mirror of
https://github.com/Ed94/HandmadeHero.git
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Day 7 complete
This commit is contained in:
parent
7ddbc13bc5
commit
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8
.vscode/c_cpp_properties.json
vendored
8
.vscode/c_cpp_properties.json
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@ -3,7 +3,9 @@
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{
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{
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"name": "Win32 msvc",
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"name": "Win32 msvc",
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"includePath": [
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"includePath": [
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"${workspaceFolder}/project/**"
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"${workspaceFolder}/project/",
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"${workspaceFolder}/project/dependencies/",
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"${workspaceFolder}/project/platform/",
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],
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],
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"defines": [
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"defines": [
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"_DEBUG",
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"_DEBUG",
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@ -19,7 +21,9 @@
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{
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{
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"name": "Win32 clang",
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"name": "Win32 clang",
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"includePath": [
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"includePath": [
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"${workspaceFolder}/project/**"
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"${workspaceFolder}/project/",
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"${workspaceFolder}/project/dependencies/",
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"${workspaceFolder}/project/platform/",
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],
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],
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"defines": [
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"defines": [
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"_DEBUG",
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"_DEBUG",
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5
.vscode/settings.json
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5
.vscode/settings.json
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@ -30,10 +30,11 @@
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"list": "cpp",
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"list": "cpp",
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"xhash": "cpp",
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"xhash": "cpp",
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"shared_mutex": "cpp",
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"shared_mutex": "cpp",
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"mutex": "cpp"
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"mutex": "cpp",
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"system_error": "cpp"
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},
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},
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"C_Cpp.intelliSenseEngineFallback": "disabled",
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"C_Cpp.intelliSenseEngineFallback": "disabled",
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"C_Cpp.errorSquiggles": "disabled", // This doesn't work well with how the headers are included.
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"C_Cpp.errorSquiggles": "enabled",
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"C_Cpp.default.compilerPath": "cl.exe",
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"C_Cpp.default.compilerPath": "cl.exe",
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"C_Cpp.exclusionPolicy": "checkFilesAndFolders",
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"C_Cpp.exclusionPolicy": "checkFilesAndFolders",
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"C_Cpp.files.exclude": {
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"C_Cpp.files.exclude": {
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@ -14,10 +14,10 @@
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<CleanCommand>pwsh $(WorkspaceDirectory)/scripts/clean.ps1</CleanCommand>
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<CleanCommand>pwsh $(WorkspaceDirectory)/scripts/clean.ps1</CleanCommand>
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<BuildWorkingDirectory></BuildWorkingDirectory>
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<BuildWorkingDirectory></BuildWorkingDirectory>
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<CancelBuild></CancelBuild>
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<CancelBuild></CancelBuild>
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<RunCommand>$(WorkspaceDirectory)/projects/build/handmade_win32.exe</RunCommand>
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<RunCommand>$(WorkspaceDirectory)/build/handmade_win32.exe</RunCommand>
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<RunCommandWorkingDirectory>$(WorkspaceDirectory)/projects</RunCommandWorkingDirectory>
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<RunCommandWorkingDirectory>$(WorkspaceDirectory)/data</RunCommandWorkingDirectory>
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<DebugCommand>$(WorkspaceDirectory)/projects/build/handmade_win32.exe</DebugCommand>
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<DebugCommand>$(WorkspaceDirectory)/build/handmade_win32.exe</DebugCommand>
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<ExePathCommand>$(WorkspaceDirectory)/projects/build/handmade_win32.exe</ExePathCommand>
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<ExePathCommand>$(WorkspaceDirectory)/build/handmade_win32.exe</ExePathCommand>
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<DebugSln></DebugSln>
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<DebugSln></DebugSln>
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<UseVisualStudioEnvBat>false</UseVisualStudioEnvBat>
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<UseVisualStudioEnvBat>false</UseVisualStudioEnvBat>
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<Configurations>
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<Configurations>
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@ -1,6 +1,6 @@
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# HandmadeHero
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# HandmadeHero
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Any code I do for this series will be here.
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Any code I do for this [series](https://handmadehero.org) will be here.
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***(Only original hand-written code will be here, no code from the series itself)***
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***(Only original hand-written code will be here, no code from the series itself)***
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@ -12,23 +12,34 @@
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#include "macros.h"
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#include "macros.h"
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#include "types.h"
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#include "types.h"
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#include <stdio.h>
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// #include <stdio.h>
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#include "win32.h"
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#include "win32.h"
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// Using this to get dualsense controllers
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// Using this to get dualsense controllers
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#include "JoyShockLibrary/JoyShockLibrary.h"
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#include "JoyShockLibrary/JoyShockLibrary.h"
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// TOOD(Ed): Redo these macros properly later.
