#if INTELLISENSE_DIRECTIVES #include "platform/platform.hpp" #include "engine/engine.hpp" #include "engine/engine_to_platform_api.hpp" #include "engine/gen/engine_symbols.gen.hpp" #include "win32.hpp" #include "jsl.hpp" #endif /* TODO : This is not a final platform layer - Saved game locations - Getting a handle to our own executable file - Asset loading path - Threading (launch a thread) - Raw Input (support for multiple keyboards) - ClipCursor() (for multimonitor support) - QueryCancelAutoplay - WM_ACTIVATEAPP (for when not active) - Blit speed improvemnts (BitBlt) - Hardware acceleration ( OpenGL or Direct3D or both ) - GetKeyboardLayout (for French keyboards, international WASD support) */ NS_PLATFORM_BEGIN using namespace win32; struct PlatformContext { using_context() }; // This is the "backbuffer" data related to the windowing surface provided by the operating system. struct OffscreenBuffer { BITMAPINFO info; char _PAD_[4]; void* memory; // Lets use directly mess with the "pixel's memory buffer" s32 width; s32 height; s32 pitch; s32 bytes_per_pixel; }; struct WinDimensions { u32 width; u32 height; }; #pragma region Static Data global PlatformContext Platform_Context; global StrPath Path_Root; global StrPath Path_Binaries; global StrPath Path_Content; global StrPath Path_Scratch; // TODO(Ed) : This is a global for now. global b32 Running = false; global b32 Show_Windows_Cursor; global HCURSOR Windows_Cursor; global WINDOWPLACEMENT Window_Position; global WinDimensions Window_Dimensions; global OffscreenBuffer Surface_Back_Buffer; constexpr u64 Tick_To_Millisecond = 1000; constexpr u64 Tick_To_Microsecond = 1000 * 1000; global u64 Performance_Counter_Frequency; // As of 2023 the highest refreshrate on the market is 500 hz. I'll just make this higher if something comes out beyond that... constexpr u32 Monitor_Refresh_Max_Supported = 500; // Anything at or below the high performance frame-time is too low latency to sleep against the window's scheduler. constexpr f32 High_Perf_Frametime_MS = 1000.f / 240.f; global u32 Monitor_Refresh_Hz = 60; global u32 Engine_Refresh_Hz = Monitor_Refresh_Hz; global f32 Engine_Frame_Target_MS = 1000.f / scast(f32, Engine_Refresh_Hz); #pragma endregion Static Data void impl_congrats( char const* message ) { JslSetLightColour( 0, (255 << 16) | (215 << 8) ); MessageBoxA( 0, message, "Congratulations!", MB_OK | MB_ICONEXCLAMATION ); JslSetLightColour( 0, (255 << 8 ) ); } internal FILETIME file_get_last_write_time( char const* path ) { WIN32_FILE_ATTRIBUTE_DATA engine_dll_file_attributes = {}; GetFileAttributesExA( path, GetFileExInfoStandard, & engine_dll_file_attributes ); return engine_dll_file_attributes.ftLastWriteTime; } #pragma region Timing inline f32 timing_get_ms_elapsed( u64 start, u64 end ) { assert( end - start ); u64 delta = (end - start) * Tick_To_Millisecond; f32 result = scast(f32, delta) / scast(f32, Performance_Counter_Frequency); return result; } inline f32 timing_get_seconds_elapsed( u64 start, u64 end ) { assert( end > start ); u64 delta = end - start; f32 result = scast(f32, delta) / scast(f32, Performance_Counter_Frequency); return result; } inline f32 timing_get_us_elapsed( u64 start, u64 end ) { assert( end - start ); u64 delta = (end - start) * Tick_To_Microsecond; f32 result = scast(f32, delta) / scast(f32, Performance_Counter_Frequency); return result; } inline u64 timing_get_wall_clock() { u64 clock; QueryPerformanceCounter( rcast( LARGE_INTEGER*, & clock) ); return clock; } #pragma endregion Timing NS_PLATFORM_END #include "win32_audio.cpp" #include "win32_input.cpp" #include "platform/win32/win32_platform_api.cpp" NS_PLATFORM_BEGIN #pragma region Windows Sandbox Interface internal void toggle_fullscreen( HWND window_handle ) { // Note(Ed) : Follows: