Day 22 complete

This commit is contained in:
Edward R. Gonzalez 2023-09-27 01:16:41 -04:00
parent 9220550dd4
commit 9bb8026762
25 changed files with 532 additions and 205 deletions

4
.vscode/launch.json vendored
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@ -8,9 +8,9 @@
"type":"cppvsdbg",
"request": "launch",
"name" : "Debug handmade win32 msvc",
"program": "${workspaceFolder}/data/handmade_win32.exe",
"program": "${workspaceFolder}/data/binaries/handmade_win32.exe",
"args": [],
"cwd": "${workspaceFolder}/data",
"cwd": "${workspaceFolder}/data/binaries/",
"visualizerFile": "${workspaceFolder}/scripts/handmade.natvis"
}
]

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@ -14,10 +14,10 @@
<CleanCommand>pwsh -ExecutionPolicy Bypass -NoProfile -NonInteractive -File $(WorkspaceDirectory)/scripts/clean.ps1</CleanCommand>
<BuildWorkingDirectory></BuildWorkingDirectory>
<CancelBuild></CancelBuild>
<RunCommand>$(WorkspaceDirectory)/data/handmade_win32.exe</RunCommand>
<RunCommandWorkingDirectory>$(WorkspaceDirectory)/data</RunCommandWorkingDirectory>
<DebugCommand>$(WorkspaceDirectory)/data/handmade_win32.exe</DebugCommand>
<ExePathCommand>$(WorkspaceDirectory)/data/handmade_win32.exe</ExePathCommand>
<RunCommand>$(WorkspaceDirectory)/data/binaries/handmade_win32.exe</RunCommand>
<RunCommandWorkingDirectory>$(WorkspaceDirectory)/data/binaries</RunCommandWorkingDirectory>
<DebugCommand>$(WorkspaceDirectory)/data/binaries/handmade_win32.exe</DebugCommand>
<ExePathCommand>$(WorkspaceDirectory)/data/binaries/handmade_win32.exe</ExePathCommand>
<DebugSln></DebugSln>
<UseVisualStudioEnvBat>true</UseVisualStudioEnvBat>
<Configurations>

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@ -25,34 +25,25 @@
</NMakeReBuildCommandLine>
</PropertyGroup>
<ItemGroup>
<ClInclude Include="project\engine.h" />
<ClInclude Include="project\engine\engine.hpp" />
<ClInclude Include="project\engine\engine_game_api.hpp" />
<ClInclude Include="project\handmade.hpp" />
<ClInclude Include="project\platform\generics.h" />
<ClInclude Include="project\platform\generics.hpp" />
<ClInclude Include="project\platform\grime.h" />
<ClInclude Include="project\platform\grime.hpp" />
<ClInclude Include="project\platform\jsl.h" />
<ClInclude Include="project\platform\jsl.hpp" />
<ClInclude Include="project\platform\macros.h" />
<ClInclude Include="project\platform\macros.hpp" />
<ClInclude Include="project\platform\math_constants.h" />
<ClInclude Include="project\platform\math_constants.hpp" />
<ClInclude Include="project\platform\platform.h" />
<ClInclude Include="project\platform\platform.hpp" />
<ClInclude Include="project\platform\platform_engine_api.h" />
<ClInclude Include="project\platform\platform_engine_api.hpp" />
<ClInclude Include="project\platform\platform_game_api.hpp" />
<ClInclude Include="project\platform\types.h" />
<ClInclude Include="project\platform\strings.hpp" />
<ClInclude Include="project\platform\types.hpp" />
<ClInclude Include="project\platform\win32.h" />
<ClInclude Include="project\platform\win32.hpp" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="project\engine.cpp" />
<ClCompile Include="project\engine\engine.cpp" />
<ClCompile Include="project\handmade.cpp" />
<ClCompile Include="project\handmade_engine.cpp" />
<ClCompile Include="project\handmade_win32.cpp" />
<ClCompile Include="project\platform\platform_win32.cpp" />
<ClCompile Include="project\platform\win32_platform.cpp" />
</ItemGroup>
<ItemGroup>
@ -68,6 +59,9 @@
<None Include="docs\Day 016.md" />
<None Include="docs\Day 017.md" />
<None Include="docs\Day 019.md" />
<None Include="docs\Day 020.md" />
<None Include="docs\Day 021.md" />
<None Include="docs\Day 022.md" />
<None Include="scripts\build.ps1" />
<None Include="scripts\clean.ps1" />
<None Include="scripts\helpers\devshell.ps1" />

