Day 16 complete

This commit is contained in:
Edward R. Gonzalez 2023-09-21 00:26:23 -04:00
parent c4cdac03fa
commit 100cf96d4f
12 changed files with 245 additions and 130 deletions

1
.gitignore vendored
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@ -21,3 +21,4 @@ vc140.pdb
build
**/*.dll
data/test.out

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@ -8,8 +8,8 @@
<ShowEmptyFolders>true</ShowEmptyFolders>
<IsVirtual>false</IsVirtual>
<IsFolder>false</IsFolder>
<BuildCommand>pwsh $(WorkspaceDirectory)/scripts/build.ps1 msvc</BuildCommand>
<RebuildCommand>pwsh $(WorkspaceDirectory)/scripts/clean; $(WorkspaceDirectory)scripts/build msvc</RebuildCommand>
<BuildCommand>pwsh $(WorkspaceDirectory)/scripts/build.ps1 msvc dev debug</BuildCommand>
<RebuildCommand>pwsh $(WorkspaceDirectory)/scripts/clean.ps1; $(WorkspaceDirectory)scripts/build.ps1 msvc dev debug</RebuildCommand>
<BuildFileCommand></BuildFileCommand>
<CleanCommand>pwsh $(WorkspaceDirectory)/scripts/clean.ps1</CleanCommand>
<BuildWorkingDirectory></BuildWorkingDirectory>
@ -21,8 +21,9 @@
<DebugSln></DebugSln>
<UseVisualStudioEnvBat>false</UseVisualStudioEnvBat>
<Configurations>
<Configuration>Debug</Configuration>
<Configuration>Release</Configuration>
<Configuration>Dev Optimzied</Configuration>
<Configuration>Dev </Configuration>
<Configuration>Optimized</Configuration>
</Configurations>
<Platforms>
<Platform>x64</Platform>
@ -41,6 +42,8 @@
<Define>UNICODE</Define>
<Define>_UNICODE</Define>
<Define>GEN_TIME</Define>
<Define>Build_Debug</Define>
<Define>Build_Development</Define>
</Defines>
<ConfigProperties>
<ConfigAndPlatform>

3
docs/Day 016.md Normal file
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@ -0,0 +1,3 @@
# Day 16
Finding out about the linker's map file was nice.