https://devblogs.microsoft.com/oldnewthing/20100412-00/?p=14353 DWORD style = GetWindowLongA( window_handle, GWL_STYLE ); if ( style & WS_OVERLAPPEDWINDOW ) { MONITORINFO info = { sizeof(MONITORINFO) }; HMONITOR monitor_handle = MonitorFromWindow( window_handle, MONITOR_DEFAULTTOPRIMARY ); if ( GetWindowPlacement( window_handle, & Window_Position ) && GetMonitorInfoA( monitor_handle, & info ) ) { SetWindowLongA( window_handle, GWL_STYLE, style & ~WS_OVERLAPPEDWINDOW ); SetWindowPos( window_handle, HWND_TOP , info.rcMonitor.left, info.rcMonitor.top , info.rcWork.right - info.rcMonitor.left, info.rcMonitor.bottom - info.rcMonitor.top , SWP_NOOWNERZORDER | SWP_FRAMECHANGED ); } } else { SetWindowLongA( window_handle, GWL_STYLE , style | WS_OVERLAPPEDWINDOW ); SetWindowPlacement( window_handle, & Window_Position ); SetWindowPos( window_handle, NULL , 0, 0, 0, 0 , SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOOWNERZORDER | SWP_FRAMECHANGED ); } } internal WinDimensions get_window_dimensions( HWND window_handle ) { RECT client_rect; GetClientRect( window_handle, & client_rect ); WinDimensions result; result.width = client_rect.right - client_rect.left; result.height = client_rect.bottom - client_rect.top; return result; } internal void display_buffer_in_window( HDC device_context, s32 window_width, s32 window_height, OffscreenBuffer* buffer , s32 x, s32 y , s32 width, s32 height ) { if ( (window_width % buffer->width ) == 0 && (window_height % buffer->height) == 0 ) { // TODO(Ed) : Aspect ratio correction StretchDIBits( device_context , 0, 0, window_width, window_height , 0, 0, buffer->width, buffer->height , buffer->memory, & buffer->info , DIB_ColorTable_RGB, RO_Source_To_Dest ); return; } s32 offset_x = 0; s32 offset_y = 0; if ( window_width > buffer->width ) offset_x = (window_width - buffer->width) / 2; if ( window_height > buffer->height ) offset_y = (window_height - buffer->height) / 2; PatBlt( device_context , 0, 0 , window_width, offset_y , BLACKNESS ); PatBlt( device_context , 0, 0 , offset_x, window_height , BLACKNESS ); PatBlt( device_context , offset_x + buffer->width, 0 , window_width, window_height , BLACKNESS); PatBlt( device_context , 0, offset_y + buffer->height , window_width, window_height , BLACKNESS ); // TODO(Ed) : Aspect ratio correction StretchDIBits( device_context #if 0 , x, y, width, height , x, y, width, height #endif , offset_x, offset_y, buffer->width, buffer->height // , 0, 0, window_width, window_height , 0, 0, buffer->width, buffer->height , buffer->memory, & buffer->info , DIB_ColorTable_RGB, RO_Source_To_Dest ); } internal void resize_dib_section( OffscreenBuffer* buffer, u32 width, u32 height ) { // TODO(Ed) : Bulletproof memory handling here for the bitmap memory if ( buffer->memory ) { VirtualFree( buffer->memory, 0, MEM_RELEASE ); } buffer->width = width; buffer->height = height; buffer->bytes_per_pixel = 4; buffer->pitch = buffer->width * buffer->bytes_per_pixel; // Negative means top-down in the context of the biHeight # define Top_Down - BITMAPINFOHEADER& header = buffer->info.bmiHeader; header.biSize = sizeof( buffer->info.bmiHeader ); header.biWidth = buffer->width; header.biHeight = Top_Down buffer->height; header.biPlanes = 1; header.biBitCount = 32; // Need 24, but want 32 ( alignment ) header.biCompression = BI_RGB_Uncompressed; // header.biSizeImage = 0; // header.biXPelsPerMeter = 0; // header.biYPelsPerMeter = 0; // header.biClrUsed = 0; // header.biClrImportant = 0; # undef Top_Down // We want to "touch" a pixel on every 4-byte boundary u32 BitmapMemorySize = (buffer->width * buffer->height) * buffer->bytes_per_pixel; buffer->memory = VirtualAlloc( NULL, BitmapMemorySize, MEM_Commit_Zeroed | MEM_Reserve, Page_Read_Write ); // TODO(Ed) : Clear to black } internal