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Day 15 complete
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@ -6,7 +6,9 @@ Any code I do for this [series](https://handmadehero.org) will be here.
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## Scripts
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* `build.ps1` - Builds the project use `.\scripts\build msvc debug` or `.\scripts\build clang debug`. Add `optimize` for optimized builds.
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* `build.ps1` - Builds the project use `.\scripts\build msvc debug` or `.\scripts\build clang debug`.
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* `optimize` for optimized builds.
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* `dev` for development builds. ( Dev memory layout and code paths compiled ).
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* `clean.ps1` - Cleans the project
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* `update_deps.ps1` - Updates the project dependencies to their latest from their respective repos. (Not done automatically on build)
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11
docs/Day 015.md
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11
docs/Day 015.md
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@ -0,0 +1,11 @@
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# Day 15
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Casey decides to restrict File IO to 32 bit limits for file size (under 4 gigs). This is due to a limitation do the win32 API in how much it can read into a provided buffer to `ReadFile` by the size of DWORD (4-bytes). For the purposes of this engine and problably almost all applications this is alright.
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IF somehow more is needed, just reading in chunks of 4 gigs at a time is fine.
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I ended up watching a vod earlier recommended: Mysteries of Memory Management Revealed,with Mark Russinovich
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[Part 1](https://www.youtube.com/watch?v=TrFEgHr72Yg&t)
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[Part 2](https://www.youtube.com/watch?v=RsQyc4xiJeo)
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Was really nice, I got some of the equivalent info for linux.
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@ -152,6 +152,19 @@ update_and_render( InputState* input, OffscreenBuffer* back_buffer, SoundBuffer*
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state->XOffset = 0;
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state->YOffset = 0;
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#if Build_Debug
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{
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using namespace platform;
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char* file_path = __FILE__;
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Debug_FileContent file_content = debug_file_read_content( file_path );
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if ( file_content.Size )
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{
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debug_file_write_content( "test.out", file_content.Size, file_content.Data );
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debug_file_free_content( & file_content );
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}
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}
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#endif
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do_once_end
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ControllerState* controller = & input->Controllers[0];
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@ -67,7 +67,8 @@ ensure_impl( bool condition, char const* message ) {
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JslSetLightColour( 0, (255 << 8 ) ); \
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} while (0)
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NS_WIN32_BEGIN
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NS_PLATFORM_BEGIN
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using namespace win32;
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// TODO(Ed) : This is a global for now.
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global bool Running;
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@ -112,6 +113,83 @@ global s32 DS_SecondaryBuffer_BytesPerSample;
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global s16* SoundBufferSamples;
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#if Build_Debug
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internal
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void debug_file_free_content( Debug_FileContent* content )
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{
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if ( content->Data)
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{
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VirtualFree( content->Data, 0, MEM_Release);
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*content = {};
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}
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}
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internal
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Debug_FileContent debug_file_read_content( char* file_path )
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{
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Debug_FileContent result {};
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HANDLE file_handle = CreateFileA( file_path
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, GENERIC_READ, FILE_SHARE_READ, 0
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, OPEN_EXISTING, 0, 0
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);
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if ( file_handle == INVALID_HANDLE_VALUE )
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{
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// TODO(Ed) : Logging
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return result;
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}
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GetFileSizeEx( file_handle, rcast(LARGE_INTEGER*, &result.Size) );
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if ( result.Size == 0 )
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{
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// TODO(Ed) : Logging
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return result;
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}
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result.Data = VirtualAlloc( 0, result.Size, MEM_Commit_Zeroed | MEM_Reserve, Page_Read_Write );
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u32 bytes_read;
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if ( ReadFile( file_handle, result.Data, result.Size, rcast(LPDWORD, &bytes_read), 0 ) == false )
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{
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// TODO(Ed) : Logging
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return {};
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}
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if ( bytes_read != result.Size )
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{
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// TODO : Logging
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return {};
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}
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CloseHandle( file_handle );
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return result;
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}
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internal
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b32 debug_file_write_content( char* file_path, u32 content_size, void* content_memory )
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{
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HANDLE file_handle = CreateFileA( file_path
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, GENERIC_WRITE, 0, 0
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, CREATE_ALWAYS, 0, 0
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);
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if ( file_handle == INVALID_HANDLE_VALUE )
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{
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// TODO : Logging
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return false;
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}
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DWORD bytes_written;
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if ( WriteFile( file_handle, content_memory, content_size, & bytes_written, 0 ) == false )
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{
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// TODO : Logging
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return false;
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}
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CloseHandle( file_handle );
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return true;
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}
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#endif
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internal void
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init_sound(HWND window_handle, s32 samples_per_second, s32 buffer_size )
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{
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@ -489,8 +567,6 @@ main_window_callback(
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return result;
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}
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NS_WIN32_END
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internal void
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input_process_digital_btn( engine::DigitalBtn* old_state, engine::DigitalBtn* new_state, u32 raw_btns, u32 btn_flag )
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{
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@ -500,6 +576,8 @@ input_process_digital_btn( engine::DigitalBtn* old_state, engine::DigitalBtn* ne
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#undef had_transition
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}
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NS_PLATFORM_END
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int CALLBACK
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WinMain(
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HINSTANCE instance,
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@ -509,6 +587,7 @@ WinMain(
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)
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{
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using namespace win32;
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using namespace platform;
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// Memory
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engine::Memory engine_memory {};
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@ -9,3 +9,26 @@
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#include "generics.h"
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#include "math_constants.h"
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#include "types.h"
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#define NS_PLATFORM_BEGIN namespace platform {
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#define NS_PLATFORM_END }
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NS_PLATFORM_BEGIN
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#if Build_Debug
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/*
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IMPORTANT : These are not for shipping code - they are blocking and the write isn't protected.
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*/
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struct Debug_FileContent
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{
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u32 Size;
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void* Data;
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};
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void debug_file_free_content ( Debug_FileContent* file_content );
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Debug_FileContent debug_file_read_content ( char* file_path );
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b32 debug_file_write_content( char* file_path, u32 content_size, void* content_memory );
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#endif
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NS_PLATFORM_END
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@ -22,7 +22,7 @@
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#define S64_MIN ( -0x7fffffffffffffffll - 1 )
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#define S64_MAX 0x7fffffffffffffffll
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// Word size is the same as uw or size_t. This engine will not run on some weird compiler that doesn't
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// Word size is the same as uw or size_t. This platform will not run on some weird compiler that doesn't
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// Match the largest object to the word size of the architecture.
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#if defined( ARCH_64_BIT )
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# define UWORD_MIN U64_MIN
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@ -104,4 +104,6 @@ typedef s8 b8;
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typedef s16 b16;
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typedef s32 b32;
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using mem_ptr = void*;
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#pragma endregion Basic Types
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