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@ -17,10 +17,10 @@ using GetSoundSampleValueFn = s16( EngineState* state, SoundBuffer* sound_buffer
internal s16
square_wave_sample_value( EngineState* state, SoundBuffer* sound_buffer )
{
s16 sample_value = (sound_buffer->RunningSampleIndex / (state->WavePeriod / 2) ) % 2 ?
s32 sample_value = (sound_buffer->RunningSampleIndex / (state->WavePeriod / 2) ) % 2 ?
state->ToneVolume : - state->ToneVolume;
return sample_value;
return scast(s16, sample_value);
}
internal s16
@ -30,7 +30,7 @@ sine_wave_sample_value( EngineState* state, SoundBuffer* sound_buffer )
// time = TAU * (f32)sound_buffer->RunningSampleIndex / (f32)SoundTest_WavePeriod;
f32 sine_value = sinf( time );
s16 sample_value = scast(u16, sine_value * state->ToneVolume);
s16 sample_value = scast(s16, sine_value * scast(f32, state->ToneVolume));
time += TAU * 1.0f / scast(f32, state->WavePeriod );
return sample_value;
@ -40,7 +40,7 @@ internal void
output_sound( EngineState* state, SoundBuffer* sound_buffer, GetSoundSampleValueFn* get_sample_value )
{
s16* sample_out = sound_buffer->Samples;
for ( u32 sample_index = 0; sample_index < sound_buffer->NumSamples; ++ sample_index )
for ( s32 sample_index = 0; sample_index < sound_buffer->NumSamples; ++ sample_index )
{
s16 sample_value = get_sample_value( state, sound_buffer );
sound_buffer->RunningSampleIndex++;
@ -97,7 +97,7 @@ render_weird_graident(OffscreenBuffer* buffer, u32 x_offset, u32 y_offset )
#endif
*pixel++ = (red << 16) | (green << 8) | blue;
*pixel++ = u32(red << 16) | u32(green << 8) | blue;
}
wildcard += 0.5375f;
row += buffer->Pitch;
@ -120,8 +120,7 @@ shutdown()
}
// TODO : I rather expose the back_buffer and sound_buffer using getters for access in any function.
internal void
update_and_render( InputState* input, OffscreenBuffer* back_buffer, SoundBuffer* sound_buffer, Memory* memory )
void update_and_render( InputState* input, OffscreenBuffer* back_buffer, SoundBuffer* sound_buffer, Memory* memory )
{
// Graphics & Input Test
local_persist u32 x_offset = 0;
@ -178,8 +177,8 @@ update_and_render( InputState* input, OffscreenBuffer* back_buffer, SoundBuffer*
y_offset += pad->DPad.Down.State;
y_offset -= pad->DPad.Up.State;
x_offset += pad->Stick.Left.X.End;
y_offset += pad->Stick.Left.Y.End;
x_offset += scast(u32, pad->Stick.Left.X.End);
y_offset += scast(u32, pad->Stick.Left.Y.End);
if ( pad->Triangle.State )
{
@ -211,17 +210,17 @@ update_and_render( InputState* input, OffscreenBuffer* back_buffer, SoundBuffer*
// TODO(Ed) : Add rumble test
}
}
else if ( controller->XPad )
if ( controller->XPad )
{
XInputPadState* pad = controller->XPad;
x_offset += pad->DPad.Right.State;
x_offset -= pad->DPad.Left.State;
y_offset += pad->DPad.Down.State;
y_offset -= pad->DPad.Up.State;
y_offset -= pad->DPad.Down.State;
y_offset += pad->DPad.Up.State;
x_offset += pad->Stick.Left.X.End;
y_offset += pad->Stick.Left.Y.End;
x_offset += scast(u32, pad->Stick.Left.X.End);
y_offset += scast(u32, pad->Stick.Left.Y.End);
if ( pad->Y.State )
{
@ -253,6 +252,44 @@ update_and_render( InputState* input, OffscreenBuffer* back_buffer, SoundBuffer*
// TODO(Ed) : Add rumble test
}
}
if ( controller->Keyboard )
{
KeyboardState* keyboard = controller->Keyboard;
x_offset += keyboard->D.State;
x_offset -= keyboard->A.State;
y_offset += keyboard->W.State;
y_offset -= keyboard->S.State;
if ( keyboard->Esc.State )
{
// TODO : Add exit game
}
if ( keyboard->Space.State )
{
wave_switch ^= true;
}
if ( keyboard->Up.State )
{
state->ToneVolume += 10;
}
if ( keyboard->Down.State )
{
state->ToneVolume -= 10;
}
if ( keyboard->Left.State )
{
state->WaveToneHz -= 1;
state->WavePeriod = sound_buffer->SamplesPerSecond / state->WaveToneHz;
}
if ( keyboard->Right.State )
{
state->WaveToneHz += 1;
state->WavePeriod = sound_buffer->SamplesPerSecond / state->WaveToneHz;
}
}
// TODO(Ed) : Allow sample offsets here for more robust platform options
if ( ! wave_switch )

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@ -50,6 +50,7 @@ struct SoundBuffer
u32 RunningSampleIndex;
s32 SamplesPerSecond;
s32 NumSamples;
char _PAD_[4];
};
struct DigitalBtn
@ -76,10 +77,18 @@ struct AnalogStick
struct KeyboardState
{
DigitalBtn Q;
DigitalBtn E;
DigitalBtn W;
DigitalBtn A;
DigitalBtn S;
DigitalBtn D;
DigitalBtn Esc;
DigitalBtn Up;
DigitalBtn Down;
DigitalBtn Left;
DigitalBtn Right;
DigitalBtn Space;
};
struct MousesState