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@ -4,8 +4,8 @@
<ShowAllFiles>true</ShowAllFiles>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development|x64'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)data</LocalDebuggerWorkingDirectory>
<LocalDebuggerWorkingDirectory>$(ProjectDir)data\binaries</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommand>$(ProjectDir)data\handmade_win32.exe</LocalDebuggerCommand>
<LocalDebuggerCommand>$(ProjectDir)data\binaries\handmade_win32.exe</LocalDebuggerCommand>
</PropertyGroup>
</Project>

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@ -0,0 +1,5 @@
?on_module_reload@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z
?startup@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z
?shutdown@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z
?update_and_render@engine@@YAXPEAUInputState@1@PEAUOffscreenBuffer@1@PEAUMemory@1@PEAUModuleAPI@platform@@@Z
?update_audio@engine@@YAXPEAUAudioBuffer@1@PEAUMemory@1@PEAUModuleAPI@platform@@@Z

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2
docs/Day 022.md Normal file
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@ -0,0 +1,2 @@
# Day 22

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@ -110,7 +110,7 @@ render_weird_graident(OffscreenBuffer* buffer, u32 x_offset, u32 y_offset )
u8 red = 0;
#endif
*pixel++ = u32(red << 16) | u32(green << 8) | blue;
*pixel++ = u32(red << 16) | u32(green/2 << 16) | blue/2 << 0;
}
wildcard += 0.5375f;
row += buffer->Pitch;

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@ -50,7 +50,6 @@ struct AudioBuffer
u32 RunningSampleIndex;
s32 SamplesPerSecond;
s32 NumSamples;
char _PAD_[4];
};
struct DigitalBtn
@ -190,7 +189,6 @@ struct InputMode
{
InputBindCallback* Binds;
s32 NumBinds;
char _PAD_[4];
};
void input_mode_pop( InputMode* mode );

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@ -0,0 +1,3 @@
/*
This represents the API only accessible to the engine to fullfill for the game module.
*/

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@ -1,11 +0,0 @@
#include "platform/win32.hpp"
#include "engine.hpp"
b32 WINAPI DllMain(
HINSTANCE instance,
DWORD reason_for_call,
LPVOID reserved
)
{
return true;
}

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@ -27,7 +27,6 @@ struct Actionable
char const* Name;
engine::InputBindCallback* Binds;
s32 NumBinds;
char _PAD_[4];
};
struct ActionableMode

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@ -13,7 +13,4 @@
#if Build_Unity
# include "engine/engine.cpp"
# if SYSTEM_WINDOWS
# include "engine/win32_engine.cpp"
# endif
#endif

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@ -16,6 +16,8 @@
#pragma warning( disable: 4514 ) // Support for unused inline functions
#pragma warning( disable: 4505 ) // Support for unused static functions
#pragma warning( disable: 5045 ) // Compiler will insert Spectre mitigation for memory load if /Qspectre switch specified
#pragma warning( disable: 5264 ) // Support for 'const' variables unused
#pragma warning( disable: 4820 ) // Support auto-adding padding to structs
// TODO(Ed) : REMOVE THESE WHEN HE GETS TO THEM
#include <math.h> // TODO : Implement math ourselves
@ -26,6 +28,7 @@
#include "generics.hpp"
#include "math_constants.hpp"
#include "types.hpp"
#include "strings.hpp"
#define NS_PLATFORM_BEGIN namespace platform {
#define NS_PLATFORM_END }
@ -45,7 +48,12 @@ struct Debug_FileContent
{
void* Data;
u32 Size;
char _PAD_[4];
Byte _PAD_[4];
};
struct BinaryModule
{
void* OpaqueHandle;
};
using DebugFileFreeContentFn = void ( Debug_FileContent* file_content );
@ -53,9 +61,54 @@ using DebugFileReadContentFn = Debug_FileContent ( char const* file_path );
using DebugFileWriteContentFn = b32 ( char const* file_path, u32 content_size, void* content_memory );
using DebugSetPauseRenderingFn = void (b32 value);
// TODO(Ed): This also assumes the symbol name is always within size of the provided buffer, needs to fail if not.
// Note: This is a temporary solution until there is more infrastructure for the engine to use.
void get_symbol_from_module_table( Debug_FileContent symbol_table, u32 symbol_ID, char* symbol_name )
{
struct Token
{
char const* Ptr;
u32 Len;
char _PAD_[4];
};
Token tokens[256] = {};
s32 idx = 0;
char const* scanner = rcast( char const*, symbol_table.Data );
u32 left = symbol_table.Size;
while ( left )
{
if ( *scanner == '\n' || *scanner == '\r' )
{
++ scanner;
-- left;
}
else
{
tokens[idx].Ptr = scanner;
while ( left && *scanner != '\r' && *scanner != '\n' )
{
-- left;
++ scanner;
++ tokens[idx].Len;
}
++ idx;
}
}
Token& token = tokens[symbol_ID];
while ( token.Len -- )
{
*symbol_name = *token.Ptr;
++ symbol_name;
++ token.Ptr;
}
*symbol_name = '\0';
}
#endif
// TODO(Ed) : Implement this later when settings UI is setup.
#pragma region Settings Exposure
// Exposing specific properties for user configuration in settings
@ -68,6 +121,13 @@ using SetMonitorRefreshRateFn = void ( u32 rate_in_hz );
using GetEngineFrameTargetFn = u32 ();
using SetEngineFrameTargetFn = void ( u32 rate_in_hz );
// This module api will be used to manage the editor and game modules from the engine side,
// without the platform layer needing to know about it.
using LoadBinaryModuleFn = BinaryModule ( char const* module_path );
using UnloadBinaryModuleFn = void ( BinaryModule* module );
using GetModuleProcedureFn = void* ( BinaryModule module, char const* symbol );
struct ModuleAPI
{
#if Build_Development
@ -83,6 +143,10 @@ struct ModuleAPI
GetEngineFrameTargetFn* get_engine_frame_target;
SetEngineFrameTargetFn* set_engine_frame_target;
LoadBinaryModuleFn* load_binary_module;
UnloadBinaryModuleFn* unload_binary_module;
GetModuleProcedureFn* get_module_procedure;
};
#pragma endregion Settings Exposure