LRESULT CALLBACK main_window_callback( HWND handle , UINT system_messages , WPARAM w_param , LPARAM l_param ) { LRESULT result = 0; switch ( system_messages ) { case WM_ACTIVATEAPP: { if ( scast( bool, w_param ) == true ) { SetLayeredWindowAttributes( handle, RGB(0, 0, 0), 255, LWA_Alpha ); } else { // SetLayeredWindowAttributes( handle, RGB(0, 0, 0), 120, LWA_Alpha ); } } break; case WM_CLOSE: { // TODO(Ed) : Handle with a message to the user Running = false; } break; case WM_DESTROY: { // TODO(Ed) : Handle with as an error and recreate the window Running = false; } break; case WM_PAINT: { PAINTSTRUCT info; HDC device_context = BeginPaint( handle, & info ); u32 x = info.rcPaint.left; u32 y = info.rcPaint.top; u32 width = info.rcPaint.right - info.rcPaint.left; u32 height = info.rcPaint.bottom - info.rcPaint.top; WinDimensions dimensions = get_window_dimensions( handle ); display_buffer_in_window( device_context, dimensions.width, dimensions.height, &Surface_Back_Buffer , x, y , width, height ); EndPaint( handle, & info ); } break; // TODO(Ed) : Expose cursor toggling to engine via platform api (lets game control it for its ux purposes) case WM_MOUSEMOVE: { while (ShowCursor(FALSE) >= 0); } break; case WM_NCMOUSEMOVE: { // Show the cursor when it's outside the window's client area (i.e., on the frame or elsewhere) while (ShowCursor(TRUE) < 0); } break; case WM_SETCURSOR: { if ( Show_Windows_Cursor ) { // SetCursor( Windows_Cursor ); result = DefWindowProc( handle, system_messages, w_param, l_param ); } else { SetCursor(NULL); } } break; case WM_SIZE: { } break; default: { result = DefWindowProc( handle, system_messages, w_param, l_param ); } } return result; } internal void process_pending_window_messages( HWND window_handle, engine::KeyboardState* keyboard, engine::MousesState* mouse ) { MSG window_msg_info; while ( PeekMessageA( & window_msg_info, 0, 0, 0, PM_Remove_Messages_From_Queue ) ) { if ( window_msg_info.message == WM_QUIT ) { OutputDebugStringA("WM_QUIT\n"); Running = false; } // Keyboard input handling switch (window_msg_info.message) { // I rather do this with GetAsyncKeyState... case WM_SYSKEYDOWN: case WM_SYSKEYUP: { WPARAM vk_code = window_msg_info.wParam; b32 is_down = scast(b32, (window_msg_info.lParam >> 31) == 0 ); b32 was_down = scast(b32, (window_msg_info.lParam >> 30) ); b32 alt_down = scast(b32, (window_msg_info.lParam & (1 << 29)) ); switch ( vk_code ) { case VK_F4: { if ( alt_down ) Running = false; } break; case VK_F10: { // TODO(Ed) : Expose this feature via platform_api to engine. Let the game toggle via the its action binds. if ( is_down ) toggle_fullscreen( window_handle ); } break; } } break; case WM_MOUSEWHEEL: { // This captures the vertical scroll value int verticalScroll = GET_WHEEL_DELTA_WPARAM(window_msg_info.wParam); mouse->vertical_wheel.end += scast(f32, verticalScroll); } break; case WM_MOUSEHWHEEL: { // This captures the horizontal scroll value int horizontalScroll = GET_WHEEL_DELTA_WPARAM(window_msg_info.wParam); mouse->horizontal_wheel.end += scast( f32, horizontalScroll); } break; default: TranslateMessage( & window_msg_info ); DispatchMessageW( & window_msg_info ); } } } LONG WINAPI unhandled_exeception( EXCEPTION_POINTERS* exception_info ) { if ( exception_info->ExceptionRecord->ExceptionCode == EXCEPTION_ACCESS_VIOLATION ) { congrats("Access violation detected! \n"); } return EXCEPTION_EXECUTE_HANDLER; } #pragma endregion Windows Sandbox Interface #pragma region Engine Module constexpr const Str FName_Engine_DLL = str_ascii("handmade_engine.dll"); constexpr const Str FName_Engine_DLL_InUse = str_ascii("handmade_engine_in_use.dll"); constexpr const Str FName_Engine_PDB_Lock = str_ascii("handmade_engine.pdb.lock"); global HMODULE Lib_Handmade_Engine = nullptr; global