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@ -17,7 +17,7 @@
- GetKeyboardLayout (for French keyboards, international WASD support)
*/
#if __clang__
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunused-const-variable"
#pragma clang diagnostic ignored "-Wswitch"
@ -77,11 +77,12 @@ global bool Running;
struct OffscreenBuffer
{
BITMAPINFO Info;
char _PAD_[4];
void* Memory; // Lets use directly mess with the "pixel's memory buffer"
u32 Width;
u32 Height;
u32 Pitch;
u32 BytesPerPixel;
s32 Width;
s32 Height;
s32 Pitch;
s32 BytesPerPixel;
};
struct WinDimensions
@ -115,7 +116,6 @@ global s16* SoundBufferSamples;
#if Build_Debug
internal
void debug_file_free_content( Debug_FileContent* content )
{
if ( content->Data)
@ -125,7 +125,6 @@ void debug_file_free_content( Debug_FileContent* content )
}
}
internal
Debug_FileContent debug_file_read_content( char* file_path )
{
Debug_FileContent result {};
@ -165,7 +164,6 @@ Debug_FileContent debug_file_read_content( char* file_path )
return result;
}
internal
b32 debug_file_write_content( char* file_path, u32 content_size, void* content_memory )
{
HANDLE file_handle = CreateFileA( file_path
@ -202,12 +200,15 @@ init_sound(HWND window_handle, s32 samples_per_second, s32 buffer_size )
}
// Get direct sound object
#pragma warning( push )
#pragma warning( disable: 4191 )
direct_sound_create = rcast( DirectSoundCreateFn*, GetProcAddress( sound_library, "DirectSoundCreate" ));
if ( ! ensure( direct_sound_create, "Failed to get direct_sound_create_procedure" ) )
{
// TOOD : Diagnostic
return;
}
#pragma warning( pop )
LPDIRECTSOUND direct_sound;
if ( ! SUCCEEDED(direct_sound_create( 0, & direct_sound, 0 )) )
@ -223,7 +224,7 @@ init_sound(HWND window_handle, s32 samples_per_second, s32 buffer_size )
wave_format {};
wave_format.wFormatTag = WAVE_FORMAT_PCM; /* format type */
wave_format.nChannels = 2; /* number of channels (i.e. mono, stereo...) */
wave_format.nSamplesPerSec = samples_per_second; /* sample rate */
wave_format.nSamplesPerSec = scast(u32, samples_per_second); /* sample rate */
wave_format.wBitsPerSample = 16; /* number of bits per sample of mono data */
wave_format.nBlockAlign = wave_format.nChannels * wave_format.wBitsPerSample / 8 ; /* block size of data */
wave_format.nAvgBytesPerSec = wave_format.nSamplesPerSec * wave_format.nBlockAlign; /* for buffer estimation */
@ -453,88 +454,6 @@ main_window_callback(
}
break;
case WM_SYSKEYDOWN:
case WM_SYSKEYUP:
case WM_KEYDOWN:
case WM_KEYUP:
{
u32 vk_code = w_param;
b32 is_down = (l_param >> 31) == 0;
b32 was_down = (l_param >> 30);
b32 alt_down = (l_param & (1 << 29));
switch ( vk_code )
{
case 'Q':
{
OutputDebugStringA( "Q\n" );
}
break;
case 'E':
{
OutputDebugStringA( "E\n" );
}
break;
case 'W':
{
OutputDebugStringA( "W\n" );
}
break;
case 'A':
{
OutputDebugStringA( "A\n" );
}
break;
case 'S':
{
OutputDebugStringA( "S\n" );
}
break;
case 'D':
{
OutputDebugStringA( "D\n" );
}
break;
case VK_ESCAPE:
{
OutputDebugStringA( "Escape\n" );
}
break;
case VK_UP:
{
OutputDebugStringA( "Up\n" );
}
break;
case VK_DOWN:
{
OutputDebugStringA( "Down\n" );
}
break;
case VK_LEFT:
{
OutputDebugStringA( "Left\n" );
}
break;
case VK_RIGHT:
{
OutputDebugStringA( "Right\n" );
}
break;
case VK_SPACE:
{
OutputDebugStringA( "Space\n" );
}
break;
case VK_F4:
{
if ( alt_down )
Running = false;
}
break;
}
}
break;
case WM_PAINT:
{
PAINTSTRUCT info;
@ -576,6 +495,13 @@ input_process_digital_btn( engine::DigitalBtn* old_state, engine::DigitalBtn* ne
#undef had_transition
}
internal void
input_process_keyboard_key( engine::DigitalBtn* key, b32 is_down )
{
key->State = is_down;