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@ -42,7 +42,6 @@ struct ModuleAPI
UpdateAudioFn* update_audio;
b32 IsValid;
char _PAD_[4];
};
NS_ENGINE_END

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@ -1,3 +0,0 @@
/*
This represents the API only accessible to the platform layer to fullfill for the game layer.
*/

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@ -0,0 +1,190 @@
#include "macros.hpp"
#include "types.hpp"
void str_append( u32 dest_len, char* dest, u32 src_len, char const* src );
void str_concat( u32 dest_size, char* dest
, u32 str_a_len, char const* str_a
, u32 str_b_len, char const* str_b );
u32 str_length( char const* str );
#define str_ascii( str ) { sizeof( str ) - 1, str }
// Length tracked raw strings.
struct Str
{
u32 Len;
char* Data;
void append( u32 src_len, char const* src ) {
str_append( Len, Data, src_len, src );
}
void append( Str const src ) {
str_append( Len, Data, src.Len, src.Data );
}
static
void concast( u32 dest_size, Str* dest, Str const str_a, Str const str_b )
{
str_concat( dest_size, dest->Data
, str_a.Len, str_a.Data
, str_b.Len, str_b.Data );
dest->Len = str_a.Len + str_b.Len;
}
operator char*() const {
return Data;
}
char& operator []( u32 idx ) {
return Data[idx];
}
char const& operator []( u32 idx ) const {
return Data[idx];
}
};
template< u32 capacity >
// Fixed length raw strings.
struct StrFixed
{
constexpr static u32 Capacity = capacity;
u32 Len;
char Data[capacity];
void append( u32 src_len, char const* src ) {
str_append( Len, Data, src_len, src );
}
void append( Str const src ) {
str_append( Len, Data, src.Len, src.Data );
}
void concat( Str const str_a, Str const str_b )
{
str_concat( Capacity, Data
, str_a.Len, str_a.Data
, str_b.Len, str_b.Data );
Len = str_a.Len + str_b.Len;
}
operator char*() { return Data;}
operator char const*() { return Data; }
operator Str() { return { Len, Data }; }
operator Str const() const { return { Len, Data }; }
char& operator []( u32 idx ) {
assert( idx < Capacity );
return Data[idx];
}
char const& operator []( u32 idx ) const {
assert( idx < Capacity );
return Data[idx];
}
};
inline
void str_append( u32 dest_len, char* dest, u32 src_len, char const* src )
{
assert( dest_len > 0 );
assert( dest != nullptr );
assert( src_len > 0 );
assert( src != nullptr );
assert( dest_len >= src_len );
char* dest_end = dest + dest_len;
assert( *dest_end == '\0' );
u32 left = src_len;
while ( left-- )
{
*dest = *src;
++ dest;
++ src;
}
}
void str_concat( u32 dest_size, char* dest
, u32 str_a_len, char const* str_a
, u32 str_b_len, char const* str_b )
{
assert( dest_size > 0 );
assert( dest != nullptr );
assert( *dest == '\0' );
assert( str_a_len > 0 );
assert( str_a != nullptr );
assert( str_b_len > 0 );
assert( str_b != nullptr );
assert( str_a_len + str_b_len < dest_size );
char* dest_a = dest;
char* dest_b = dest + str_a_len;
if ( str_a_len > str_b_len )
{
u32 left = str_a_len;
while ( left-- )
{
*dest_a = *str_a;
*dest_b = *str_b;
++ dest_a;
++ dest_b;
++ str_a;
++ str_b;
}
left = str_a_len - str_b_len;
while ( left-- )
{
*dest_b = *str_b;
++ dest_b;
++ str_b;
}
}
else if ( str_a_len < str_b_len )
{
u32 left = str_b_len;
while ( left-- )
{
*dest_a = *str_a;
*dest_b = *str_b;
++ dest_a;
++ dest_b;
++ str_a;
++ str_b;
}
left = str_b_len - str_a_len;
while ( left-- )
{
*dest_a = *str_a;
++ dest_a;
++ str_a;
}
}
else
{
u32 left = str_a_len;
while ( left-- )
{
*dest_a = *str_a;
*dest_b = *str_b;
++ dest_a;
++ str_a;
++ dest_b;
++ str_b;
}
}
}
inline
u32 str_length( char const* str )
{
assert( str != nullptr );
u32 result = 0;
while ( *str != '\0' )
{
++ result;
++ str;
}
return result;
}