StrFixed< S16_MAX > Path_Engine_DLL; global StrFixed< S16_MAX > Path_Engine_DLL_InUse; internal engine::ModuleAPI load_engine_module_api() { using ModuleAPI = engine::ModuleAPI; CopyFileA( Path_Engine_DLL, Path_Engine_DLL_InUse, FALSE ); // Engine Lib_Handmade_Engine = LoadLibraryA( Path_Engine_DLL_InUse ); if ( ! Lib_Handmade_Engine ) { return {}; } engine::ModuleAPI engine_api {}; engine_api.on_module_reload = get_procedure_from_library< engine::OnModuleRelaodFn > ( Lib_Handmade_Engine, engine::symbol_on_module_load ); engine_api.startup = get_procedure_from_library< engine::StartupFn > ( Lib_Handmade_Engine, engine::symbol_startup ); engine_api.shutdown = get_procedure_from_library< engine::ShutdownFn > ( Lib_Handmade_Engine, engine::symbol_shutdown ); engine_api.update_and_render = get_procedure_from_library< engine::UpdateAndRenderFn >( Lib_Handmade_Engine, engine::symbol_update_and_render ); engine_api.update_audio = get_procedure_from_library< engine::UpdateAudioFn > ( Lib_Handmade_Engine, engine::symbol_update_audio ); engine_api.IsValid = engine_api.on_module_reload && engine_api.startup && engine_api.shutdown && engine_api.update_and_render && engine_api.update_audio; if ( engine_api.IsValid ) { OutputDebugStringA( "Loaded engine module API\n" ); } else { fatal( "Failed to load engine module API!\n" ); } return engine_api; } internal void unload_engine_module_api( engine::ModuleAPI* engine_api ) { if ( engine_api->IsValid ) { FreeLibrary( Lib_Handmade_Engine ); *engine_api = {}; OutputDebugStringA( "Unloaded engine module API\n" ); } } #pragma endregion Engine Module NS_PLATFORM_END int CALLBACK WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int show_command ) { using namespace win32; using namespace platform; SetUnhandledExceptionFilter(unhandled_exeception); #pragma region Startup // Timing #if Build_Development u64 launch_clock = timing_get_wall_clock(); u64 launch_cycle = __rdtsc(); #endif // Sets the windows scheduler granulaity for this process to 1 ms constexpr u32 desired_scheduler_ms = 1; b32 sleep_is_granular = ( timeBeginPeriod( desired_scheduler_ms ) == TIMERR_NOERROR ); // If its a high-perofmrance frame-time (a refresh rate that produces a target frametime at or below 4.16~ ms, we cannot allow the scheduler to mess things up) b32 sub_ms_granularity_required = scast(f32, Engine_Refresh_Hz) <= High_Perf_Frametime_MS; QueryPerformanceFrequency( rcast(LARGE_INTEGER*, & Performance_Counter_Frequency) ); // Setup pathing StrFixed< S16_MAX > path_pdb_lock {}; { // TODO(Ed): This will not support long paths, NEEDS to be changed to support long paths. char path_buffer[S16_MAX]; GetModuleFileNameA( 0, path_buffer, sizeof(path_buffer) ); if ( GetCurrentDirectoryA( S16_MAX, Path_Binaries ) == 0 ) { fatal( "Failed to get the root directory!" ); } Path_Binaries.len = str_length( Path_Binaries ); Path_Binaries[ Path_Binaries.len ] = '\\'; ++ Path_Binaries.len; if ( SetCurrentDirectoryA( ".." ) == 0 ) { fatal( "Failed to set current directory to root!"); } if ( GetCurrentDirectoryA( S16_MAX, Path_Root.ptr ) == 0 ) { fatal( "Failed to get the root directory!" ); } Path_Root.len = str_length(Path_Root.ptr); Path_Root.ptr[ Path_Root.len ] = '\\'; ++ Path_Root.len; Path_Engine_DLL. concat( Path_Binaries, FName_Engine_DLL ); Path_Engine_DLL_InUse.concat( Path_Binaries, FName_Engine_DLL_InUse ); path_pdb_lock.concat( Path_Binaries, FName_Engine_PDB_Lock ); Path_Scratch.concat( Path_Root, str_ascii("scratch") ); Path_Scratch.ptr[ Path_Scratch.len ] = '\\'; ++ Path_Scratch.len; CreateDirectoryA( Path_Scratch, 0 ); Path_Content.concat( Path_Root, str_ascii("content") ); Path_Content.ptr[ Path_Content.len ] = '\\'; ++ Path_Content.len; } // Memory engine::Memory engine_memory {}; { engine_memory.persistent_size = megabytes( 128 ); // engine_memory.FrameSize = megabytes( 64 ); engine_memory.transient_size = gigabytes( 2 ); u64 total_size = engine_memory.persistent_size // + engine_memory.FrameSize + engine_memory.transient_size; #if Build_Debug void* base_address = rcast(void*, terabytes( 1 )); #else void* base_address = 0; #endif engine_memory.persistent = rcast( Byte*, VirtualAlloc( base_address, total_size , MEM_Commit_Zeroed | MEM_Reserve, Page_Read_Write )); engine_memory.transient = rcast( Byte*, engine_memory.persistent ) + engine_memory.persistent_size; #if Build_Development // First slot is for restore for (u32 slot = 0; slot < engine_memory.Num_Snapshot_Slots; ++slot) { engine::MemorySnapshot& snapshot = engine_memory.snapshots[ slot ]; snapshot.file_path.concat( Path_Scratch, str_ascii("snapshot_") ); wsprintfA( snapshot.file_path.ptr, "%s%d.hm_snapshot", snapshot.file_path.ptr, slot ); HANDLE snapshot_file = CreateFileA( snapshot.file_path , GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ, 0 , OPEN_ALWAYS, 0, 0 ); LARGE_INTEGER file_size {}; file_size.QuadPart = total_size; HANDLE snapshot_mapping = CreateFileMappingA( snapshot_file, 0 , Page_Read_Write , file_size.HighPart, file_size.LowPart , 0 ); if (!snapshot_mapping) { // Handle the error, perhaps log it or display a message DWORD error = GetLastError(); char text[256]; wsprintfA(text, "FlushFileBuffers failed with error code: %lu\n", error); OutputDebugStringA(text); congrats( text ); CloseHandle(snapshot_file); // Close the file handle before continuing continue; // Skip the current iteration } snapshot.memory = MapViewOfFile( snapshot_mapping, FILE_MAP_ALL_ACCESS, 0, 0, total_size ); if (!snapshot.memory) { // Handle the error, perhaps log it or display a message DWORD error = GetLastError(); char text[256]; wsprintfA(text, "FlushFileBuffers failed with error code: %lu\n", error); OutputDebugStringA(text); congrats( text ); CloseHandle(snapshot_mapping); // Close the mapping handle CloseHandle(snapshot_file); // Close the file handle continue; // Skip the current iteration } snapshot.opaque_handle = snapshot_file; snapshot.opaque_handle_2 = snapshot_mapping; } #endif if ( engine_memory.persistent == nullptr || engine_memory.transient == nullptr ) { // TODO : Diagnostic Logging return -1; } } WNDCLASSW window_class {}; HWND window_handle = nullptr; b32 window_in_foreground = false; { window_class.style = CS_Horizontal_Redraw | CS_Vertical_Redraw; window_class.lpfnWndProc = main_window_callback; // window_class.cbClsExtra = ; // window_class.cbWndExtra = ; window_class.hInstance = instance; // window_class.hIcon = ; window_class.hCursor = LoadCursorW( 0, IDC_ARROW ); // window_class.hbrBackground = ; window_class.lpszMenuName = L"Handmade Hero!"; window_class.lpszClassName = L"HandmadeHeroWindowClass"; Show_Windows_Cursor = true; Windows_Cursor = LoadCursorW( 0, IDC_CROSS ); Window_Position = {sizeof(WINDOWPLACEMENT)}; if ( ! RegisterClassW( & window_class ) ) { // TODO : Diagnostic Logging return 0; } window_handle = CreateWindowExW( // WS_EX_LAYERED | WS_EX_TOPMOST, WS_EX_LAYERED, window_class.lpszClassName, L"Handmade Hero", WS_Overlapped_Window | WS_Initially_Visible, 300, 300, // x, y 1280, 720, // width, height 0, 0, // parent, menu instance, 0 // instance, param ); if ( ! window_handle ) { // TODO : Diagnostic Logging return 0; } // WinDimensions dimensions = get_window_dimensions( window_handle ); resize_dib_section( &Surface_Back_Buffer, 1280, 720 ); // Setup monitor refresh and associated timers HDC refresh_dc = GetDC( window_handle ); u32 monitor_refresh_hz = GetDeviceCaps( refresh_dc, VREFRESH ); if ( monitor_refresh_hz > 1 ) { Monitor_Refresh_Hz = monitor_refresh_hz; } ReleaseDC( window_handle, refresh_dc ); Engine_Refresh_Hz = 