mirror of
https://github.com/Ed94/HandmadeHero.git
synced 2024-12-21 22:14:43 -08:00
Fixed bugs with optimized builds
Symbol table for engine module was out of order.
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parent
0746cbd504
commit
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6
.vscode/bookmarks.json
vendored
6
.vscode/bookmarks.json
vendored
@ -19,17 +19,17 @@
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"label": "Timing"
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},
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{
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"line": 1477,
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"line": 1478,
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"column": 4,
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"label": "Main Loop : Audio Processing"
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},
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{
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"line": 1596,
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"line": 1597,
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"column": 2,
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"label": "Main Loop : Timing Update"
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},
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{
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"line": 1680,
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"line": 1681,
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"column": 0,
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"label": "Main Loop : End"
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}
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@ -299,7 +299,6 @@ void play_input( EngineState* state, InputState* input, platform::ModuleAPI* pla
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if ( controller->Keyboard )
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{
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*controller->Keyboard = new_input.Controllers[idx].Keyboard;
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printf("keyboard D key: %d\n", controller->Keyboard->D.EndedDown );
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}
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if ( controller->Mouse )
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@ -10,7 +10,7 @@
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// Casting
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#define ccast( Type, Value ) ( * const_cast< Type* >( & (Value) ) )
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#define ccast( Type, Value ) ( const_cast< Type >( (Value) ) )
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#define pcast( Type, Value ) ( * reinterpret_cast< Type* >( & ( Value ) ) )
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#define rcast( Type, Value ) reinterpret_cast< Type >( Value )
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#define scast( Type, Value ) static_cast< Type >( Value )
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@ -18,6 +18,8 @@
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#pragma warning( disable: 5045 ) // Compiler will insert Spectre mitigation for memory load if /Qspectre switch specified
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#pragma warning( disable: 5264 ) // Support for 'const' variables unused
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#pragma warning( disable: 4820 ) // Support auto-adding padding to structs
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#pragma warning( disable: 4711 ) // Support automatic inline expansion
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#pragma warning( disable: 4710 ) // Support automatic inline expansion
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// TODO(Ed) : REMOVE THESE WHEN HE GETS TO THEM
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#include <math.h> // TODO : Implement math ourselves
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@ -7,7 +7,7 @@ void str_concat( u32 dest_size, char* dest
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, u32 str_b_len, char const* str_b );
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u32 str_length( char const* str );
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#define str_ascii( str ) { sizeof( str ) - 1, str }
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#define str_ascii( str ) { sizeof( str ) - 1, ccast( char*, str) }
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// Length tracked raw strings.
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struct Str
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@ -118,7 +118,7 @@ void str_concat( u32 dest_size, char* dest
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char* dest_b = dest + str_a_len;
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if ( str_a_len > str_b_len )
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{
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u32 left = str_a_len;
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u32 left = str_b_len;
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while ( left-- )
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{
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*dest_a = *str_a;
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@ -133,14 +133,14 @@ void str_concat( u32 dest_size, char* dest
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left = str_a_len - str_b_len;
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while ( left-- )
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{
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*dest_b = *str_b;
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++ dest_b;
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++ str_b;
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*dest_a = *str_a;
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++ dest_a;
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++ str_a;
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}
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}
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else if ( str_a_len < str_b_len )
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{
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u32 left = str_b_len;
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u32 left = str_a_len;
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while ( left-- )
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{
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*dest_a = *str_a;
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@ -154,9 +154,9 @@ void str_concat( u32 dest_size, char* dest
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left = str_b_len - str_a_len;
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while ( left-- )
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{
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*dest_a = *str_a;
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++ dest_a;
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++ str_a;
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*dest_b = *str_b;
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++ dest_b;
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++ str_b;
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}
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}
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else
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@ -1064,9 +1064,9 @@ void* get_binary_module_symbol( BinaryModule module, char const* symbol_name )
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#pragma region Engine Module API
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constexpr Str FName_Engine_DLL = str_ascii("handmade_engine.dll");
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constexpr Str FName_Engine_DLL_InUse = str_ascii("handmade_engine_in_use.dll");
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constexpr Str FName_Engine_PDB_Lock = str_ascii("handmade_engine.pdb.lock");
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constexpr const Str FName_Engine_DLL = str_ascii("handmade_engine.dll");
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constexpr const Str FName_Engine_DLL_InUse = str_ascii("handmade_engine_in_use.dll");
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constexpr const Str FName_Engine_PDB_Lock = str_ascii("handmade_engine.pdb.lock");
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global HMODULE Lib_Handmade_Engine = nullptr;
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global StrFixed< S16_MAX > Path_Engine_DLL;
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@ -1093,7 +1093,7 @@ engine::ModuleAPI load_engine_module_api()
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File symbol_table {};
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symbol_table.Path = path_handmade_engine_symbols;
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if ( ! file_read_content( & symbol_table ) )
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if ( file_read_content( & symbol_table ), symbol_table.Size == 0 )
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{
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fatal( "Failed to load symbol table for handmade engine module!" );
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return {};
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@ -1218,7 +1218,8 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
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}
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window_handle = CreateWindowExW(
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WS_EX_LAYERED | WS_EX_TOPMOST,
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// WS_EX_LAYERED | WS_EX_TOPMOST,
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WS_EX_LAYERED,
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window_class.lpszClassName,
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L"Handmade Hero",
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WS_Overlapped_Window | WS_Initially_Visible,
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@ -10,7 +10,7 @@ Push-Location $path_root
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#region Arguments
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$vendor = $null