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@ -97,6 +97,9 @@ static_assert( sizeof( uptr ) == sizeof( sptr ), "sizeof(uptr) != sizeof(sptr)"
typedef float f32;
typedef double f64;
struct Byte {};
static_assert( sizeof( Byte ) == 1, "Unit type must be 1 byte in size" );
static_assert( sizeof( f32 ) == 4, "sizeof(f32) != 4" );
static_assert( sizeof( f64 ) == 8, "sizeof(f64) != 8" );

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@ -101,6 +101,16 @@ struct DirectSoundBuffer
#pragma region Static Data
global StrFixed< S16_MAX > Path_Root;
global StrFixed< S16_MAX > Path_Binaries;
constexpr Str FName_Engine_DLL = str_ascii("handmade_engine.dll");
constexpr Str FName_Engine_DLL_InUse = str_ascii("handmade_engine_in_use.dll");
global StrFixed< S16_MAX > Path_Engine_DLL;
global StrFixed< S16_MAX > Path_Engine_DLL_InUse;
// TODO(Ed) : This is a global for now.
global b32 Running = false;
global b32 Pause_Rendering = false;
@ -130,7 +140,7 @@ global u32 Engine_Refresh_Hz = Monitor_Refresh_Hz / 2;
global f32 Engine_Frame_Target_MS = 1000.f / scast(f32, Engine_Refresh_Hz);
#pragma endregion Static Data
#pragma region Internal
#if Build_Debug
struct DebugTimeMarker
{
@ -145,82 +155,6 @@ struct DebugTimeMarker
DWORD ExpectedFlipCursor;
};
void debug_file_free_content( Debug_FileContent* content )
{
if ( content->Data)
{
VirtualFree( content->Data, 0, MEM_Release);
*content = {};
}
}
Debug_FileContent debug_file_read_content( char const* file_path )
{
Debug_FileContent result {};
HANDLE file_handle = CreateFileA( file_path
, GENERIC_READ, FILE_SHARE_READ, 0
, OPEN_EXISTING, 0, 0
);
if ( file_handle == INVALID_HANDLE_VALUE )
{
// TODO(Ed) : Logging
return result;
}
GetFileSizeEx( file_handle, rcast(LARGE_INTEGER*, &result.Size) );
if ( result.Size == 0 )
{
// TODO(Ed) : Logging
return result;
}
result.Data = VirtualAlloc( 0, result.Size, MEM_Commit_Zeroed | MEM_Reserve, Page_Read_Write );
u32 bytes_read;
if ( ReadFile( file_handle, result.Data, result.Size, rcast(LPDWORD, &bytes_read), 0 ) == false )
{
// TODO(Ed) : Logging
return {};
}
if ( bytes_read != result.Size )
{
// TODO : Logging
return {};
}
CloseHandle( file_handle );
return result;
}
b32 debug_file_write_content( char const* file_path, u32 content_size, void* content_memory )
{
HANDLE file_handle = CreateFileA( file_path
, GENERIC_WRITE, 0, 0
, CREATE_ALWAYS, 0, 0
);
if ( file_handle == INVALID_HANDLE_VALUE )
{
// TODO : Logging
return false;
}
DWORD bytes_written;
if ( WriteFile( file_handle, content_memory, content_size, & bytes_written, 0 ) == false )
{
// TODO : Logging
return false;
}
CloseHandle( file_handle );
return true;
}
void debug_set_pause_rendering( b32 value )
{
Pause_Rendering = value;
}
internal void
debug_draw_vertical( s32 x_pos, s32 top, s32 bottom, s32 color )
{
@ -748,84 +682,144 @@ process_pending_window_messages( engine::KeyboardState* keyboard )
}
}
}
#pragma endregion Internal
#pragma region Platfom API
u32 get_monitor_refresh_rate();
#pragma endregion Platform API
// TODO(Ed): This also assumes the symbol name is always within size of the provided buffer, needs to fail if not.
void get_symbol_from_module_table( Debug_FileContent symbol_table, u32 symbol_ID, char* symbol_name )
#if Build_Development
void debug_file_free_content( Debug_FileContent* content )
{
struct Token
if ( content->Data)
{
char const* Ptr;
u32 Len;
char _PAD_[4];
};
Token tokens[256] = {};
s32 idx = 0;
char const* scanner = rcast( char const*, symbol_table.Data );
u32 left = symbol_table.Size;
