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26 lines
1.1 KiB
Markdown
26 lines
1.1 KiB
Markdown
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# Project Documentation
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Currently the project is split into two modules:
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* Platform
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* Engine
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This project takes the approach of doing all includes for a module in a single translation unit.
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Any includes within the project files outside of the translation unit files used for builds are for intellisense purposes.
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They are wrapped in `INTELLISENSE_DIRECTIVES` preprocessor conditional, and are necessary for most editors as they do not parse the project directories properly.
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(They do a rudimentary parse on a per-file basis on includes ussually)
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## Platform
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Translation Unit: `handmade_win32.cpp` for Windows
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Deals with providing the core library for the project along with dealing with th platform specific grime.
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Only supports Windows at the momment. May add suport for macos or Ubuntu/SteamOS(linux) in the future.
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## Engine
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Translation Unit: `handmade_engine.cpp`
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Currently deals with both *engine* and *game* code until I see a point where I can segment the two into separate modules.
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The the "proto-code" for the game module is within `handmade.hpp` & `handmade.cpp`
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