key->HalfTransitions += is_down;
}
NS_PLATFORM_END
int CALLBACK
@ -672,7 +598,7 @@ WinMain(
}
}
WinDimensions dimensions = get_window_dimensions( window_handle );
// WinDimensions dimensions = get_window_dimensions( window_handle );
resize_dib_section( &BackBuffer, 1280, 720 );
SoundOutput sound_output;
@ -709,6 +635,10 @@ WinMain(
engine::InputState input {};
engine::KeyboardState keyboard;
input.Controllers[0].Keyboard = & keyboard;
// Important: Assuming keyboard always connected for now, and assigning to first controller.
using EngineXInputPadStates = engine::XInputPadState[ Max_Controllers ];
EngineXInputPadStates xpad_states[2];
EngineXInputPadStates* old_xpads = & xpad_states[0];
@ -754,9 +684,11 @@ WinMain(
Running = true;
while( Running )
{
keyboard = {};
// Window Management
{
if ( PeekMessageW( & window_msg_info, 0, 0, 0, PM_Remove_Messages_From_Queue ) )
while ( PeekMessageW( & window_msg_info, 0, 0, 0, PM_Remove_Messages_From_Queue ) )
{
if ( window_msg_info.message == WM_QUIT )
{
@ -764,10 +696,98 @@ WinMain(
Running = false;
}
// Keyboard input handling
switch (window_msg_info.message)
{
case WM_SYSKEYDOWN:
case WM_SYSKEYUP:
case WM_KEYDOWN:
case WM_KEYUP:
{
WPARAM vk_code = window_msg_info.wParam;
b32 is_down = scast(b32, (window_msg_info.lParam >> 31) == 0 );
b32 was_down = scast(b32, (window_msg_info.lParam >> 30) );
b32 alt_down = scast(b32, (window_msg_info.lParam & (1 << 29)) );
switch ( vk_code )
{
case 'Q':
{
input_process_keyboard_key( & keyboard.Q, is_down );
}
break;
case 'E':
{
input_process_keyboard_key( & keyboard.E, is_down );
}
break;
case 'W':
{
input_process_keyboard_key( & keyboard.W, is_down );
}
break;
case 'A':
{
input_process_keyboard_key( & keyboard.A, is_down );
}
break;
case 'S':
{
input_process_keyboard_key( & keyboard.S, is_down );
}
break;
case 'D':
{
input_process_keyboard_key( & keyboard.D, is_down );
}
break;
case VK_ESCAPE:
{
input_process_keyboard_key( & keyboard.Esc, is_down );
}
break;
case VK_UP:
{
input_process_keyboard_key( & keyboard.Up, is_down );
}
break;
case VK_DOWN:
{
input_process_keyboard_key( & keyboard.Down, is_down );
}
break;
case VK_LEFT:
{
input_process_keyboard_key( & keyboard.Left, is_down );
}
break;
case VK_RIGHT:
{
input_process_keyboard_key( & keyboard.Right, is_down );
}
break;
case VK_SPACE:
{
input_process_keyboard_key( & keyboard.Space, is_down );
}
break;
case VK_F4:
{
if ( alt_down )
Running = false;
}
break;
}
}
break;
default:
TranslateMessage( & window_msg_info );
DispatchMessageW( & window_msg_info );
}
}
}
// Input
{
@ -901,8 +921,8 @@ WinMain(
b32 sound_is_valid = false;
DWORD ds_play_cursor;
DWORD ds_write_cursor;
DWORD byte_to_lock;
DWORD bytes_to_write;
DWORD byte_to_lock = 0;
DWORD bytes_to_write = 0;
if ( SUCCEEDED( DS_SecondaryBuffer->GetCurrentPosition( & ds_play_cursor, & ds_write_cursor ) ))
{
@ -971,10 +991,10 @@ WinMain(
#define MS_PER_SECOND 1000
#define MegaCycles_Per_Second (1000 * 1000)
u64 cycles_elapsed = end_cycle_count - last_cycle_time;
s32 mega_cycles_elapsed = cycles_elapsed / MegaCycles_Per_Second;
u64 mega_cycles_elapsed = cycles_elapsed / MegaCycles_Per_Second;
u64 frame_time_elapsed = frame_cycle_time_end - last_frame_time;
u32 ms_per_frame = MS_PER_SECOND * frame_time_elapsed / perf_counter_frequency;
u32 fps = perf_counter_frequency / frame_time_elapsed;
u32 ms_per_frame = scast(u32, MS_PER_SECOND * frame_time_elapsed / perf_counter_frequency);
u32 fps = scast(u32, perf_counter_frequency / frame_time_elapsed);
// char ms_timing_debug[256] {};
// wsprintfA( ms_timing_debug, "%d ms\n" "FPS: %d\n" "mega cycles: %d\n", ms_per_frame, fps, mega_cycles_elapsed );

