minor cleanup

This commit is contained in:
Edward R. Gonzalez 2023-09-28 15:41:30 -04:00
parent 7aa1ccad4c
commit 0746cbd504
6 changed files with 38 additions and 35 deletions

2
.gitignore vendored
View File

@ -25,6 +25,8 @@ build
**/*.pdb
**/*.hmi
**/*.symbols
data/test.out
data/handmade_engine.symbols
data/handmade_win32.exe

View File

@ -19,17 +19,17 @@
"label": "Timing"
},
{
"line": 1479,
"line": 1477,
"column": 4,
"label": "Main Loop : Audio Processing"
},
{
"line": 1598,
"line": 1596,
"column": 2,
"label": "Main Loop : Timing Update"
},
{
"line": 1682,
"line": 1680,
"column": 0,
"label": "Main Loop : End"
}

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@ -26,7 +26,9 @@ struct EngineActions
b32 toggle_wave_tone = false;
#if Build_Development
b32 pause_renderer = false;
#endif
};
struct PlayerActions
@ -322,7 +324,9 @@ void input_poll_engine_actions( InputState* input, EngineActions* actions )
actions->raise_tone_hz |= keyboard->Right.EndedDown;
actions->lower_tone_hz |= keyboard->Left.EndedDown;
#if Build_Development
actions->pause_renderer |= pressed( keyboard->Pause );
#endif
actions->toggle_wave_tone |= pressed( keyboard->Q );
@ -473,6 +477,7 @@ void update_and_render( InputState* input, OffscreenBuffer* back_buffer, Memory*
}
}
#if Build_Development
if ( engine_actions.pause_renderer )
{
if ( state->RendererPaused )
@ -486,6 +491,7 @@ void update_and_render( InputState* input, OffscreenBuffer* back_buffer, Memory*
state->RendererPaused = true;
}
}
#endif
}
if ( state->InputRecordingIndex )

View File

@ -40,11 +40,8 @@ NS_PLATFORM_BEGIN
// (Example: Letting the user change the refresh-rate of the monitor or the engine's target frame-rate)
#if Build_Development
/*
IMPORTANT : These are not for shipping code - they are blocking and the write isn't protected.
*/
using DebugSetPauseRenderingFn = void (b32 value);
#endif
struct File
{
@ -98,7 +95,6 @@ void get_symbol_from_module_table( File symbol_table, u32 symbol_ID, char* symbo
}
*symbol_name = '\0';
}
#endif
#pragma region Settings Exposure
// Exposing specific properties for user configuration in settings
@ -128,6 +124,7 @@ using GetModuleProcedureFn = void* ( BinaryModule module, char const* symbol );
// It will allow for only reading or writting to a file at a time.
// Note: If anything more robust is needed, I'll grab it from the zpl-c library.
// TODO(Ed) : These need to be converted to an async interface.
using FileCheckExistsFn = b32 ( Str const file_path );
using FileCloseFn = void ( File* file );
using FileDelete = b32 ( Str const file_path );

