HandmadeHero/project/handmade_win32.cpp

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/*
Handmade Win32 Platform Translation Unit
*/
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#include "compiler_ignores.hpp"
#include <math.h> // TEMP
#include <stdio.h> // TEMP
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#include "platform_module.hpp"
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#include "grime.hpp"
#include "macros.hpp"
#include "generics.hpp"
#include "math_constants.hpp"
#include "types.hpp"
#include "intrinsics.hpp"
#include "strings.hpp"
#include "context.hpp"
#include "platform.hpp"
// Engine layer headers
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#include "engine/engine_module.hpp"
#include "engine/input.hpp"
#include "engine/tile_map.hpp"
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#include "engine/engine.hpp"
#include "engine/engine_to_platform_api.hpp"
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#include "engine/gen/engine_symbols.gen.hpp"
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#include "jsl.hpp" // Using this to get dualsense controllers
#include "win32/win32.hpp"
#include "win32/win32_platform.cpp"