HandmadeHero/project/handmade_engine.cpp

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/*
Handmade Engine Translation Unit
*/
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#include "platform/compiler_ignores.hpp"
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#include <math.h> // TEMP
#include <stdio.h> // TEMP
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#include "platform/platform_module.hpp"
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#include "platform/grime.hpp"
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#include "platform/macros.hpp"
#include "platform/generics.hpp"
#include "platform/math_constants.hpp"
#include "platform/types.hpp"
#include "platform/intrinsics.hpp"
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#include "platform/float_ops.hpp"
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#include "platform/strings.hpp"
#include "platform/context.hpp"
#include "platform/platform.hpp"
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#include "engine_module.hpp"
#include "gen/vectors.hpp"
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#include "input.hpp"
#include "tile_map.hpp"
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#include "engine.hpp"
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// Physics Depends on stuff in engine.hpp for now.
#include "gen/physics.hpp"
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#include "engine_to_platform_api.hpp"
// Game layer headers
#include "handmade.hpp"
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#include "tile_map.cpp"
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#include "random.cpp"
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#include "engine.cpp"