mirror of
https://github.com/Ed94/HandmadeHero.git
synced 2025-07-01 11:21:05 -07:00
Day 42 complete
Found and fixed bugs with gencpp when generating the vector math stuff.
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@ -155,7 +155,7 @@ void toggle_fullscreen( HWND window_handle )
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{
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MONITORINFO info = { sizeof(MONITORINFO) };
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HMONITOR monitor_handle = MonitorFromWindow( window_handle, MONITOR_DEFAULTTOPRIMARY );
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if ( GetWindowPlacement( window_handle, & Window_Position )
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&& GetMonitorInfoA( monitor_handle, & info ) )
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{
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@ -193,7 +193,7 @@ display_buffer_in_window( HDC device_context, s32 window_width, s32 window_heigh
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, s32 x, s32 y
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, s32 width, s32 height )
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{
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if ( (window_width % buffer->width ) == 0
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if ( (window_width % buffer->width ) == 0
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&& (window_height % buffer->height) == 0 )
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{
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// TODO(Ed) : Aspect ratio correction
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@ -202,10 +202,10 @@ display_buffer_in_window( HDC device_context, s32 window_width, s32 window_heigh
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, 0, 0, buffer->width, buffer->height
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, buffer->memory, & buffer->info
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, DIB_ColorTable_RGB, RO_Source_To_Dest );
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return;
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}
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s32 offset_x = 0;
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s32 offset_y = 0;
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@ -348,14 +348,14 @@ main_window_callback( HWND handle
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while (ShowCursor(FALSE) >= 0);
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}
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break;
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case WM_NCMOUSEMOVE:
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{
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// Show the cursor when it's outside the window's client area (i.e., on the frame or elsewhere)
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while (ShowCursor(TRUE) < 0);
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}
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break;
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case WM_SETCURSOR:
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{
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if ( Show_Windows_Cursor )
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@ -581,9 +581,9 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
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Path_Scratch.concat( Path_Root, str_ascii("scratch") );
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Path_Scratch.ptr[ Path_Scratch.len ] = '\\';
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++ Path_Scratch.len;
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CreateDirectoryA( Path_Scratch, 0 );
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Path_Content.concat( Path_Root, str_ascii("content") );
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Path_Content.ptr[ Path_Content.len ] = '\\';
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++ Path_Content.len;
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@ -593,7 +593,7 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
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engine::Memory engine_memory {};
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{
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engine_memory.persistent_size = megabytes( 128 );
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// engine_memory.FrameSize = megabytes( 64 );
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// engine_memory.FrameSize = megabytes( 64 );
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engine_memory.transient_size = gigabytes( 2 );
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u64 total_size = engine_memory.persistent_size
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@ -688,7 +688,7 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
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// window_class.hbrBackground = ;
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window_class.lpszMenuName = L"Handmade Hero!";
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window_class.lpszClassName = L"HandmadeHeroWindowClass";
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Show_Windows_Cursor = true;
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Windows_Cursor = LoadCursorW( 0, IDC_CROSS );
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Window_Position = {sizeof(WINDOWPLACEMENT)};
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