30; Engine_Frame_Target_MS = 1000.f / scast(f32, Engine_Refresh_Hz); } // Prepare platform API ModuleAPI platform_api {}; { platform_api.path_root = Path_Root; platform_api.path_binaries = Path_Binaries; platform_api.path_content = Path_Content; platform_api.path_scratch = Path_Scratch; #if Build_Development platform_api.debug_set_pause_rendering = & debug_set_pause_rendering; #endif platform_api.get_wall_clock = & timing_get_wall_clock; // Not implemented yet platform_api.get_monitor_refresh_rate = nullptr; platform_api.set_monitor_refresh_rate = nullptr; platform_api.get_engine_frame_target = nullptr; platform_api.set_engine_frame_target = nullptr; platform_api.load_binary_module = & load_binary_module; platform_api.unload_binary_module = & unload_binary_module; platform_api.get_module_procedure = & get_binary_module_symbol; platform_api.file_check_exists = & file_check_exists; platform_api.file_close = & file_close; platform_api.file_delete = & file_delete; platform_api.file_read_content = & file_read_content; platform_api.file_read_stream = & file_read_stream; platform_api.file_rewind = & file_rewind; platform_api.file_write_content = & file_write_content; platform_api.file_write_stream = & file_write_stream; platform_api.memory_copy = & memory_copy; } // Load engine module FILETIME engine_api_load_time = file_get_last_write_time( Path_Engine_DLL ); engine::ModuleAPI engine_api = load_engine_module_api(); b32 sound_is_valid = false; DWORD ds_cursor_byte_delta = 0; f32 ds_latency_ms = 0; DirectSoundBuffer ds_sound_buffer; u32 audio_marker_index = 0; AudioTimeMarker audio_time_markers[ Monitor_Refresh_Max_Supported ] {}; u32 audio_time_markers_size = Engine_Refresh_Hz / 2; assert( audio_time_markers_size <= Monitor_Refresh_Max_Supported ) { ds_sound_buffer.is_playing = 0; ds_sound_buffer.samples_per_second = 48000; ds_sound_buffer.bytes_per_sample = sizeof(s16) * 2; ds_sound_buffer.secondary_buffer_size = ds_sound_buffer.samples_per_second * ds_sound_buffer.bytes_per_sample; init_sound( window_handle, & ds_sound_buffer ); ds_sound_buffer.samples = rcast( s16*, VirtualAlloc( 0, 48000 * 2 * sizeof(s16) , MEM_Commit_Zeroed | MEM_Reserve, Page_Read_Write )); assert( ds_sound_buffer.samples ); ds_sound_buffer.running_sample_index = 0; // ds_clear_sound_buffer( & sound_output ); ds_sound_buffer.secondary_buffer->Play( 0, 0, DSBPLAY_LOOPING ); ds_sound_buffer.bytes_per_second = ds_sound_buffer.samples_per_second * ds_sound_buffer.bytes_per_sample; ds_sound_buffer.guard_sample_bytes = (ds_sound_buffer.bytes_per_second / Engine_Refresh_Hz) / 2; // TODO(Ed): When switching to core audio at minimum, this will be 1 ms of lag and guard samples wont really be needed. u32 min_guard_sample_bytes = 1540; if ( ds_sound_buffer.guard_sample_bytes < min_guard_sample_bytes ) { ds_sound_buffer.guard_sample_bytes = min_guard_sample_bytes; } } engine::InputState input {}; // There can be 4 of any of each input API type : KB & Mouse, XInput, JSL. #if 0 using EngineKeyboardStates = engine::KeyboardState[ Max_Controllers ]; EngineKeyboardStates* old_keyboards = & keyboard_states[0]; EngineKeyboardStates* new_keyboards = & keyboard_states[1]; EngineKeyboardStates keyboard_states[2] {}; #endif engine::KeyboardState keyboard_states[2] {}; engine::KeyboardState* old_keyboard = & keyboard_states[0]; engine::KeyboardState* new_keyboard = & keyboard_states[1]; // Important: Assuming keyboard always connected for now, and assigning to first controller. engine::MousesState mouse_states[2] {}; engine::MousesState* old_mouse = & mouse_states[0]; engine::MousesState* new_mouse = & mouse_states[1]; EngineXInputPadStates xpad_states[2] {}; EngineXInputPadStates* old_xpads = & xpad_states[0]; EngineXInputPadStates* new_xpads = & xpad_states[1]; EngineDSPadStates