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$optimized = $null
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$optimize = $null
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$debug = $null
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$analysis = $false
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$dev = $false
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@ -25,7 +25,7 @@ Push-Location $path_root
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if ( $args ) { $args | ForEach-Object {
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switch ($_){
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{ $_ -in $vendors } { $vendor = $_; break }
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"optimized" { $optimized = $true }
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"optimize" { $optimize = $true }
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"debug" { $debug = $true }
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"analysis" { $analysis = $true }
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"dev" { $dev = $true }
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@ -211,7 +211,7 @@ if ( $vendor -match "clang" )
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$flag_section_functions,
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( $flag_path_output + $object )
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)
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if ( $optimized ) {
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if ( $optimize ) {
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$compiler_args += $flag_optimize_fast
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}
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else {
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@ -348,7 +348,7 @@ if ( $vendor -match "msvc" )
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$compiler_args += ( $flag_path_debug + $path_build + '\' )
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$compiler_args += $flag_link_win_rt_static_debug
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if ( $optimized ) {
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if ( $optimize ) {
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$compiler_args += $flag_optimized_debug
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}
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}
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@ -524,48 +524,60 @@ if ( $engine )
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# This is done by sifting through the emitter.map file from the linker for the base symbol names
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# and mapping them to their found decorated name
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$engine_symbols = @(
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'on_module_reload',
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'startup',
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'shutdown',
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'update_and_render',
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'update_audio'
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)
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# Initialize the hashtable with the desired order of symbols
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$engine_symbols = [ordered]@{
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'on_module_reload' = $null
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'startup' = $null
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'shutdown' = $null
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'update_and_render' = $null
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'update_audio' = $null
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}
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$path_engine_obj = Join-Path $path_build 'handmade_engine.obj'
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$path_engine_map = Join-Path $path_build 'handmade_engine.map'
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$maxNameLength = ($engine_symbols.Keys | Measure-Object -Property Length -Maximum).Maximum
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$maxNameLength = ($engine_symbols | Measure-Object -Property Length -Maximum).Maximum
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$engine_symbol_table = @()
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$engine_symbol_list = @()
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Get-Content -Path $path_engine_map | ForEach-Object {
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# Split each line by whitespace
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$tokens = $_ -split '\s+', 3
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# If all symbols are found, exit the loop
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if ($engine_symbols.Values -notcontains $null) {
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return
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}
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# Split the line into tokens
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$tokens = $_ -split '\s+', 4
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# Extract only the decorated name using regex for both MSVC and Clang conventions
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$decoratedName = ($tokens[2] -match '(\?[\w@]+|_Z[\w@]+)' ) ? $matches[1] : $null
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$decoratedName = ($tokens[2] -match '(\?[\w@]+|_Z[\w@]+)') ? $matches[1] : $null
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# Check the origin of the symbol
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# If the origin matches 'handmade_engine.obj', then process the symbol
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$originParts = $tokens[3] -split '\s+'
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$origin = if ($originParts.Count -eq 3) { $originParts[2] } else { $originParts[1] }
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# Diagnostic output
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if ( $false -and $decoratedName) {
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write-host "Found decorated name: $decoratedName" -ForegroundColor Yellow
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write-host "Origin : $origin" -ForegroundColor Yellow
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}
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if ($origin -like 'handmade_engine.obj') {
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# Check each regular name against the current line
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foreach ($name in $engine_symbols) {
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if ($decoratedName -like "*$name*") {
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$engine_symbol_table += $name + ', ' + $decoratedName
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$engine_symbol_list += $decoratedName
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$engine_symbols = $engine_symbols -ne $name # Remove the found symbol from the array
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$engine_symbols.Keys | Where-Object { $engine_symbols[$_] -eq $null } | ForEach-Object {
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if ($decoratedName -like "*$_*") {
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$engine_symbols[$_] = $decoratedName
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}
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}
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}
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}
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write-host "Engine Symbol Table:" -ForegroundColor Green
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$engine_symbol_table | ForEach-Object {
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$split = $_ -split ', ', 2
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$paddedName = $split[0].PadRight($maxNameLength)
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$decoratedName = $split[1]
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$engine_symbols.GetEnumerator() | ForEach-Object {
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$paddedName = $_.Key.PadRight($maxNameLength)
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$decoratedName = $_.Value
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write-host "`t$paddedName, $decoratedName" -ForegroundColor Green
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}
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# Write the symbol table to a file
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$path_engine_symbols = Join-Path $path_binaries 'handmade_engine.symbols'
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$engine_symbol_list | Out-File -Path $path_engine_symbols
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$engine_symbols.Values | Out-File -Path $path_engine_symbols
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}
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Remove-Item $path_pdb_lock -Force -Verbose
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@ -592,7 +604,7 @@ if ( $platform )
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$lib_jsl,
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$flag_link_win_subsystem_windows
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$flag_link_optimize_references
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# $flag_link_optimize_references
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)
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$unit = Join-Path $path_project 'handmade_win32.cpp'
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@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<NatStepFiltering xmlns="http://schemas.microsoft.com/vstudio/debugger/natstepfilter/2010">
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<Function>
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<Name>StrFixed<*>::concat</Name>
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<Action>NoStepInto</Action>
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</Function>
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</NatStepFiltering>
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