Day 5 complete

This commit is contained in:
Edward R. Gonzalez 2023-09-09 12:47:06 -04:00
parent 4b8671772b
commit 34ba5edfdd
6 changed files with 100 additions and 110 deletions

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@ -6,9 +6,9 @@ Any code I do for this series will be here.
## Scripts
* `build.ps1` - Builds the project use `.\scripts\build msvc` or `.\scripts\build clang`, add `release` to build in release mode
* `build.ps1` - Builds the project use `.\scripts\build msvc` or `.\scripts\build clang`. Add `release` to build in release mode
* `clean.ps1` - Cleans the project
* `update.ps1` - Updates the project dependencies to their latest from their respective repos. (Not done automatically on build)
* `update_deps.ps1` - Updates the project dependencies to their latest from their respective repos. (Not done automatically on build)
## Notes
@ -16,6 +16,6 @@ Building requires msvc or llvm's clang + lld, and powershell 7
The build is done in two stages:
1. Build and run metaprogram to scan and generate dependent code.
1. ~~Build and run metaprogram to scan and generate dependent code.~~ (Not needed yet)
2. Build the handmade hero runtime.

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@ -20,16 +20,41 @@ NS_WIN32_BEGIN
// TODO(Ed) : This is a global for now.
global bool Running;
global BITMAPINFO ScreenBitmapInfo;
global void* ScreenBitmapMemory; // Lets use directly mess with the "pixel's memory buffer"
global u32 BitmapWidth;
global u32 BitmapHeight;
constexpr u32 BytesPerPixel = 4;
struct OffscreenBuffer
{
BITMAPINFO Info;
void* Memory; // Lets use directly mess with the "pixel's memory buffer"
u32 Width;
u32 Height;
u32 Pitch;
u32 BytesPerPixel;
};
struct WinDimensions
{
u32 Width;
u32 Height;
};
global OffscreenBuffer BackBuffer;
global WinDimensions WindowDimensions;
WinDimensions get_window_dimensions( HWND window_handle )
{
RECT client_rect;
GetClientRect( window_handle, & client_rect );
WinDimensions result;
result.Width = client_rect.right - client_rect.left;
result.Height = client_rect.bottom - client_rect.top;
return result;
}
internal void
render_weird_graident( u32 x_offset, u32 y_offset )
render_weird_graident(OffscreenBuffer buffer, u32 x_offset, u32 y_offset )
{
// TODO(Ed): See if with optimizer if buffer should be passed by value.
struct Pixel {
u8 Blue;
u8 Green;
@ -37,15 +62,14 @@ render_weird_graident( u32 x_offset, u32 y_offset )
u8 Alpha;
};
u32 pitch = BitmapWidth * BytesPerPixel;
u8* row = rcast( u8*, ScreenBitmapMemory);
u8* row = rcast( u8*, buffer.Memory);
local_persist float wildcard = 0;
for ( u32 y = 0; y < BitmapHeight; ++ y )
for ( u32 y = 0; y < buffer.Height; ++ y )
{
// u8* pixel = rcast(u8*, row);
// Pixel* pixel = rcast( Pixel*, row );
u32* pixel = rcast(u32*, row);
for ( u32 x = 0; x < BitmapWidth; ++ x )
for ( u32 x = 0; x < buffer.Width; ++ x )
{
/* Pixel in memory:
-----------------------------------------------
@ -55,103 +79,76 @@ render_weird_graident( u32 x_offset, u32 y_offset )
x86-64 : Little Endian Arch
0x XX BB GG RR
*/
// pixel[0] = scast(u8, x + x_offset);
// pixel[1] = scast(u8, y + y_offset);
// pixel[2] = 0;
// pixel[3] = 0;
// pixel->Blue = scast(u8, x + x_offset * u8(wildcard) % 256);
// pixel->Green = scast(u8, y + y_offset - u8(wildcard) % 128);
// pixel->Red = scast(u8, wildcard) % 256 - x * 0.1f;
// pixel->Alpha = 0;
// ++pixel;
// pixel += BytesPerPixel;
#if 1
u8 blue = scast(u8, x + x_offset * u8(wildcard) % 256);
u8 green = scast(u8, y + y_offset - u8(wildcard) % 128);
u8 red = scast(u8, wildcard) % 256 - x * 0.4f;
#else
u8 blue = scast(u8, x + x_offset);
u8 green = scast(u8, y + y_offset);
u8 red = 0;
#endif
*pixel++ = (red << 16) | (green << 8) | blue;
}
// wildcard += 0.001f;
wildcard += .25f * 0.5;
row += pitch;
wildcard += 0.5375f;
row += buffer.Pitch;
}
}
internal void
resize_dib_section( u32 width, u32 height )
resize_dib_section( OffscreenBuffer* buffer, u32 width, u32 height )
{
// TODO(Ed) : Bulletproof memory handling here for the bitmap memory
// TODO(Ed) : Free DIB section
if ( ScreenBitmapMemory )
if ( buffer->Memory )
{
VirtualFree( ScreenBitmapMemory, 0, MEM_RELEASE );
VirtualFree( buffer->Memory, 0, MEM_RELEASE );
}
BitmapWidth = width;
BitmapHeight = height;
buffer->Width = width;
buffer->Height = height;
buffer->BytesPerPixel = 4;
buffer->Pitch = buffer->Width * buffer->BytesPerPixel;
// Negative means top-down in the context of the biHeight
# define Top_Down -
constexpr BITMAPINFOHEADER&
header = ScreenBitmapInfo.bmiHeader;
