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Fixed bugs with optimized builds
Symbol table for engine module was out of order.
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@ -299,7 +299,6 @@ void play_input( EngineState* state, InputState* input, platform::ModuleAPI* pla
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if ( controller->Keyboard )
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{
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*controller->Keyboard = new_input.Controllers[idx].Keyboard;
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printf("keyboard D key: %d\n", controller->Keyboard->D.EndedDown );
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}
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if ( controller->Mouse )
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