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#define congrats( message ) do { \
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#define congrats( message ) do { \
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JslSetLightColour( 0, (255 << 16) | (215 << 8) ); \
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JslSetLightColour( 0, (255 << 16) | (215 << 8) ); \
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JslSetRumble( 0, 0, 255 ); \
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MessageBoxA( 0, message, "Congratulations!", MB_OK | MB_ICONEXCLAMATION ); \
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MessageBoxA( 0, message, "Congratulations!", MB_OK | MB_ICONEXCLAMATION ); \
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JslSetLightColour( 0, (255 << 8 ) ); \
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JslSetLightColour( 0, (255 << 8 ) ); \
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} while (0)
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} while (0)
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#define ensure( condition, message ) ensure_impl( condition, message )
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inline bool
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ensure_impl( bool condition, char const* message ) {
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if ( ! condition ) {
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JslSetLightColour( 0, (255 << 16) );
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MessageBoxA( 0, message, "Ensure Failure", MB_OK | MB_ICONASTERISK );
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JslSetLightColour( 0, ( 255 << 8 ) );
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}
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return condition;
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}
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#define fatal(message) do { \
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#define fatal(message) do { \
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JslSetLightColour( 0, (255 << 16) ); \
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JslSetLightColour( 0, (255 << 16) ); \
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JslSetRumble( 0, 0, 255 ); \
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MessageBoxA( 0, message, "Fatal Error", MB_OK | MB_ICONERROR ); \
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MessageBoxA( 0, message, "Fatal Error", MB_OK | MB_ICONERROR ); \
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JslSetLightColour( 0, (255 << 8 ) ); \
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JslSetLightColour( 0, (255 << 8 ) ); \
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} while (0)
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} while (0)
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@ -59,7 +70,100 @@ struct WinDimensions
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global OffscreenBuffer BackBuffer;
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global OffscreenBuffer BackBuffer;
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global WinDimensions WindowDimensions;
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global WinDimensions WindowDimensions;
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WinDimensions get_window_dimensions( HWND window_handle )
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HRESULT WINAPI
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DirectSoundCreate(LPGUID lpGuid, LPDIRECTSOUND* ppDS, LPUNKNOWN pUnkOuter );
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using DirectSoundCreateFn = HRESULT WINAPI (LPGUID lpGuid, LPDIRECTSOUND* ppDS, LPUNKNOWN pUnkOuter );
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global DirectSoundCreateFn* direct_sound_create;
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internal void
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init_sound(HWND window_handle, s32 samples_per_second, s32 buffer_size )
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{
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// Load library
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HMODULE sound_library = LoadLibraryA( "dsound.dll" );
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if ( ! ensure(sound_library, "Failed to load direct sound library" ) )
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{
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// TOOD : Diagnostic
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return;
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}
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// Get direct sound object
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direct_sound_create = rcast( DirectSoundCreateFn*, GetProcAddress( sound_library, "DirectSoundCreate" ));
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if ( ! ensure(direct_sound_create, "Failed to get direct_sound_create_procedure" ) )
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{
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// TOOD : Diagnostic
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return;
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}
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LPDIRECTSOUND direct_sound;
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if ( ! SUCCEEDED(direct_sound_create( 0, & direct_sound, 0 )) )
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{
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// TODO : Diagnostic
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}
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if ( ! SUCCEEDED( direct_sound->SetCooperativeLevel(window_handle, DSSCL_PRIORITY) ) )
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{
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// TODO : Diagnostic
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}
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WAVEFORMATEX
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wave_format {};
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wave_format.wFormatTag = WAVE_FORMAT_PCM; /* format type */
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wave_format.nChannels = 2; /* number of channels (i.e. mono, stereo...) */
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wave_format.nSamplesPerSec = samples_per_second; /* sample rate */
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wave_format.wBitsPerSample = 16; /* number of bits per sample of mono data */
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wave_format.nBlockAlign = wave_format.nChannels * wave_format.wBitsPerSample / 8 ; /* block size of data */
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wave_format.nAvgBytesPerSec = wave_format.nSamplesPerSec * wave_format.nBlockAlign; /* for buffer estimation */
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wave_format.cbSize = 0; /* the count in bytes of the size of */
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LPDIRECTSOUNDBUFFER primary_buffer;
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{
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DSBUFFERDESC
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buffer_description { sizeof(buffer_description) };
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buffer_description.dwFlags = DSBCAPS_PRIMARYBUFFER;
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buffer_description.dwBufferBytes = 0;
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if ( ! SUCCEEDED( direct_sound->CreateSoundBuffer( & buffer_description, & primary_buffer, 0 ) ))
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{
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// TODO : Diagnostic
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}
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if ( ! SUCCEEDED( primary_buffer->SetFormat( & wave_format ) ) )
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{
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// TODO : Diagnostic
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}
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// Format is finally set!