while ( left )
{
if ( *scanner == '\n' || *scanner == '\r' )
{
++ scanner;
-- left;
}
else
{
tokens[idx].Ptr = scanner;
while ( left && *scanner != '\r' && *scanner != '\n' )
{
-- left;
++ scanner;
++ tokens[idx].Len;
}
++ idx;
}
VirtualFree( content->Data, 0, MEM_Release);
*content = {};
}
Token& token = tokens[symbol_ID];
while ( token.Len -- )
{
*symbol_name = *token.Ptr;
++ symbol_name;
++ token.Ptr;
}
*symbol_name = '\0';
}
// Right now they are just the data directory
#define Path_To_Symbol_Tables
Debug_FileContent debug_file_read_content( char const* file_path )
{
Debug_FileContent result {};
HANDLE file_handle = CreateFileA( file_path
, GENERIC_READ, FILE_SHARE_READ, 0
, OPEN_EXISTING, 0, 0
);
if ( file_handle == INVALID_HANDLE_VALUE )
{
// TODO(Ed) : Logging
return result;
}
GetFileSizeEx( file_handle, rcast(LARGE_INTEGER*, &result.Size) );
if ( result.Size == 0 )
{
// TODO(Ed) : Logging
return result;
}
result.Data = VirtualAlloc( 0, result.Size, MEM_Commit_Zeroed | MEM_Reserve, Page_Read_Write );
u32 bytes_read;
if ( ReadFile( file_handle, result.Data, result.Size, rcast(LPDWORD, &bytes_read), 0 ) == false )
{
// TODO(Ed) : Logging
return {};
}
if ( bytes_read != result.Size )
{
// TODO : Logging
return {};
}
CloseHandle( file_handle );
return result;
}
b32 debug_file_write_content( char const* file_path, u32 content_size, void* content_memory )
{
HANDLE file_handle = CreateFileA( file_path
, GENERIC_WRITE, 0, 0
, CREATE_ALWAYS, 0, 0
);
if ( file_handle == INVALID_HANDLE_VALUE )
{
// TODO : Logging
return false;
}
DWORD bytes_written;
if ( WriteFile( file_handle, content_memory, content_size, & bytes_written, 0 ) == false )
{
// TODO : Logging
return false;
}
CloseHandle( file_handle );
return true;
}
void debug_set_pause_rendering( b32 value )
{
Pause_Rendering = value;
}
#endif
u32 get_monitor_refresh_rate();
BinaryModule load_binary_module( char const* module_path )
{
HMODULE lib = LoadLibraryA( module_path );
return BinaryModule { scast(void*, lib) };
}
void unload_binary_module( BinaryModule* module )
{
FreeLibrary( scast(HMODULE, module->OpaqueHandle) );
*module = {};
}
void* get_binary_module_symbol( BinaryModule module, char const* symbol_name )
{
return rcast(void*, GetProcAddress( scast(HMODULE, module.OpaqueHandle), symbol_name ));
}
#pragma endregion Platform API
FILETIME file_get_last_write_time( char const* path )
{
WIN32_FIND_DATAA dll_file_info = {};
HANDLE dll_file_handle = FindFirstFileA( path, & dll_file_info );
if ( dll_file_handle == INVALID_HANDLE_VALUE )
{
FindClose( dll_file_handle );
}
return dll_file_info.ftLastWriteTime;
}
#pragma region Engine Module API
global HMODULE Lib_Handmade_Engine = nullptr;
engine::ModuleAPI load_engine_module_api()
{
using ModuleAPI = engine::ModuleAPI;
// TODO(Ed) : Need proper paything to the dll (not assume is in the base directory).
CopyFileA( "handmade_engine.dll", "handmade_engine_temp.dll", FALSE );
CopyFileA( Path_Engine_DLL, Path_Engine_DLL_InUse, FALSE );
// Engine
Lib_Handmade_Engine = LoadLibraryA( "handmade_engine_temp.dll" );
Lib_Handmade_Engine = LoadLibraryA( Path_Engine_DLL_InUse );
if ( ! Lib_Handmade_Engine )
{
return {};
}
constexpr char const*
handmade_engine_symbols = Path_To_Symbol_Tables "handmade_engine.symbols";
constexpr Str fname_handmade_engine_symbols = str_ascii("handmade_engine.symbols");
Debug_FileContent symbol_table = debug_file_read_content( handmade_engine_symbols );
StrFixed< S16_MAX > path_handmade_engine_symbols { 0, {} };