ScreenBitmapInfo.bmiHeader.biSize = sizeof( BITMAPINFOHEADER );
ScreenBitmapInfo.bmiHeader.biWidth = BitmapWidth;
ScreenBitmapInfo.bmiHeader.biHeight = Top_Down BitmapHeight;
ScreenBitmapInfo.bmiHeader.biPlanes = 1;
ScreenBitmapInfo.bmiHeader.biBitCount = 32; // Need 24, but want 32 ( alignment )
ScreenBitmapInfo.bmiHeader.biCompression = BI_RGB_Uncompressed;
// ScreenBitmapInfo.bmiHeader.biSizeImage = 0;
// ScreenBitmapInfo.bmiHeader.biXPelsPerMeter = 0;
// ScreenBitmapInfo.bmiHeader.biYPelsPerMeter = 0;
// ScreenBitmapInfo.bmiHeader.biClrUsed = 0;
// ScreenBitmapInfo.bmiHeader.biClrImportant = 0;
BITMAPINFOHEADER&
header = buffer->Info.bmiHeader;
header.biSize = sizeof( buffer->Info.bmiHeader );
header.biWidth = buffer->Width;
header.biHeight = Top_Down buffer->Height;
header.biPlanes = 1;
header.biBitCount = 32; // Need 24, but want 32 ( alignment )
header.biCompression = BI_RGB_Uncompressed;
// header.biSizeImage = 0;
// header.biXPelsPerMeter = 0;
// header.biYPelsPerMeter = 0;
// header.biClrUsed = 0;
// header.biClrImportant = 0;
# undef Top_Down
#if 0
ScreenBitmapHandle = CreateDIBSection( ScreenDeviceContext, & ScreenBitmapInfo
, DIB_ColorTable_RGB, & ScreenBitmapMemory
// Ignoring these last two
, 0, 0 );
#endif
// ReleaseContext( 0, ScreenDeviceContext );
// We want to "touch" a pixel on every 4-byte boundary
u32 BitmapMemorySize = (BitmapWidth * BitmapHeight) * BytesPerPixel;
ScreenBitmapMemory = VirtualAlloc( NULL, BitmapMemorySize, MEM_COMMIT, PAGE_READWRITE );
u32 BitmapMemorySize = (buffer->Width * buffer->Height) * buffer->BytesPerPixel;
buffer->Memory = VirtualAlloc( NULL, BitmapMemorySize, MEM_Commit_Zeroed, Page_Read_Write );
// TODO(Ed) : Clear to black
}
internal void
update_window( HDC device_context, RECT* WindowRect
display_buffer_in_window( HDC device_context, u32 window_width, u32 window_height, OffscreenBuffer buffer
, u32 x, u32 y
, u32 width, u32 height )
{
#if 0
BitBlt( device_context
, x, y, width, height
, ScreenDeviceContext
, x, y, RO_Source_To_Dest
);
#else
u32 window_width = WindowRect->right - WindowRect->left;
u32 window_height = WindowRect->bottom - WindowRect->top;
// TODO(Ed) : Aspect ratio correction
StretchDIBits( device_context
#if 0
, x, y, width, height
, x, y, width, height
#endif
, 0, 0, BitmapWidth, BitmapHeight
, 0, 0, window_width, window_height
, ScreenBitmapMemory, & ScreenBitmapInfo
, 0, 0, buffer.Width, buffer.Height
, buffer.Memory, & buffer.Info
, DIB_ColorTable_RGB, RO_Source_To_Dest );
#endif
}
LRESULT CALLBACK
@ -195,10 +192,9 @@ main_window_callback(
u32 width = info.rcPaint.right - info.rcPaint.left;
u32 height = info.rcPaint.bottom - info.rcPaint.top;
RECT client_rect;
GetClientRect( handle, & client_rect );
WinDimensions dimensions = get_window_dimensions( handle );
update_window( device_context, & client_rect
display_buffer_in_window( device_context, dimensions.Width, dimensions.Height, BackBuffer
, x, y
, width, height );
EndPaint( handle, & info );
@ -207,13 +203,6 @@ main_window_callback(
case WM_SIZE:
{
RECT client_rect;
GetClientRect( handle, & client_rect );
u32 width = client_rect.right - client_rect.left;
u32 height = client_rect.bottom - client_rect.top;
resize_dib_section( width, height );
}
break;
@ -239,7 +228,7 @@ WinMain(
// MessageBox( 0, L"First message!", L"Handmade Hero", MB_Ok_Btn | MB_Icon_Information );
WNDCLASS window_class {};
window_class.style = CS_Own_Device_Context | CS_Horizontal_Redraw | CS_Vertical_Redraw;
window_class.style = CS_Horizontal_Redraw | CS_Vertical_Redraw;
window_class.lpfnWndProc = main_window_callback;
// window_class.cbClsExtra = ;
// window_class.cbWndExtra = ;
@ -267,6 +256,9 @@ WinMain(
{
Running = true;
WinDimensions dimensions = get_window_dimensions( window_handle );
resize_dib_section( &BackBuffer, 1280, 720 );
MSG msg_info;
u32 x_offset = 0;
@ -286,14 +278,13 @@ WinMain(
DispatchMessage( & msg_info );
}
render_weird_graident( x_offset, y_offset );
render_weird_graident( BackBuffer, x_offset, y_offset );
RECT window_rect;
GetClientRect( window_handle, & window_rect );
WinDimensions dimensions = get_window_dimensions( window_handle );
HDC device_context = GetDC( window_handle );
u32 window_width = window_rect.right - window_rect.left;
u32 window_height = window_rect.bottom - window_rect.top;
update_window( device_context, & window_rect, 0, 0, window_width, window_height );
display_buffer_in_window( device_context, dimensions.Width, dimensions.Height, BackBuffer
, 0, 0
, dimensions.Width, dimensions.Height );
++ x_offset;
++ y_offset;

