mirror of
https://github.com/Ed94/HandmadeHero.git
synced 2024-12-22 14:24:43 -08:00
26 lines
1.1 KiB
Markdown
26 lines
1.1 KiB
Markdown
|
# Project Documentation
|
||
|
|
||
|
Currently the project is split into two modules:
|
||
|
|
||
|
* Platform
|
||
|
* Engine
|
||
|
|
||
|
This project takes the approach of doing all includes for a module in a single translation unit.
|
||
|
Any includes within the project files outside of the translation unit files used for builds are for intellisense purposes.
|
||
|
They are wrapped in `INTELLISENSE_DIRECTIVES` preprocessor conditional, and are necessary for most editors as they do not parse the project directories properly.
|
||
|
(They do a rudimentary parse on a per-file basis on includes ussually)
|
||
|
|
||
|
## Platform
|
||
|
|
||
|
Translation Unit: `handmade_win32.cpp` for Windows
|
||
|
|
||
|
Deals with providing the core library for the project along with dealing with th platform specific grime.
|
||
|
Only supports Windows at the momment. May add suport for macos or Ubuntu/SteamOS(linux) in the future.
|
||
|
|
||
|
## Engine
|
||
|
|
||
|
Translation Unit: `handmade_engine.cpp`
|
||
|
|
||
|
Currently deals with both *engine* and *game* code until I see a point where I can segment the two into separate modules.
|
||
|
The the "proto-code" for the game module is within `handmade.hpp` & `handmade.cpp`
|