path_handmade_engine_symbols.concat( Path_Binaries, fname_handmade_engine_symbols );
Debug_FileContent symbol_table = debug_file_read_content( path_handmade_engine_symbols );
if ( symbol_table.Size == 0 )
{
fatal( "Failed to laod symbol table for handmade engine module!" );
fatal( "Failed to load symbol table for handmade engine module!" );
return {};
}
@ -872,6 +866,7 @@ void unload_engine_module_api( engine::ModuleAPI* engine_api )
OutputDebugStringA( "Unloaded engine module API\n" );
}
}
#pragma endregion Engine Module API
NS_PLATFORM_END
@ -910,6 +905,10 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
platform_api.set_monitor_refresh_rate = nullptr;
platform_api.get_engine_frame_target = nullptr;
platform_api.set_engine_frame_target = nullptr;
platform_api.load_binary_module = & load_binary_module;
platform_api.unload_binary_module = & unload_binary_module;
platform_api.get_module_procedure = & get_binary_module_symbol;
}
// Memory
@ -940,9 +939,6 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
}
}
// Load engine module
engine::ModuleAPI engine_api = load_engine_module_api();
WNDCLASSW window_class {};
HWND window_handle = nullptr;
{
@ -983,6 +979,41 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
// WinDimensions dimensions = get_window_dimensions( window_handle );
resize_dib_section( &Surface_Back_Buffer, 1280, 720 );
// Setup pathing
// TODO(Ed): This will not support long paths, NEEDS to be changed to support long paths.
{
char path_buffer[S16_MAX];
GetModuleFileNameA( 0, path_buffer, sizeof(path_buffer) );
if ( GetCurrentDirectoryA( S16_MAX, Path_Binaries ) == 0 )
{
fatal( "Failed to get the root directory!" );
}
Path_Binaries.Len = str_length( Path_Binaries );
Path_Binaries[ Path_Binaries.Len ] = '\\';
++ Path_Binaries.Len;
if ( SetCurrentDirectoryA( ".." ) == 0 )
{
fatal( "Failed to set current directory to root!");
}
if ( GetCurrentDirectoryA( S16_MAX, Path_Root.Data ) == 0 )
{
fatal( "Failed to get the root directory!" );
}
Path_Root.Len = str_length(Path_Root.Data);
Path_Root.Data[ Path_Root.Len ] = '\\';
++ Path_Root.Len;
Path_Engine_DLL. concat( Path_Binaries, FName_Engine_DLL );
Path_Engine_DLL_InUse.concat( Path_Binaries, FName_Engine_DLL_InUse );
}
// Load engine module
FILETIME engine_api_load_time = file_get_last_write_time( Path_Engine_DLL );
engine::ModuleAPI engine_api = load_engine_module_api();
b32 sound_is_valid = false;
DWORD ds_cursor_byte_delta = 0;
f32 ds_latency_ms = 0;
@ -1091,8 +1122,6 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
OutputDebugStringA( text_buffer );
#endif
u64 module_reload_counter = 0;
Running = true;
#if 0
// This tests the play & write cursor update frequency.
@ -1109,13 +1138,13 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
#endif
while( Running )
{
if ( module_reload_counter > 120 )
FILETIME engine_api_current_time = file_get_last_write_time( Path_Engine_DLL );
if ( CompareFileTime( & engine_api_load_time, & engine_api_current_time ) != 0 )
{
engine_api_load_time = engine_api_current_time;
unload_engine_module_api( & engine_api );
engine_api = load_engine_module_api();
module_reload_counter = 0;
}
++ module_reload_counter;
process_pending_window_messages( new_keyboard );
@ -1490,6 +1519,9 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
engine_api.shutdown( & engine_memory, & platform_api );
unload_engine_module_api( & engine_api );
DeleteFileA( Path_Engine_DLL_InUse );
if ( jsl_num_devices > 0 )
{
for ( u32 jsl_device_index = 0; jsl_device_index < jsl_num_devices; ++ jsl_device_index )

