#if INTELLISENSE_DIRECTIVES #include "engine.hpp" #endif NS_ENGINE_BEGIN using GetSoundSampleValueFn = s16( EngineState* state, AudioBuffer* sound_buffer ); internal s16 square_wave_sample_value( EngineState* state, AudioBuffer* sound_buffer ) { s32 wave_period = sound_buffer->samples_per_second / state->wave_tone_hz; s32 sample_value = (sound_buffer->running_sample_index / (wave_period / 2) ) % 2 ? state->tone_volume : - state->tone_volume; return scast(s16, sample_value); } internal s16 sine_wave_sample_value( EngineState* state, AudioBuffer* sound_buffer ) { f32& time = state->sample_wave_sine_time; s32 wave_period = sound_buffer->samples_per_second / state->wave_tone_hz; // time = TAU * (f32)sound_buffer->RunningSampleIndex / (f32)SoundTest_WavePeriod; f32 sine_value = sinf( time ); s16 sample_value = scast(s16, sine_value * scast(f32, state->tone_volume)); time += TAU * 1.0f / scast(f32, wave_period ); if ( time > TAU ) { time -= TAU; } return sample_value; } internal void render_weird_graident(OffscreenBuffer* buffer, u32 x_offset, u32 y_offset ) { // TODO(Ed): See if with optimizer if buffer should be passed by value. struct Pixel { u8 Blue; u8 Green; u8 Red; u8 Alpha; }; u8* row = rcast( u8*, buffer->memory); local_persist float wildcard = 0; for ( u32 y = 0; y < buffer->height; ++ y ) { // u8* pixel = rcast(u8*, row); // Pixel* pixel = rcast( Pixel*, row ); u32* pixel = rcast(u32*, row); for ( u32 x = 0; x < buffer->width; ++ x ) { /* Pixel in memory: ----------------------------------------------- Pixel + 0 Pixel + 1 Pixel + 2 Pixel + 3 RR GG GG XX ----------------------------------------------- x86-64 : Little Endian Arch 0x XX BB GG RR */ #if 0 u8 blue = scast(u8, x + x_offset * u8(wildcard) % 256); u8 green = scast(u8, y + y_offset - u8(wildcard) % 128); u8 red = scast(u8, wildcard) % 256 - x * 0.4f; #else u8 red = scast(u8, y + y_offset); u8 green = scast(u8, x + x_offset); u8 blue = scast(u8, x + y_offset) - scast(u8, y + y_offset); // blue *= 2; #endif *pixel++ = u32(red/2 << 16) | u32(green/6 << 0) | blue/2 << 0; } wildcard += 0.5375f; row += buffer->pitch; } } internal void render_player( OffscreenBuffer* buffer, s32 pos_x, s32 pos_y ) { u8* end_of_buffer = rcast(u8*, buffer->memory) - buffer->bytes_per_pixel * buffer->width + buffer->pitch * buffer->height; s32 top = pos_y; s32 bottom = pos_y + 10; u32 color = 0xFFFFFFFF; for ( s32 coord_x = pos_x; coord_x < (pos_x+ 10); ++ coord_x ) { u8* pixel_byte = rcast(u8*, buffer->memory); pixel_byte += coord_x * buffer->bytes_per_pixel; pixel_byte += top * buffer->pitch; for ( s32 coord_y = top; coord_y < bottom; ++ coord_y ) { if ( pixel_byte < buffer->memory || pixel_byte >= end_of_buffer ) continue; s32* pixel = rcast(s32*, pixel_byte); *pixel = color; pixel_byte += buffer->pitch; } } } NS_ENGINE_END