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@ -199,9 +199,9 @@ enum MB : UINT
enum Mem : DWORD
{
Mem_Commit_Zeroed = 0x00001000,
Mem_Reserve = 0x00002000,
Mem_Release = 0x00008000,
MEM_Commit_Zeroed = 0x00001000,
MEM_Reserve = 0x00002000,
MEM_Release = 0x00008000,
};
enum Page : DWORD

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@ -165,9 +165,7 @@ if ( $vendor -match "clang" )
$flag_target_arch, $target_arch,
$flag_wall,
$flag_preprocess_non_intergrated,
( $flag_define + 'GEN_TIME' ),
( $flag_path_output + $object ),
( $flag_include + $includes )
( $flag_path_output + $object )
)
if ( $release -eq $false ) {
$compiler_args += ( $flag_define + 'Build_Debug' )
@ -178,8 +176,7 @@ if ( $vendor -match "clang" )
$warning_ignores | ForEach-Object {
$compiler_args += $flag_warning + $_
}
# $compiler_args += $flag_preprocess
$compiler_args += $includes | ForEach-Object { $flag_include + $_ }
$compiler_args += $flag_compile, $unit
run-compiler $compiler $unit $compiler_args

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@ -26,17 +26,19 @@ Move-Item -Path (Join-Path $path_temp "gen.hpp") -Destination $path_
#endregion gencpp
#region windows modular headers
$repo = 'https://github.com/Leandros/WindowsHModular.git'
if ($false) {
$repo = 'https://github.com/Leandros/WindowsHModular.git'
Push-Location $path_temp
if ( -not(test-path $path_deps_windows)) {
Push-Location $path_temp
if ( -not(test-path $path_deps_windows)) {
New-Item -ItemType Directory -Path $path_deps_windows
}
}
& git clone $repo
Copy-Item -Recurse .\WindowsHModular\include\win32\* $path_deps_windows
Remove-Item (Get-ChildItem -Path $path_deps_windows -Exclude '*.h' -Recurse -Force)
Pop-Location
& git clone $repo
Copy-Item -Recurse .\WindowsHModular\include\win32\* $path_deps_windows
Remove-Item (Get-ChildItem -Path $path_deps_windows -Exclude '*.h' -Recurse -Force)
Pop-Location
}
#endregion windows modular headers
Remove-Item $path_temp -Recurse -Force