View File

@ -51,7 +51,7 @@ write-host "Building HandmadeHero with $vendor"
if ( $dev ) {
if ( $debug -eq $null ) {
# $debug = $true
$debug = $true
}
if ( $optimize -eq $null ) {
@ -194,9 +194,12 @@ if ( $vendor -match "clang" )
param( [array]$includes, [array]$compiler_args, [array]$linker_args, [string]$unit, [string]$binary )
Write-Host "build-simple: clang"
$object = $binary -replace '\.exe', '.obj'
$pdb = $binary -replace '\.exe', '.pdb'
$map = $binary -replace '\.exe', '.map'
$object = $unit -replace '\.cpp', '.obj'
$map = $unit -replace '\.cpp', '.map'
# The PDB file has to also be time-stamped so that we can reload the DLL at runtime
$timestamp = Get-Date -Format "yyyy-MM-dd_HH-mm-ss"
$pdb = $binary -replace '\.(exe|dll)$', "_$timestamp.pdb"
$compiler_args += @(
$flag_no_color_diagnostics,
@ -275,6 +278,7 @@ if ( $vendor -match "msvc" )
$flag_dll_debug = '/LDd'
$flag_linker = '/link'
$flag_link_dll = '/DLL'
$flag_link_no_incremental = '/INCREMENTAL:NO'
$flag_link_mapfile = '/MAP:'
$flag_link_optimize_references = '/OPT:REF'
$flag_link_win_debug = '/DEBUG'
@ -309,9 +313,14 @@ if ( $vendor -match "msvc" )
param( [array]$includes, [array]$compiler_args, [array]$linker_args, [string]$unit, [string]$binary )
Write-Host "build-simple: msvc"
$object = $binary -replace '\.(exe|dll)$', '.obj'
$pdb = $binary -replace '\.(exe|dll)$', '.pdb'
$map = $binary -replace '\.(exe|dll)$', '.map'
$object = $unit -replace '\.(cpp)$', '.obj'
$map = $unit -replace '\.(cpp)$', '.map'
$object = $object -replace '\bproject\b', 'build'
$map = $map -replace '\bproject\b', 'build'
# The PDB file has to also be time-stamped so that we can reload the DLL at runtime
$timestamp = Get-Date -Format "yyyy-MM-dd_HH-mm-ss"
$pdb = $binary -replace '\.(exe|dll)$', "_$timestamp.pdb"
$compiler_args += @(
$flag_nologo,
@ -355,6 +364,7 @@ if ( $vendor -match "msvc" )
$linker_args += @(
$flag_nologo,
$flag_link_win_machine_64,
$flag_link_no_incremental,
( $flag_link_win_path_output + $binary )
)
if ( $debug ) {
@ -383,6 +393,7 @@ if ( $vendor -match "msvc" )
$path_project = Join-Path $path_root 'project'
$path_build = Join-Path $path_root 'build'
$path_data = Join-Path $path_root 'data'
$path_binaries = Join-Path $path_data 'binaries'
$path_deps = Join-Path $path_project 'dependencies'
$path_gen = Join-Path $path_project 'gen'
$path_platform = Join-Path $path_project 'platform'
@ -398,6 +409,10 @@ if ( (Test-Path $path_deps) -eq $false ) {
& $update_deps
}
if ( (Test-Path $path_binaries) -eq $false ) {
New-Item $path_binaries -ItemType Directory
}
#region Handmade Generate
if ( $false ) {
$includes = @(
@ -464,6 +479,13 @@ else {
if ( $engine )
{
# Delete old PDBs
$pdb_files = Get-ChildItem -Path $path_binaries -Filter "handmade_engine_*.pdb"
foreach ($file in $pdb_files) {
Remove-Item -Path $file.FullName -Force
Write-Host "Deleted $file" -ForegroundColor Green
}
$engine_compiler_args = $compiler_args
$engine_compiler_args += ($flag_define + 'Build_DLL=1' )
@ -481,15 +503,19 @@ if ( $engine )
$flag_link_optimize_references
)
$unit = Join-Path $path_project 'handmade_engine.cpp'
$dynamic_library = Join-Path $path_build 'handmade_engine.dll'
$unit = Join-Path $path_project 'handmade_engine.cpp'
$dynamic_library = Join-Path $path_binaries 'handmade_engine.dll'
build-simple $includes $engine_compiler_args $linker_args $unit $dynamic_library
if ( Test-Path $dynamic_library )
{
$data_path = Join-Path $path_data 'handmade_engine.dll'
move-item $dynamic_library $data_path -Force
# $data_path = Join-Path $path_data 'handmade_engine.dll'
# move-item $dynamic_library $data_path -Force
$path_lib = $dynamic_library -replace '\.dll', '.lib'
$path_exp = $dynamic_library -replace '\.dll', '.exp'
Remove-Item $path_lib -Force
Remove-Item $path_exp -Force
# We need to generate the symbol table so that we can lookup the symbols we need when loading/reloading the library at runtime.
# This is done by sifting through the emitter.map file from the linker for the base symbol names
@ -505,6 +531,8 @@ if ( $engine )
$path_engine_map = Join-Path $path_build 'handmade_engine.map'
$maxNameLength = ($engine_symbols | Measure-Object -Property Length -Maximum).Maximum
$engine_symbol_table = @()
$engine_symbol_list = @()
Get-Content -Path $path_engine_map | ForEach-Object {
@ -526,17 +554,27 @@ if ( $engine )
write-host "Engine Symbol Table:" -ForegroundColor Green
$engine_symbol_table | ForEach-Object {
write-host "`t$_" -ForegroundColor Green
$split = $_ -split ', ', 2
$paddedName = $split[0].PadRight($maxNameLength)
$decoratedName = $split[1]
write-host "`t$paddedName, $decoratedName" -ForegroundColor Green
}
# Write the symbol table to a file
$path_engine_symbols = Join-Path $path_data 'handmade_engine.symbols'
$path_engine_symbols = Join-Path $path_binaries 'handmade_engine.symbols'
$engine_symbol_list | Out-File -Path $path_engine_symbols
}
}
if ( $platform )
{
# Delete old PDBs
$pdb_files = Get-ChildItem -Path $path_binaries -Filter "handmade_win32_*.pdb"
foreach ($file in $pdb_files) {
Remove-Item -Path $file.FullName -Force
Write-Host "Deleted $file" -ForegroundColor Green
}
$platform_compiler_args = $compiler_args
$platform_compiler_args += ($flag_define + 'Build_DLL=0' )
@ -552,16 +590,23 @@ if ( $platform )
$flag_link_optimize_references
)
$unit = Join-Path $path_project 'handmade_win32.cpp'
$executable = Join-Path $path_build 'handmade_win32.exe'
$unit = Join-Path $path_project 'handmade_win32.cpp'
$executable = Join-Path $path_binaries 'handmade_win32.exe'
build-simple $includes $platform_compiler_args $linker_args $unit $executable
if ( Test-Path $executable )
{
$data_path = Join-Path $path_data 'handmade_win32.exe'
move-item $executable $data_path -Force
}
# if ( Test-Path $executable )
# {
# $data_path = Join-Path $path_data 'handmade_win32.exe'
# move-item $executable $data_path -Force
# }
}
$path_jsl_dll = Join-Path $path_binaries 'JoyShockLibrary.dll'
if ( (Test-Path $path_jsl_dll) -eq $false )
{
$path_jsl_dep_dll = Join-Path $path_deps 'JoyShockLibrary/x64/JoyShockLibrary.dll'
Copy-Item $path_jsl_dep_dll $path_jsl_dll
}
#endregion Handmade Runtime

