HandmadeHero/project/engine/gen/physics.hpp

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// This was generated by project/codegen/engine_gen.cpp
#pragma once
#if INTELLISENSE_DIRECTIVES
#include "vectors.hpp"
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#include "engine.hpp"
#endif
struct Pos2_f32
{
union
{
struct
{
f32 x;
f32 y;
};
f32 Basis[ 2 ];
};
operator Vec2_f32()
{
return *rcast( Vec2_f32*, this );
}
};
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template<>
inline Pos2_f32 tmpl_cast< Pos2_f32, Vec2_f32 >( Vec2_f32 vec )
{
return pcast( Pos2_f32, vec );
}
template<>
constexpr Pos2_f32 tmpl_zero< Pos2_f32 >()
{
return { 0, 0 };
}
inline Pos2_f32 abs( Pos2_f32 v )
{
Pos2_f32 result { abs( v.x ), abs( v.y ) };
return result;
}
inline f32 magnitude( Pos2_f32 v )
{
f32 result = sqrt( v.x * v.x + v.y * v.y );
return result;
}
inline Pos2_f32 normalize( Pos2_f32 v )
{
f32 square_size = v.x * v.x + v.y * v.y;
if ( square_size < scast( f32, 1e-4 ) )
{
return Zero( Pos2_f32 );
}
f32 mag = sqrt( square_size );
Pos2_f32 result { v.x / mag, v.y / mag };
return result;
}
inline Pos2_f32 operator-( Pos2_f32 v )
{
Pos2_f32 result { -v.x, -v.y };
return result;
}
inline Pos2_f32 operator+( Pos2_f32 a, Pos2_f32 b )
{
Pos2_f32 result { a.x + b.x, a.y + b.y };
return result;
}
inline Pos2_f32 operator-( Pos2_f32 a, Pos2_f32 b )
{
Pos2_f32 result { a.x - b.x, a.y - b.y };
return result;
}
inline Pos2_f32 operator*( Pos2_f32 v, f32 s )
{
Pos2_f32 result { v.x * s, v.y * s };
return result;
}
inline Pos2_f32 operator*( f32 s, Pos2_f32 v )
{
Pos2_f32 result { v.x * s, v.y * s };
return result;
}
inline Pos2_f32 operator/( Pos2_f32 v, f32 s )
{
Pos2_f32 result { v.x / s, v.y / s };
return result;
}
inline Pos2_f32& operator+=( Pos2_f32& a, Pos2_f32 b )
{
a.x += b.x;
a.y += b.y;
return a;
}
inline Pos2_f32& operator-=( Pos2_f32& a, Pos2_f32 b )
{
a.x -= b.x;
a.y -= b.y;
return a;
}
inline Pos2_f32& operator*=( Pos2_f32& v, f32 s )
{
v.x *= s;
v.y *= s;
return v;
}
inline Pos2_f32& operator/=( Pos2_f32& v, f32 s )
{
v.x /= s;
v.y /= s;
return v;
}
using Dist2_f32 = f32;
inline Dist2_f32 distance( Pos2_f32 a, Pos2_f32 b )
{
f32 x = b.x - a.x;
f32 y = b.y - a.y;
Dist2_f32 result = sqrt( x * x + y * y );
return result;
}
struct Vel2_f32
{
union
{
struct
{
f32 x;
f32 y;
};
f32 Basis[ 2 ];
};
operator Vec2_f32()
{
return *rcast( Vec2_f32*, this );
}
};
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template<>
inline Vel2_f32 tmpl_cast< Vel2_f32, Vec2_f32 >( Vec2_f32 vec )
{
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return pcast( Vel2_f32, vec );
}
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template<>
constexpr Vel2_f32 tmpl_zero< Vel2_f32 >()
{
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return { 0, 0 };
}
inline Vel2_f32 abs( Vel2_f32 v )
{
Vel2_f32 result { abs( v.x ), abs( v.y ) };
return result;
}
inline f32 magnitude( Vel2_f32 v )
{
f32 result = sqrt( v.x * v.x + v.y * v.y );
return result;
}
inline Vel2_f32 normalize( Vel2_f32 v )
{
f32 square_size = v.x * v.x + v.y * v.y;
if ( square_size < scast( f32, 1e-4 ) )
{
return Zero( Vel2_f32 );
}
f32 mag = sqrt( square_size );
Vel2_f32 result { v.x / mag, v.y / mag };
return result;
}
inline Vel2_f32 operator-( Vel2_f32 v )
{
Vel2_f32 result { -v.x, -v.y };
return result;
}
inline Vel2_f32 operator+( Vel2_f32 a, Vel2_f32 b )
{
Vel2_f32 result { a.x + b.x, a.y + b.y };
return result;
}
inline Vel2_f32 operator-( Vel2_f32 a, Vel2_f32 b )
{
Vel2_f32 result { a.x - b.x, a.y - b.y };
return result;
}
inline Vel2_f32 operator*( Vel2_f32 v, f32 s )
{
Vel2_f32 result { v.x * s, v.y * s };
return result;
}
inline Vel2_f32 operator*( f32 s, Vel2_f32 v )
{
Vel2_f32 result { v.x * s, v.y * s };
return result;
}
inline Vel2_f32 operator/( Vel2_f32 v, f32 s )
{
Vel2_f32 result { v.x / s, v.y / s };
return result;
}
inline Vel2_f32& operator+=( Vel2_f32& a, Vel2_f32 b )
{
a.x += b.x;
a.y += b.y;
return a;
}
inline Vel2_f32& operator-=( Vel2_f32& a, Vel2_f32 b )
{
a.x -= b.x;
a.y -= b.y;
return a;
}
inline Vel2_f32& operator*=( Vel2_f32& v, f32 s )
{
v.x *= s;
v.y *= s;
return v;
}
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inline Vel2_f32& operator/=( Vel2_f32& v, f32 s )
{
v.x /= s;
v.y /= s;
return v;
}
struct Accel2_f32
{
union
{
struct
{
f32 x;
f32 y;
};
f32 Basis[ 2 ];
};
operator Vec2_f32()
{
return *rcast( Vec2_f32*, this );
}
};
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template<>
inline Accel2_f32 tmpl_cast< Accel2_f32, Vec2_f32 >( Vec2_f32 vec )
{
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return pcast( Accel2_f32, vec );
}
