HandmadeHero/project/codegen/engine_gen.cpp

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#include "platform/compiler_ignores.hpp"
#define GEN_DEFINE_LIBRARY_CODE_CONSTANTS
#define GEN_IMPLEMENTATION
#define GEN_BENCHMARK
#define GEN_ENFORCE_STRONG_CODE_TYPES
#include "dependencies/gen.hpp"
#undef min
#undef max
#undef ccast
#undef pcast
#undef rcast
#undef scast
#undef do_once
#undef do_once_start
#undef do_once_end
#undef cast
#include "platform/platform_module.hpp"
#include "platform/grime.hpp"
#include "platform/macros.hpp"
#include "platform/types.hpp"
#include "platform/strings.hpp"
#include "platform/platform.hpp"
using namespace gen;
using GStr = gen::Str;
constexpr GStr fname_vec_header = txt("vectors.hpp");
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#pragma push_macro("scast")
#pragma push_macro("Zero")
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#undef scast
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constexpr char const* vec2f_ops = stringize(
template<>
constexpr <type> tmpl_zero< <type> >() {
return { 0, 0 };
}
inline
<type> abs( <type> v ) {
<type> result {
abs( v.x ),
abs( v.y )
};
return result;
}
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inline
<unit_type> magnitude( <type> v ) {
<unit_type> result = sqrt( v.x * v.x + v.y * v.y );
return result;
}
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inline
<type> normalize( <type> v ) {
<unit_type> square_size = v.x * v.x + v.y * v.y;
if ( square_size < scast(<unit_type>, 1e-4) ) {
return Zero( <type> );
}
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<unit_type> mag = sqrt( square_size );
<type> result {
v.x / mag,
v.y / mag
};
return result;
}
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inline
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<unit_type> scalar_product( <type> a, <type> b ) {
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<unit_type> result = a.x * b.x + a.y * b.y;
return result;
}
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inline
<unit_type> magnitude_squared( <type> v ) {
<unit_type> result = scalar_product( v, v );
return result;
}
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inline
<type> operator - ( <type> v ) {
<type> result {
- v.x,
- v.y
};
return result;
}
inline
<type> operator + ( <type> a, <type> b ) {
<type> result {
a.x + b.x,
a.y + b.y
};
return result;
}
inline
<type> operator - ( <type> a, <type> b ) {
<type> result {
a.x - b.x,
a.y - b.y
};
return result;
}
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inline
<type> operator * ( <type> v, <unit_type> s ) {
<type> result {
v.x * s,
v.y * s
};
return result;
}
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inline
<type> operator * ( <unit_type> s, <type> v ) {
<type> result {
v.x * s,
v.y * s
};
return result;
}
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inline
<type> operator / ( <type> v, <unit_type> s ) {
<type> result {
v.x / s,
v.y / s
};
return result;
}
inline
<type>& operator += ( <type>& a, <type> b ) {
a.x += b.x;
a.y += b.y;
return a;
}
inline
<type>& operator -= ( <type>& a, <type> b ) {
a.x -= b.x;
a.y -= b.y;
return a;
}
inline
<type>& operator *= ( <type>& v, <unit_type> s ) {
v.x *= s;
v.y *= s;
return v;
}
inline
<type>& operator /= ( <type>& v, <unit_type> s ) {
v.x /= s;
v.y /= s;
return v;
}
);
constexpr char const* vec2i_ops = stringize(
template<>
constexpr <type> tmpl_zero< <type> >() {
return { 0, 0 };
}
inline
<type> abs( <type> v ) {
<type> result {
abs( v.x ),
abs( v.y )
};
return result;
}
inline
<unit_type> magnitude( <type> v ) {
<unit_type> result = sqrt( v.x * v.x + v.y * v.y );
return result;
}
inline
<type> operator - ( <type> v ) {
<type> result {
- v.x,
- v.y
};
return result;
}
inline
<type> operator + ( <type> a, <type> b ) {
<type> result {
a.x + b.x,
a.y + b.y
};
return result;
}
inline
<type> operator - ( <type> a, <type> b ) {
<type> result {
a.x - b.x,
a.y - b.y
};
return result;
}
inline
<type> operator * ( <type> v, <unit_type> s ) {
<type> result {
v.x * s,
v.y * s
};
return result;