View File

@ -3,8 +3,13 @@ $path_root = git rev-parse --show-toplevel
$path_project = join-path $path_root "project"
$path_build = join-path $path_root "build"
$path_data = join-path $path_root "data"
$path_dependencies = join-path $path_project "dependencies"
$path_binaries = join-path $path_data "binaries"
if ( Test-Path $path_build ) {
Remove-Item -verbose $path_build -Recurse
}
if ( Test-Path $path_binaries ) {
Remove-Item -verbose $path_binaries -Recurse
}

Binary file not shown.

View File

@ -4,6 +4,7 @@ $path_root = & git rev-parse --show-toplevel
$path_data = Join-Path $path_root "data"
$path_project = Join-Path $path_root "project"
$path_deps = Join-Path $path_project "dependencies"
$path_binaries = Join-Path $path_data "binaries"
$path_deps_windows = Join-Path $path_deps "windows"
$path_temp = Join-Path $path_deps "temp"
$path_platform = Join-Path $path_project "platform"
@ -15,6 +16,10 @@ if (Test-Path $path_deps) {
}
New-Item -ItemType Directory -Path $path_temp
if ( -not (Test-Path $path_binaries) ) {
New-Item -ItemType Directory -Path $path_binaries
}
$url_gencpp = "https://github.com/Ed94/gencpp/releases/download/latest/gencpp_singleheader.zip"
$path_gencpp_zip = Join-Path $path_temp "gencpp_singleheader.zip"
@ -59,7 +64,7 @@ $jsl_lib_files = (Get-ChildItem (Join-Path $path_temp "JSL\x64") -Recurse -Inclu
Move-Item $jsl_lib_files -Destination $path_jsl_lib -Force
$path_jsl_dll = Join-Path $path_jsl_lib "JoyShockLibrary.dll"
Move-Item $path_jsl_dll $path_data -Force
Copy-Item $path_jsl_dll $path_binaries -Force
#endregion JoyShockLibrary
Remove-Item $path_temp -Recurse -Force