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@ -1,12 +1,19 @@
// Joyshock grime wrapper
#if __clang__
#include "grime.h"
#ifdef COMPILER_CLANG
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wreturn-type-c-linkage"
#elif COMPILER_MSVC
# pragma warning( push )
# pragma warning( disable: 4820 )
#endif
#include "JoyShockLibrary/JoyShockLibrary.h"
#if __clang__
#ifdef COMPILER_CLANG
# pragma clang diagnostic pop
#elif COMPILER_MSVC
# pragma warning( pop )
#endif

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@ -14,7 +14,7 @@
# define TAU_OVER_4 1.570796326794896619231321691639751442f
# define TAU_OVER_8 0.785398163397448309615660845819875721f
# define E 2.71828182845904523536f
# define Euler 2.71828182845904523536f
# define SQRT_TWO 1.41421356237309504880168872420969808f
# define SQRT_THREE 1.73205080756887729352744634150587236f
# define SQRT_FIVE 2.23606797749978969640917366873127623f

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@ -4,6 +4,16 @@
*/
#pragma once
#pragma warning( disable: 4201 ) // Support for non-standard nameless struct or union extesnion
#pragma warning( disable: 4100 ) // Support for unreferenced formal parameters
#pragma warning( disable: 4800 ) // Support implicit conversion to bools
#pragma warning( disable: 4365 ) // Support for signed/unsigned mismatch auto-conversion
#pragma warning( disable: 4189 ) // Support for unused variables
#pragma warning( disable: 4514 ) // Support for unused inline functions
#pragma warning( disable: 4505 ) // Support for unused static functions
#pragma warning( disable: 5045 ) // Compiler will insert Spectre mitigation for memory load if /Qspectre switch specified
#include "grime.h"
#include "macros.h"
#include "generics.h"
@ -22,8 +32,9 @@ NS_PLATFORM_BEGIN
struct Debug_FileContent
{
u32 Size;
void* Data;
u32 Size;
char _PAD_[4];
};
void debug_file_free_content ( Debug_FileContent* file_content );

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@ -3,11 +3,15 @@
*/
#pragma once
#pragma warning( push )
#pragma warning( disable: 5105 )
#pragma warning( disable: 4820 )
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <xinput.h>
#include <mmeapi.h>
#include <dsound.h>
#pragma warning( pop )
// #include "windows/windows_base.h"
// #include "windows/window.h"
@ -146,8 +150,11 @@ xinput_load_library_bindings()
{
HMODULE xinput_lib = LoadLibraryA( XINPUT_DLL_A );
#pragma warning( push )
#pragma warning( disable: 4191 )
xinput_get_state = rcast( XInputGetStateFn*, GetProcAddress( xinput_lib, "XInputGetState" ));
xinput_set_state = rcast( XInputSetStateFn*, GetProcAddress( xinput_lib, "XInputSetState" ));
#pragma warning( pop )
}
#pragma endregion XInput