ds_pad_states[2] {}; EngineDSPadStates* old_ds_pads = & ds_pad_states[0]; EngineDSPadStates* new_ds_pads = & ds_pad_states[1]; u32 jsl_num_devices = JslConnectDevices(); JSL_DeviceHandle jsl_device_handles[4] {}; { xinput_load_library_bindings(); u32 jsl_getconnected_found = JslGetConnectedDeviceHandles( jsl_device_handles, jsl_num_devices ); { if ( jsl_getconnected_found != jsl_num_devices ) { OutputDebugStringA( "Error: JSLGetConnectedDeviceHandles didn't find as many as were stated with JslConnectDevices\n"); } if ( jsl_num_devices > 0 ) { OutputDebugStringA( "JSL Connected Devices:\n" ); for ( u32 jsl_device_index = 0; jsl_device_index < jsl_num_devices; ++ jsl_device_index ) { JslSetLightColour( jsl_device_handles[ jsl_device_index ], (255 << 8) ); } } } if ( jsl_num_devices > 4 ) { jsl_num_devices = 4; MessageBoxA( window_handle, "More than 4 JSL devices found, this engine will only support the first four found." , "Warning", MB_ICONEXCLAMATION ); } } // Populate an initial polling state for the inputs poll_input( window_handle, & input, jsl_num_devices, jsl_device_handles , old_keyboard, new_keyboard , old_mouse, new_mouse , old_xpads, new_xpads , old_ds_pads, new_ds_pads ); engine_api.startup( rcast(engine::OffscreenBuffer*, & Surface_Back_Buffer.memory), & engine_memory, & platform_api ); u64 last_frame_clock = timing_get_wall_clock(); u64 last_frame_cycle = __rdtsc(); u64 flip_wall_clock = last_frame_clock; #if Build_Development u64 startup_cycles = last_frame_cycle - launch_cycle; f32 startup_ms = timing_get_ms_elapsed( launch_clock, last_frame_clock ); char text_buffer[256]; sprintf_s( text_buffer, sizeof(text_buffer), "Startup MS: %f\n", startup_ms ); OutputDebugStringA( text_buffer ); #endif #pragma endregion Startup // Placeholder engine::ThreadContext thread_context_placeholder {}; Running = true; #if 0 // This tests the play & write cursor update frequency. while ( Running ) { DWORD play_cursor; DWORD write_cursor; ds_sound_buffer.SecondaryBuffer->GetCurrentPosition( & play_cursor, & write_cursor ); char text_buffer[256]; sprintf_s( text_buffer, sizeof(text_buffer), "PC:%u WC:%u\n", (u32)play_cursor, (u32)write_cursor ); OutputDebugStringA( text_buffer ); } #endif while( Running ) { f32 delta_time = Engine_Frame_Target_MS / 1000.f; window_in_foreground = ( GetForegroundWindow() == window_handle ); // Engine Module Hot-Reload do { FILETIME engine_api_current_time = file_get_last_write_time( Path_Engine_DLL ); if ( CompareFileTime( & engine_api_load_time, & engine_api_current_time ) == 0 ) break; WIN32_FIND_DATAA lock_file_info = {}; for(;;) { HANDLE lock_file = FindFirstFileA( path_pdb_lock, & lock_file_info ); if ( lock_file != INVALID_HANDLE_VALUE ) { FindClose( lock_file ); Sleep( 1 ); continue; } break; } engine_api_load_time = engine_api_current_time; unload_engine_module_api( & engine_api ); engine_api = load_engine_module_api(); engine_api.on_module_reload( & engine_memory, & platform_api ); } while (0); if ( window_in_foreground ) { // Swapping at the beginning of the input frame instead of the end. swap( old_keyboard, new_keyboard ); swap( old_mouse, new_mouse ); swap( old_xpads, new_xpads ); swap( old_ds_pads, new_ds_pads ); poll_input( window_handle, & input, jsl_num_devices, jsl_device_handles , old_keyboard, new_keyboard , old_mouse, new_mouse , old_xpads, new_xpads , old_ds_pads, new_ds_pads ); } else { keyboard_states[0] = {}; keyboard_states[1] = {}; mouse_states[0] = {}; mouse_states[0] = {}; for ( s32 id = 0; id < engine::Max_Controllers; ++ id ) { xpad_states[0][ id ] = {}; xpad_states[1][ id ] = {}; ds_pad_states[0][ id ] = {}; ds_pad_states[1][ id ] = {}; } } process_pending_window_messages( window_handle, new_keyboard, new_mouse ); // f32 delta_time = timing_get_seconds_elapsed( last_frame_clock, timing_get_wall_clock() ); // Engine's logical iteration and rendering process engine_api.update_and_render( delta_time, & input, rcast(engine::OffscreenBuffer*, & Surface_Back_Buffer.memory ) , & engine_memory, & platform_api, & thread_context_placeholder ); u64 audio_frame_start = timing_get_wall_clock(); f32 flip_to_audio_ms = timing_get_ms_elapsed( flip_wall_clock, audio_frame_start ); DWORD ds_play_cursor; DWORD ds_write_cursor; process_audio_frame( ds_sound_buffer, ds_play_cursor, ds_write_cursor, ds_latency_ms , sound_is_valid , audio_time_markers, audio_marker_index , flip_to_audio_ms, last_frame_clock , engine_api, & engine_memory, & platform_api, & thread_context_placeholder ); // Timing Update { u64 work_frame_end_cycle = __rdtsc(); u64 work_frame_end_clock = timing_get_wall_clock(); f32 work_frame_ms = timing_get_ms_elapsed( last_frame_clock, work_frame_end_clock ); // WorkSecondsElapsed f32 work_cycles = timing_get_ms_elapsed( last_frame_cycle, work_frame_end_cycle ); f32 frame_elapsed_ms = work_frame_ms; // SecondsElapsedForFrame if ( frame_elapsed_ms < Engine_Frame_Target_MS ) { s32 sleep_ms = scast(DWORD, (Engine_Frame_Target_MS - frame_elapsed_ms)) - 1; if ( sleep_ms > 0 && ! sub_ms_granularity_required && sleep_is_granular ) { Sleep( scast(DWORD, sleep_ms) ); } u64 frame_clock = timing_get_wall_clock(); frame_elapsed_ms = timing_get_ms_elapsed( last_frame_clock, frame_clock ); if ( frame_elapsed_ms < Engine_Frame_Target_MS ) { // TODO(Ed) : Log missed sleep here. } while ( frame_elapsed_ms < Engine_Frame_Target_MS ) { frame_clock = timing_get_wall_clock(); frame_elapsed_ms = timing_get_ms_elapsed( last_frame_clock, frame_clock ); } } else { // TODO(Ed) : Missed the display sync window! } last_frame_clock = timing_get_wall_clock(); // LastCouner last_frame_cycle = __rdtsc(); } // Update surface back buffer if ( ! Pause_Rendering ) { WinDimensions dimensions = get_window_dimensions( window_handle ); HDC device_context = GetDC( window_handle ); #if Build_Development && 0 // Note: debug_marker_index is wrong for the 0th index debug_sync_display( & ds_sound_buffer , audio_time_markers_size, audio_time_markers, audio_marker_index - 1 , Engine_Frame_Target_MS ); #endif display_buffer_in_window( device_context, dimensions.width, dimensions.height, &Surface_Back_Buffer , 0, 0 , dimensions.width, dimensions.height ); ReleaseDC( window_handle, device_context ); } flip_wall_clock = timing_get_wall_clock(); #if Build_Development { // Audio Debug DWORD play_cursor = 0; DWORD write_cursor = 0; if ( SUCCEEDED( ds_sound_buffer.secondary_buffer->GetCurrentPosition( & play_cursor, & write_cursor ) ) ) { if ( ! sound_is_valid ) { ds_sound_buffer.running_sample_index = write_cursor / ds_sound_buffer.bytes_per_sample; sound_is_valid = true; } assert( audio_marker_index < audio_time_markers_size ) AudioTimeMarker* marker = & audio_time_markers[ audio_marker_index ]; marker->flip_play_curosr = play_cursor; marker->flip_write_cursor = write_cursor; } } #endif #if Build_Development audio_marker_index++; if ( audio_marker_index >= audio_time_markers_size ) audio_marker_index = 0; #endif } engine_api.shutdown( & engine_memory, & platform_api ); #if Build_Development for ( s32 slot = 0; slot < engine_memory.Num_Snapshot_Slots; ++slot ) { engine::MemorySnapshot& snapshot = engine_memory.snapshots[ slot ]; UnmapViewOfFile( snapshot.memory ); CloseHandle( snapshot.opaque_handle_2 ); CloseHandle( snapshot.opaque_handle ); } #endif unload_engine_module_api( & engine_api ); DeleteFileA( Path_Engine_DLL_InUse ); if ( jsl_num_devices > 0 ) { for ( u32 jsl_device_index = 0; jsl_device_index < jsl_num_devices; ++ jsl_device_index ) { JslSetLightColour( jsl_device_handles[ jsl_device_index ], 0 ); } } return 0; }