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}
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LPDIRECTSOUNDBUFFER secondary_buffer;
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{
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DSBUFFERDESC
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buffer_description { sizeof(buffer_description) };
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buffer_description.dwFlags = 0;
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buffer_description.dwBufferBytes = buffer_size;
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buffer_description.lpwfxFormat = & wave_format;
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if ( ! SUCCEEDED( direct_sound->CreateSoundBuffer( & buffer_description, & secondary_buffer, 0 ) ))
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{
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// TODO : Diagnostic
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}
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if ( ! SUCCEEDED( secondary_buffer->SetFormat( & wave_format ) ) )
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{
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// TODO : Diagnostic
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}
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}
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// Create primary buffer
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// Create secondary buffer
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// Start playing
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}
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internal WinDimensions
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get_window_dimensions( HWND window_handle )
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{
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{
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RECT client_rect;
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RECT client_rect;
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GetClientRect( window_handle, & client_rect );
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GetClientRect( window_handle, & client_rect );
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@ -148,7 +252,7 @@ resize_dib_section( OffscreenBuffer* buffer, u32 width, u32 height )
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// We want to "touch" a pixel on every 4-byte boundary
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// We want to "touch" a pixel on every 4-byte boundary
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u32 BitmapMemorySize = (buffer->Width * buffer->Height) * buffer->BytesPerPixel;
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u32 BitmapMemorySize = (buffer->Width * buffer->Height) * buffer->BytesPerPixel;
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buffer->Memory = VirtualAlloc( NULL, BitmapMemorySize, MEM_Commit_Zeroed, Page_Read_Write );
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buffer->Memory = VirtualAlloc( NULL, BitmapMemorySize, MEM_Commit_Zeroed | MEM_Reserve, Page_Read_Write );
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// TODO(Ed) : Clear to black
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// TODO(Ed) : Clear to black
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}
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}
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case WM_KEYUP:
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case WM_KEYUP:
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{
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{
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u32 vk_code = w_param;
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u32 vk_code = w_param;
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bool is_down = (l_param >> 31) == 0;
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b32 is_down = (l_param >> 31) == 0;
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bool was_down = (l_param >> 30) != 0;
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b32 was_down = (l_param >> 30);
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b32 alt_down = (l_param & (1 << 29));
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switch ( vk_code )
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switch ( vk_code )
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{
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{
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@ -273,6 +378,12 @@ main_window_callback(
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OutputDebugStringA( "Space\n" );
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OutputDebugStringA( "Space\n" );
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}
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}
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break;
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break;
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case VK_F4:
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{
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if ( alt_down )
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Running = false;
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}
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break;
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}
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}
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}
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}
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break;
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break;
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@ -377,6 +488,8 @@ WinMain(
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WinDimensions dimensions = get_window_dimensions( window_handle );
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WinDimensions dimensions = get_window_dimensions( window_handle );
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resize_dib_section( &BackBuffer, 1280, 720 );
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resize_dib_section( &BackBuffer, 1280, 720 );
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init_sound( window_handle, 48000, 48000 * sizeof(s16) * 2 );
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MSG msg_info;
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MSG msg_info;
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u32 x_offset = 0;
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u32 x_offset = 0;
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@ -5,6 +5,8 @@ Alternative header for windows.h
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#define WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <windows.h>
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#include <xinput.h>
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#include <xinput.h>
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#include <mmeapi.h>
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#include <dsound.h>
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// #include "windows/windows_base.h"
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// #include "windows/windows_base.h"
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// #include "windows/window.h"
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// #include "windows/window.h"
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@ -115,12 +117,12 @@ WIN_LIB_API DWORD WINAPI XInputSetState
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DWORD WINAPI xinput_get_state_stub( DWORD dwUserIndex, XINPUT_STATE* pVibration ) {
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DWORD WINAPI xinput_get_state_stub( DWORD dwUserIndex, XINPUT_STATE* pVibration ) {
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OutputDebugStringA( "xinput_get_state stubbed!\n");
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OutputDebugStringA( "xinput_get_state stubbed!\n");
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return ERROR_CALL_NOT_IMPLEMENTED;
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return ERROR_DEVICE_NOT_CONNECTED;
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}
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}
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DWORD WINAPI xinput_set_state_stub( DWORD dwUserIndex, XINPUT_VIBRATION* pVibration ) {
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DWORD WINAPI xinput_set_state_stub( DWORD dwUserIndex, XINPUT_VIBRATION* pVibration ) {
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OutputDebugStringA( "xinput_set_state stubbed!\n");
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OutputDebugStringA( "xinput_set_state stubbed!\n");
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return ERROR_CALL_NOT_IMPLEMENTED;
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return ERROR_DEVICE_NOT_CONNECTED;
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}
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}
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using XInputGetStateFn = DWORD WINAPI( DWORD dwUserIndex, XINPUT_STATE* pVibration );
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using XInputGetStateFn = DWORD WINAPI( DWORD dwUserIndex, XINPUT_STATE* pVibration );
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