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@ -131,6 +131,7 @@ if ( $vendor -match "clang" )
$flag_library = '-l'
$flag_library_path = '-L'
$flag_linker = '-Wl,'
$flag_link_mapfile = '-Map'
$flag_link_win_subsystem_console = '/SUBSYSTEM:CONSOLE'
$flag_link_win_subsystem_windows = '/SUBSYSTEM:WINDOWS'
$flag_link_win_machine_32 = '/MACHINE:X86'
@ -141,6 +142,7 @@ if ( $vendor -match "clang" )
$flag_no_optimization = '-O0'
$flag_optimize_fast = '-O2'
$flag_optimize_size = '-O1'
$flag_optimize_intrinsics = '-Oi'
$flag_path_output = '-o'
$flag_preprocess_non_intergrated = '-no-integrated-cpp'
$flag_profiling_debug = '-fdebug-info-for-profiling'
@ -149,7 +151,7 @@ if ( $vendor -match "clang" )
$flag_target_arch = '-target'
$flag_wall = '-Wall'
$flag_warning = '-W'
$flag_warning_as_error = '-Werror'
$flag_warnings_as_errors = '-Werror'
$flag_win_nologo = '/nologo'
$ignore_warning_ms_include = 'no-microsoft-include'
@ -175,6 +177,7 @@ if ( $vendor -match "clang" )
$object = $executable -replace '\.exe', '.obj'
$pdb = $executable -replace '\.exe', '.pdb'
$map = $executable -replace '\.exe', '.map'
$compiler_args += @(
$flag_no_color_diagnostics,
@ -213,6 +216,7 @@ if ( $vendor -match "clang" )
if ( $debug ) {
$linker_args += $flag_link_win_debug
$linker_args += $flag_link_win_pdb + $pdb
$linker_args += $flag_link_mapfile + $map
}
$libraries | ForEach-Object {
@ -241,7 +245,7 @@ if ( $vendor -match "msvc" )
$flag_compile = '/c'
$flag_debug = '/Zi'
$flag_define = '/D'
$flag_exceptions_disabled = '/EHs-c-'
$flag_exceptions_disabled = '/EHsc-'
$flag_RTTI_disabled = '/GR-'
$flag_include = '/I'
$flag_full_src_path = '/FC'
@ -249,6 +253,8 @@ if ( $vendor -match "msvc" )
$flag_dll = '/LD'
$flag_dll_debug = '/LDd'
$flag_linker = '/link'
$flag_link_mapfile = '/MAP:'
$flag_link_optimize_references = '/OPT:REF'
$flag_link_win_debug = '/DEBUG'
$flag_link_win_pdb = '/PDB:'
$flag_link_win_machine_32 = '/MACHINE:X86'
@ -263,6 +269,7 @@ if ( $vendor -match "msvc" )
$flag_no_optimization = '/Od'
$flag_optimize_fast = '/O2'
$flag_optimize_size = '/O1'
$flag_optimize_intrinsics = '/Oi'
$flag_optimized_debug = '/Zo'
$flag_out_name = '/OUT:'
$flag_path_interm = '/Fo'
@ -271,6 +278,8 @@ if ( $vendor -match "msvc" )
$flag_preprocess_conform = '/Zc:preprocessor'
$flag_set_stack_size = '/F'
$flag_syntax_only = '/Zs'
$flag_wall = '/Wall'
$flag_warnings_as_errors = '/WX'
# This works because this project uses a single unit to build
function build-simple
@ -280,13 +289,14 @@ if ( $vendor -match "msvc" )
$object = $executable -replace '\.exe', '.obj'
$pdb = $executable -replace '\.exe', '.pdb'
$map = $executable -replace '\.exe', '.map'
$compiler_args += @(
$flag_nologo,
# $flag_all_cpp,
# $flag_exceptions_disabled,
# ( $flag_define + '_HAS_EXCEPTIONS=0' ),
# $flag_RTTI_disabled,
$flag_exceptions_disabled,
( $flag_define + '_HAS_EXCEPTIONS=0' ),
$flag_RTTI_disabled,
$flag_preprocess_conform,
$flag_full_src_path,
( $flag_path_interm + $path_build + '\' ),
@ -328,6 +338,7 @@ if ( $vendor -match "msvc" )
if ( $debug ) {
$linker_args += $flag_link_win_debug
$linker_args += $flag_link_win_pdb + $pdb
$linker_args += $flag_link_mapfile + $map
}
else {
}
@ -417,6 +428,11 @@ $compiler_args = @(
($flag_define + 'UNICODE'),
($flag_define + '_UNICODE')
# ($flag_set_stack_size + $stack_size)
$flag_wall
$flag_warnings_as_errors
$flag_optimize_intrinsics
($flag_define + 'Build_DLL=0' )
)
if ( $dev ) {
@ -434,6 +450,7 @@ $linker_args = @(
$lib_jsl,
$flag_link_win_subsystem_windows
$flag_link_optimize_references
)
build-simple $includes $compiler_args $linker_args $unit $executable

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