}
inline
<type> operator * ( <unit_type> s, <type> v ) {
<type> result {
v.x * s,
v.y * s
};
return result;
}
inline
<type> operator / ( <type> v, <unit_type> s ) {
<type> result {
v.x / s,
v.y / s
};
return result;
}
inline
<type>& operator += ( <type>& a, <type> b ) {
a.x += b.x;
a.y += b.y;
return a;
}
inline
<type>& operator -= ( <type>& a, <type> b ) {
a.x -= b.x;
a.y -= b.y;
return a;
}
inline
<type>& operator *= ( <type>& v, <unit_type> s ) {
v.x *= s;
v.y *= s;
return v;
}
inline
<type>& operator /= ( <type>& v, <unit_type> s ) {
v.x /= s;
v.y /= s;
return v;
}
);
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#pragma pop_macro("scast")
#pragma pop_macro("Zero")
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#define gen_vec2f( vec_name, type ) gen__vec2f( txt( stringize(vec_name) ), txt( stringize(type) ) )
CodeBody gen__vec2f( GStr vec_name, GStr type )
{
CodeStruct vec_struct = parse_struct( token_fmt( "type", vec_name, "unit_type", type, stringize(
struct <type>
{
union {
struct {
<unit_type> x;
<unit_type> y;
};
<unit_type> Basis[2];
};
};
)));
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CodeBody vec_ops = parse_global_body( token_fmt( "type", vec_name, "unit_type", type, vec2f_ops) );
CodeBody vec_def = def_global_body( args(
vec_struct,
fmt_newline,
vec_ops
));
return vec_def;
}
#define gen_vec2i( vec_name, type ) gen__vec2i( txt( stringize(vec_name) ), txt( stringize(type) ) )
CodeBody gen__vec2i( GStr vec_name, GStr type )
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{
CodeStruct vec_struct = parse_struct( token_fmt( "type", vec_name, "unit_type", type, stringize(
struct <type>
{
union {
struct {
<unit_type> x;
<unit_type> y;
};
<unit_type> Basis[2];
};
};
)));
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CodeBody vec_ops = parse_global_body( token_fmt( "type", vec_name, "unit_type", type, vec2i_ops) );
CodeBody vec_def = def_global_body( args(
vec_struct,
fmt_newline,
vec_ops
));
return vec_def;
}
#define gen_phys2( type ) gen__phys2( txt( stringize(type) ) )
Code gen__phys2( GStr type )
{
StrBuilder sym_vec = StrBuilder::fmt_buf( _ctx->Allocator_Temp, "Vec2_%s", type.Ptr );
StrBuilder sym_pos = StrBuilder::fmt_buf( _ctx->Allocator_Temp, "Pos2_%s", type.Ptr );
StrBuilder sym_dir = StrBuilder::fmt_buf( _ctx->Allocator_Temp, "Dir2_%s", type.Ptr);
StrBuilder sym_dist = StrBuilder::fmt_buf( _ctx->Allocator_Temp, "Dist_%s", type.Ptr );
StrBuilder sym_vel = StrBuilder::fmt_buf( _ctx->Allocator_Temp, "Vel2_%s", type.Ptr );
StrBuilder sym_accel = StrBuilder::fmt_buf( _ctx->Allocator_Temp, "Accel2_%s", type.Ptr );
#pragma push_macro("pcast")
#pragma push_macro("rcast")
#undef pcast
#undef rcast
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constexpr char const* tmpl_struct = stringize(
struct <type>
{
union {
struct {
<unit_type> x;
<unit_type> y;
};
<unit_type> Basis[2];
};
operator <vec_type>() {
return * rcast(<vec_type>*, this);
}
};
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template<>
inline
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<type> tmpl_cast< <type>, <vec_type> >( <vec_type> vec )
{
return pcast( <type>, vec );
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}
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);
CodeBody pos_struct = parse_global_body( token_fmt( "type", (GStr)sym_pos, "unit_type", type, "vec_type", (GStr)sym_vec, tmpl_struct ));
CodeBody pos_ops = parse_global_body( token_fmt( "type", (GStr)sym_pos, "unit_type", type, vec2f_ops ));
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CodeBody dir_struct = parse_global_body( token_fmt(
"type", (GStr)sym_dir,
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"unit_type", type,
"vec_type", (GStr)sym_vec,
"vel_type", (GStr)sym_vel,
"accel_type", (GStr)sym_accel,
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stringize(
struct <type>
{
union {
struct {
<unit_type> x;
<unit_type> y;
};
<unit_type> Basis[2];
};
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operator <vec_type>() {
return * rcast(<vec_type>*, this);
}