View File

@ -138,8 +138,7 @@ FILETIME file_get_last_write_time( char const* path )
return dll_file_info.ftLastWriteTime;
}
#if Build_Debug
struct DebugTimeMarker
struct AudioTimeMarker
{
DWORD OutputPlayCusror;
DWORD OutputWriteCursor;
@ -152,6 +151,7 @@ struct DebugTimeMarker
DWORD ExpectedFlipCursor;
};
#if Build_Debug
internal void
debug_draw_vertical( s32 x_pos, s32 top, s32 bottom, s32 color )
{
@ -195,7 +195,7 @@ debug_draw_sound_buffer_marker( DirectSoundBuffer* sound_buffer, f32 ratio
internal void
debug_sync_display( DirectSoundBuffer* sound_buffer
, u32 num_markers, DebugTimeMarker* markers
, u32 num_markers, AudioTimeMarker* markers
, u32 current_marker
, f32 ms_per_frame )
{
@ -206,7 +206,7 @@ debug_sync_display( DirectSoundBuffer* sound_buffer
u32 line_height = 64;
for ( u32 marker_index = 0; marker_index < num_markers; ++ marker_index )
{
DebugTimeMarker* marker = & markers[marker_index];
AudioTimeMarker* marker = & markers[marker_index];
assert( marker->OutputPlayCusror < sound_buffer->SecondaryBufferSize );
assert( marker->OutputWriteCursor < sound_buffer->SecondaryBufferSize );
assert( marker->OutputLocation < sound_buffer->SecondaryBufferSize );
@ -843,6 +843,12 @@ process_pending_window_messages( engine::KeyboardState* keyboard )
#pragma region Platfom API
#if Build_Development
void debug_set_pause_rendering( b32 value )
{
Pause_Rendering = value;
}
#endif
b32 file_check_exists( Str path )
{
HANDLE file_handle = CreateFileA( path
@ -1022,12 +1028,6 @@ u32 file_write_content( File* file, u32 content_size, void* content_memory )
return bytes_written;
}
void debug_set_pause_rendering( b32 value )
{
Pause_Rendering = value;
}
#endif
u32 get_monitor_refresh_rate()
{
return 0;
@ -1223,7 +1223,7 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
L"Handmade Hero",
WS_Overlapped_Window | WS_Initially_Visible,
CW_Use_Default, CW_Use_Default, // x, y
CW_Use_Default, CW_Use_Default, // width, height
1100, 700, // width, height
0, 0, // parent, menu
instance, 0 // instance, param
);
@ -1307,6 +1307,10 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
DWORD ds_cursor_byte_delta = 0;
f32 ds_latency_ms = 0;
DirectSoundBuffer ds_sound_buffer;
u32 audio_marker_index = 0;
AudioTimeMarker audio_time_markers[ Monitor_Refresh_Max_Supported ] {};
u32 audio_time_markers_size = Engine_Refresh_Hz / 2;
assert( audio_time_markers_size <= Monitor_Refresh_Max_Supported )
{
ds_sound_buffer.IsPlaying = 0;
ds_sound_buffer.SamplesPerSecond = 48000;
@ -1333,12 +1337,6 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
ds_sound_buffer.GuardSampleBytes = min_guard_sample_bytes;
}
}
#if Build_Development
u32 debug_marker_index = 0;
DebugTimeMarker debug_markers[ Monitor_Refresh_Max_Supported ] {};
u32 debug_marker_history_size = Engine_Refresh_Hz / 2;
assert( debug_marker_history_size <= Monitor_Refresh_Max_Supported )
#endif
engine::InputState input {};
@ -1546,7 +1544,7 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
sound_buffer.Samples = ds_sound_buffer.Samples;
engine_api.update_audio( & sound_buffer, & engine_memory, & platform_api );
DebugTimeMarker* marker = & debug_markers[ debug_marker_index ];
AudioTimeMarker* marker = & audio_time_markers[ audio_marker_index ];
marker->OutputPlayCusror = ds_play_cursor;
marker->OutputWriteCursor = ds_write_cursor;
marker->OutputLocation = byte_to_lock;
@ -1642,7 +1640,7 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
#if Build_Development
// Note: debug_marker_index is wrong for the 0th index
debug_sync_display( & ds_sound_buffer
, debug_marker_history_size, debug_markers, debug_marker_index - 1
, audio_time_markers_size, audio_time_markers, audio_marker_index - 1
, Engine_Frame_Target_MS );
#endif
@ -1666,8 +1664,8 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
sound_is_valid = true;
}
assert( debug_marker_index < debug_marker_history_size )
DebugTimeMarker* marker = & debug_markers[ debug_marker_index ];
assert( audio_marker_index < audio_time_markers_size )
AudioTimeMarker* marker = & audio_time_markers[ audio_marker_index ];
marker->FlipPlayCursor = play_cursor;
marker->FlipWriteCursor = write_cursor;
@ -1676,9 +1674,9 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
#endif
#if Build_Development
debug_marker_index++;
if ( debug_marker_index >= debug_marker_history_size )
debug_marker_index = 0;
audio_marker_index++;
if ( audio_marker_index >= audio_time_markers_size )
audio_marker_index = 0;
#endif
}