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template<>
constexpr Accel2_f32 tmpl_zero< Accel2_f32 >()
{
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return { 0, 0 };
}
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inline Accel2_f32 abs( Accel2_f32 v )
{
Accel2_f32 result { abs( v.x ), abs( v.y ) };
return result;
}
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inline f32 magnitude( Accel2_f32 v )
{
f32 result = sqrt( v.x * v.x + v.y * v.y );
return result;
}
inline Accel2_f32 normalize( Accel2_f32 v )
{
f32 square_size = v.x * v.x + v.y * v.y;
if ( square_size < scast( f32, 1e-4 ) )
{
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return Zero( Accel2_f32 );
}
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f32 mag = sqrt( square_size );
Accel2_f32 result { v.x / mag, v.y / mag };
return result;
}
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inline Accel2_f32 operator-( Accel2_f32 v )
{
Accel2_f32 result { -v.x, -v.y };
return result;
}
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inline Accel2_f32 operator+( Accel2_f32 a, Accel2_f32 b )
{
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Accel2_f32 result { a.x + b.x, a.y + b.y };
return result;
}
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inline Accel2_f32 operator-( Accel2_f32 a, Accel2_f32 b )
{
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Accel2_f32 result { a.x - b.x, a.y - b.y };
return result;
}
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inline Accel2_f32 operator*( Accel2_f32 v, f32 s )
{
Accel2_f32 result { v.x * s, v.y * s };
return result;
}
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inline Accel2_f32 operator*( f32 s, Accel2_f32 v )
{
Accel2_f32 result { v.x * s, v.y * s };
return result;
}
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inline Accel2_f32 operator/( Accel2_f32 v, f32 s )
{
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Accel2_f32 result { v.x / s, v.y / s };
return result;
}
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inline Accel2_f32& operator+=( Accel2_f32& a, Accel2_f32 b )
{
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a.x += b.x;
a.y += b.y;
return a;
}
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inline Accel2_f32& operator-=( Accel2_f32& a, Accel2_f32 b )
{
a.x -= b.x;
a.y -= b.y;
return a;
}
inline Accel2_f32& operator*=( Accel2_f32& v, f32 s )
{
v.x *= s;
v.y *= s;
return v;
}
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inline Accel2_f32& operator/=( Accel2_f32& v, f32 s )
{
v.x /= s;
v.y /= s;
return v;
}
struct Dir2_f32
{
union
{
struct
{
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f32 x;
f32 y;
};
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f32 Basis[ 2 ];
};
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operator Vec2_f32()
{
return *rcast( Vec2_f32*, this );
}
operator Vel2_f32()
{
return *rcast( Vel2_f32*, this );
}
operator Accel2_f32()
{
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return *rcast( Accel2_f32*, this );
}
};
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template<>
inline Dir2_f32 tmpl_cast< Dir2_f32, Vec2_f32 >( Vec2_f32 vec )
{
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f32 abs_sum = abs( vec.x + vec.y );
if ( is_nearly_zero( abs_sum - 1 ) )
return pcast( Dir2_f32, vec );
Vec2_f32 normalized = normalize( vec );
return pcast( Dir2_f32, normalized );
}
inline Vel2_f32 velocity( Pos2_f32 a, Pos2_f32 b )
{
Vec2_f32 result = b - a;
return pcast( Vel2_f32, result );
}
inline Pos2_f32& operator+=( Pos2_f32& pos, Vel2_f32 const vel )
{
pos.x += vel.x * engine::get_context()->delta_time;
pos.y += vel.y * engine::get_context()->delta_time;
return pos;
}
inline Accel2_f32 acceleration( Vel2_f32 a, Vel2_f32 b )
{
Vec2_f32 result = b - a;
return pcast( Accel2_f32, result );
}
inline Vel2_f32& operator+=( Vel2_f32& vel, Accel2_f32 const accel )
{
vel.x += accel.x * engine::get_context()->delta_time;
vel.y += accel.y * engine::get_context()->delta_time;
return vel;
}
inline Dir2_f32 direction( Pos2_f32 pos_a, Pos2_f32 pos_b )
{
Vec2_f32 diff = pos_b - pos_a;
f32 mag = magnitude( diff );
Dir2_f32 result { diff.x / mag, diff.y / mag };
return result;
}
inline Dir2_f32 direction( Vel2_f32 vel )
{
f32 mag = magnitude( vel );
Dir2_f32 result { vel.x / mag, vel.y / mag };
return result;
}
inline Dir2_f32 direction( Accel2_f32 accel )
{
f32 mag = magnitude( accel );
Dir2_f32 result { accel.x / mag, accel.y / mag };
return result;
}
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using Pos2 = Pos2_f32;
using Dir2 = Dir2_f32;
using Dist2 = Dist2_f32;
using Vel2 = Vel2_f32;
using Accel2 = Accel2_f32;