GEN_TIME' ) $linker_args = @( $flag_link_win_subsystem_console ) #region Handmade Generate if ( $false ) { $unit = Join-Path $path_gen 'handmade_gen.cpp' $executable = Join-Path $path_build 'handmade_gen.exe' build-simple $includes $compiler_args $linker_args $unit $executable write-host & $executable write-host if ( $false ) { Remove-Item (Get-ChildItem -Path $path_build -Recurse -Force) } } #endregion Handmade Generate #region Handmade Runtime $includes = @( $path_project, $path_gen, $path_deps, $path_platform ) # Microsoft $lib_gdi32 = 'Gdi32.lib' $lib_xinput = 'Xinput.lib' $lib_user32 = 'User32.lib' $lib_winmm = 'Winmm.lib' # Github $lib_jsl = Join-Path $path_deps 'JoyShockLibrary/x64/JoyShockLibrary.lib' $unit = Join-Path $path_project 'handmade_win32.cpp' $executable = Join-Path $path_build 'handmade_win32.exe' $stack_size = 1024 * 1024 * 4 $compiler_args = @( ($flag_define + 'UNICODE'), ($flag_define + '_UNICODE') # ($flag_set_stack_size + $stack_size) $flag_wall $flag_warnings_as_errors $flag_optimize_intrinsics ($flag_define + 'Build_DLL=0' ) # For now this script only supports unity builds... (for the full binary) ($flag_define + 'Build_Unity=1' ) ) if ( $dev ) { $compiler_args += ( $flag_define + 'Build_Development=1' ) } else { $compiler_args += ( $flag_define + 'Build_Development=0' ) } $linker_args = @( $lib_gdi32, # $lib_xinput, $lib_user32, $lib_winmm, $lib_jsl, $flag_link_win_subsystem_windows $flag_link_optimize_references ) build-simple $includes $compiler_args $linker_args $unit $executable #endregion Handmade Runtime Pop-Location