HandmadeHero/project/platform/win32.h

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/*
Alternative header for windows.h
*/
#include "windows/windows_base.h"
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#include "windows/window.h"
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// #ifdef Build_Debug
# include "windows/dbghelp.h"
// #endif
#if Build_DLL
# define WIN_LIBRARY_API extern "C" __declspec(dllexport)
#else
# define WIN_LIBRARY_API extern "C"
#endif
#ifndef CONST
# define CONST const
#endif
#define WM_ACTIVATEAPP 0x001C
// namespace win32 {
#ifdef UNICODE
constexpr auto CreateWindowEx = CreateWindowExW;
#else
constexpr auto CreateWindowEx = CreateWindowExA;
#endif // !UNICODE
#ifdef UNICODE
constexpr auto DefWindowProc = DefWindowProcW;
#else
constexpr auto DefWindowProc = DefWindowProcA;
#endif // !UNICODE
#ifdef UNICODE
constexpr auto DispatchMessage = DispatchMessageW;
#else
constexpr auto DispatchMessage = DispatchMessageA;
#endif // !UNICODE
#pragma region Message Function Templates
// From WinUser.h, modular headers lib doesn't have.
WIN_LIBRARY_API BOOL WINAPI GetMessageA(
LPMSG lpMsg,
HWND hWnd,
UINT wMsgFilterMin,
UINT wMsgFilterMax);
WIN_LIBRARY_API BOOL WINAPI GetMessageW(
LPMSG lpMsg,
HWND hWnd,
UINT wMsgFilterMin,
UINT wMsgFilterMax);
#ifdef UNICODE
constexpr auto GetMessage = GetMessageW;
#else
constexpr auto GetMessage = GetMessageA;
#endif // !UNICODE
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#ifdef UNICODE
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constexpr auto MessageBox = MessageBoxW;
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#else
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constexpr auto MessageBox = MessageBoxA;
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#endif // !UNICODE
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#ifdef UNICODE
constexpr auto RegisterClass = RegisterClassW;
#else
constexpr auto RegisterClass = RegisterClassA;
#endif // !UNICODE
#pragma endregion Message Function Templates
#pragma region Window PAINT
typedef struct tagPAINTSTRUCT {
HDC hdc;
BOOL fErase;
RECT rcPaint;
BOOL fRestore;
BOOL fIncUpdate;
BYTE rgbReserved[32];
} PAINTSTRUCT, *PPAINTSTRUCT, *NPPAINTSTRUCT, *LPPAINTSTRUCT;
WIN_LIBRARY_API HDC WINAPI
BeginPaint( HWND hWnd, LPPAINTSTRUCT lpPaint );
WIN_LIBRARY_API BOOL WINAPI
EndPaint( HWND hWnd, CONST PAINTSTRUCT *lpPaint );
WIN_LIBRARY_API BOOL WINAPI PatBlt( HDC hdc, int x, int y, int w, int h, DWORD rop );
#pragma endregion Window PAINT
// Class Style Constants
// https://learn.microsoft.com/en-us/windows/win32/winmsg/about-window-classes
// https://learn.microsoft.com/en-us/windows/win32/winmsg/window-class-styles
enum CS : UINT
{
CS_Own_Device_Context = CS_OWNDC,
CS_Horizontal_Redraw = CS_HREDRAW,
CS_Vertical_Redraw = CS_VREDRAW,
};
enum MB : UINT
{
MB_Ok_Btn = MB_OK,
MB_Icon_Information = MB_ICONINFORMATION,
};
enum WS : UINT
{
WS_Overlapped_Window = WS_OVERLAPPEDWINDOW,
WS_Initially_Visible = WS_VISIBLE,
};
enum RasterOps : DWORD
{
RO_Blackness = (DWORD)0x00000042,
RO_Whiteness = (DWORD)0x00FF0062,
};
// }