#include "platform/compiler_ignores.hpp" #if GEN_TIME #define GEN_DEFINE_LIBRARY_CODE_CONSTANTS #define GEN_IMPLEMENTATION #define GEN_BENCHMARK #define GEN_ENFORCE_STRONG_CODE_TYPES #include "dependencies/gen.hpp" #undef ccast #undef pcast #undef do_once #undef do_once_start #undef do_once_end using namespace gen; #include "engine/engine_to_platform_api.hpp" constexpr StrC fname_handmade_engine_symbols = txt("handmade_engine.symbols"); String get_symbol_from_module_table( FileContents symbol_table, u32 symbol_ID ) { struct Token { char const* Ptr; u32 Len; }; Token tokens[256] = {}; char const* scanner = rcast( char const*, symbol_table.data ); u32 left = symbol_table.size; u32 line = 0; while ( left ) { if ( *scanner == '\n' || *scanner == '\r' ) { ++ scanner; -- left; } else { tokens[line].Ptr = scanner; while ( left && *scanner != '\r' && *scanner != '\n' ) { -- left; ++ scanner; ++ tokens[line].Len; } if ( line == symbol_ID ) { String result = String::make_length( GlobalAllocator, tokens[line].Ptr, tokens[line].Len ); return result; } ++ line; } } return {}; } int gen_main() { gen::init(); log_fmt("Generating code for Handmade Hero: Engine Module\n"); FileContents symbol_table = file_read_contents( GlobalAllocator, true, fname_handmade_engine_symbols ); #pragma push_macro("str_ascii") #undef str_ascii Builder builder = Builder::open( "engine_symbol_table.hpp" ); builder.print( pragma_once ); builder.print( def_include( txt("engine/engine.hpp") ) ); builder.print( fmt_newline ); builder.print_fmt( "NS_ENGINE_BEGIN\n\n" ); StrC symbol_on_module_load = get_symbol_from_module_table( symbol_table, engine::ModuleAPI::Sym_OnModuleReload ); StrC symbol_startup = get_symbol_from_module_table( symbol_table, engine::ModuleAPI::Sym_Startup ); StrC symbol_shutdown = get_symbol_from_module_table( symbol_table, engine::ModuleAPI::Sym_Shutdown ); StrC symbol_update_and_render = get_symbol_from_module_table( symbol_table, engine::ModuleAPI::Sym_UpdateAndRender ); StrC symbol_update_audio = get_symbol_from_module_table( symbol_table, engine::ModuleAPI::Sym_UpdateAudio ); builder.print( parse_variable( token_fmt( "symbol", symbol_on_module_load, stringize( constexpr const Str symbol_on_module_load = str_ascii(""); )))); builder.print( parse_variable( token_fmt( "symbol", symbol_startup, stringize( constexpr const Str symbol_startup = str_ascii(""); )))); builder.print( parse_variable( token_fmt( "symbol", symbol_shutdown, stringize( constexpr const Str symbol_shutdown = str_ascii(""); )))); builder.print( parse_variable( token_fmt( "symbol", symbol_update_and_render, stringize( constexpr const Str symbol_update_and_render = str_ascii(""); )))); builder.print( parse_variable( token_fmt( "symbol", symbol_update_audio, stringize( constexpr const Str symbol_update_audio = str_ascii(""); )))); builder.print_fmt( "\nNS_ENGINE_END" ); builder.print( fmt_newline ); builder.write(); #pragma pop_macro("str_ascii") log_fmt("Generaton finished for Handmade Hero: Engine Module\n"); // gen::deinit(); return 0; } #endif