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https://github.com/Ed94/HandmadeHero.git
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Day 38 complete
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@ -7,7 +7,7 @@
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#include "handmade.hpp"
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#include "tile_map.cpp"
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#include "random.cpp
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#include "random.cpp"
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#endif
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NS_ENGINE_BEGIN
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@ -265,31 +265,42 @@ void draw_bitmap( OffscreenBuffer* buffer
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max_y = buffer_height;
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// Start with the pixel on the top left corner of the rectangle
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u8* row = rcast(u8*, buffer->memory )
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u8* dst_row = rcast(u8*, buffer->memory )
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+ min_x * buffer->bytes_per_pixel
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+ min_y * buffer->pitch;
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u32* src_row = bitmap->pixels + bitmap->width * (bitmap->height - 1);
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s32 bmp_y = bmp_start_y;
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for ( s32 y = min_y; y < max_y; ++ y )
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{
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s32* pixel_32 = rcast(s32*, row);
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u32* dst = rcast(u32*, dst_row);
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u32* src = src_row;
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s32 bmp_x = bmp_start_x;
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for ( s32 x = min_x; x < max_x; ++ x )
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{
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u32 color = bitmap->pixels[ bmp_y * bitmap->width + bmp_x ];
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#define extract( pixel, shift ) (( *pixel >> shift ) & 0xFF)
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f32 alpha = scast(f32, extract(src, 24)) / 255.f;
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// TODO(Ed): This is a bad alpha check, fix it.
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// if ( (color >> 24) != 0 )
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// {
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*pixel_32 = color;
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// }
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++ pixel_32;
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++ bmp_x;
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f32 src_R = scast(f32, extract(src, 16));
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f32 src_G = scast(f32, extract(src, 8));
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f32 src_B = scast(f32, extract(src, 0));
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f32 dst_R = scast(f32, extract(dst, 16));
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f32 dst_G = scast(f32, extract(dst, 8));
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f32 dst_B = scast(f32, extract(dst, 0));
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#undef extract
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f32 red = (1 - alpha) * dst_R + alpha * src_R;
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f32 green = (1 - alpha) * dst_G + alpha * src_G;
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f32 blue = (1 - alpha) * dst_B + alpha * src_B;
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*dst = u32(red + 0.5f) << 16 | u32(green + 0.5f) << 8 | u32(blue + 0.5f) << 0;
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++ dst;
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++ src;
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}
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row += buffer->pitch;
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-- bmp_y;
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dst_row += buffer->pitch;
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src_row -= bitmap->width;
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}
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}
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@ -321,8 +332,7 @@ Bitmap load_bmp( platform::ModuleAPI* platform_api, Str file_path )
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}
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BitmapHeaderPacked* header = pcast(BitmapHeaderPacked*, file.data);
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// Note: Byte order is in little-endian AA BB GG RR (bottom up) (ABGR)
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//
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assert( header->compression == 3 );
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// TODO(Ed) : Do not directly assign this, allocate the pixels to somewhere in game or engine persistent.
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result.pixels = rcast(u32*, rcast(Byte*, file.data) + header->bitmap_offset);
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@ -330,8 +340,22 @@ Bitmap load_bmp( platform::ModuleAPI* platform_api, Str file_path )
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result.height = header->height;
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result.bits_per_pixel = header->bits_per_pixel;
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u32 red_shift = 0;
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u32 green_shift = 0;
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u32 blue_shift = 0;
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u32 alpha_shift = 0;
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b32 red_found = bitscan_forward( & red_shift, header->red_mask );
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b32 green_found = bitscan_forward( & green_shift, header->green_mask );
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b32 blue_found = bitscan_forward( & blue_shift, header->blue_mask );
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b32 alpha_found = bitscan_forward( & alpha_shift, ~(header->red_mask | header->green_mask | header->blue_mask) );
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assert( red_found );
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assert( green_found );
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assert( blue_found );
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assert( alpha_found );
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u32* src = result.pixels;
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// Note: Do not use this generically, code is bad)
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for ( s32 y = 0; y < header->width; ++ y )
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{
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for ( s32 x = 0; x < header->height; ++ x )
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@ -345,9 +369,13 @@ Bitmap load_bmp( platform::ModuleAPI* platform_api, Str file_path )
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};
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Pixel* px = rcast(Pixel*, src);
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Pixel cpy = *px;
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// *src = (u32(px->Alpha) << 0) | (u32(px->Red) << 24) | (u32(px->Green) << 16) | (u32(px->Blue) << 8);
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*src = (*src >> 8) | (*src << 24);
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u32 alpha = (( *src >> alpha_shift ) & 0xFF) << 24;
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u32 red = (( *src >> red_shift ) & 0xFF) << 16;
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u32 green = (( *src >> green_shift ) & 0xFF) << 8;
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u32 blue = (( *src >> blue_shift ) & 0xFF) << 0;
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*src = alpha | red | green | blue;
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++ src;
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}
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}
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