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operator <vel_type>() {
return * rcast(<vel_type>*, this);
}
operator <accel_type>() {
return * rcast(<accel_type>*, this);
}
};
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template<>
inline
<type> tmpl_cast< <type>, <vec_type> >( <vec_type> vec )
{
<unit_type> abs_sum = abs( vec.x + vec.y );
if ( is_nearly_zero( abs_sum - 1 ) )
return pcast( <type>, vec );
<vec_type> normalized = normalize(vec);
return pcast( <type>, normalized );
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}
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)));
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CodeBody dist_def = parse_global_body( token_fmt(
"type", (GStr)sym_dist,
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"unit_type", type,
"dist_type", (GStr)sym_dist,
"pos_type", (GStr)sym_pos,
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stringize(
using <dist_type> = <unit_type>;
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inline
<dist_type> distance( <pos_type> a, <pos_type> b ) {
<unit_type> x = b.x - a.x;
<unit_type> y = b.y - a.y;
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<dist_type> result = sqrt( x * x + y * y );
return result;
}
)));
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CodeBody vel_struct = parse_global_body( token_fmt( "type", (GStr)sym_vel, "unit_type", type, "vec_type", (GStr)sym_vec, tmpl_struct ));
CodeBody vel_ops = parse_global_body( token_fmt( "type", (GStr)sym_vel, "unit_type", type, vec2f_ops ));
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CodeBody accel_struct = parse_global_body( token_fmt( "type", (GStr)sym_accel, "unit_type", type, "vec_type", (GStr)sym_vec, tmpl_struct ));
CodeBody accel_ops = parse_global_body( token_fmt( "type", (GStr)sym_accel, "unit_type", type, vec2f_ops ));
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// TODO(Ed): Is there a better name for this?
Code ops = parse_global_body( token_fmt(
"unit_type", (GStr)type,
"vec_type", (GStr)sym_vec,
"pos_type", (GStr)sym_pos,
"dir_type", (GStr)sym_dir,
"vel_type", (GStr)sym_vel,
"accel_type", (GStr)sym_accel,
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stringize(
inline
<vel_type> velocity( <pos_type> a, <pos_type> b ) {
<vec_type> result = b - a;
return pcast(<vel_type>, result);
}
inline
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<pos_type>& operator +=(<pos_type>& pos, const <vel_type> vel) {
pos.x += vel.x * engine::get_context()->delta_time;
pos.y += vel.y * engine::get_context()->delta_time;
return pos;
}
inline
<accel_type> acceleration( <vel_type> a, <vel_type> b ) {
<vec_type> result = b - a;
return pcast(<accel_type>, result);
}
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inline
<vel_type>& operator +=(<vel_type>& vel, const <accel_type> accel) {
vel.x += accel.x * engine::get_context()->delta_time;
vel.y += accel.y * engine::get_context()->delta_time;
return vel;
}
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inline
<dir_type> direction( <pos_type> pos_a, <pos_type> pos_b )
{
<vec_type> diff = pos_b - pos_a;
<unit_type> mag = magnitude( diff );
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<dir_type> result {
diff.x / mag,
diff.y / mag
};
return result;
}
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inline
<dir_type> direction( <vel_type> vel )
{
<unit_type> mag = magnitude( vel );
<dir_type> result {
vel.x / mag,
vel.y / mag
};
return result;
}
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inline
<dir_type> direction( <accel_type> accel )
{
<unit_type> mag = magnitude( accel );
<dir_type> result {
accel.x / mag,
accel.y / mag
};
return result;
}
)));
#pragma pop_macro("rcast")
#pragma pop_macro("pcast")
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CodeBody result = def_global_body( args(
pos_struct,
pos_ops,
dist_def,
vel_struct,
vel_ops,
accel_struct,
accel_ops,
dir_struct,
ops
));
return result;
}
int gen_main()
{
gen::Context ctx {};
gen::init( & ctx);
log_fmt("Generating code for Handmade Hero: Engine Module\n");
CodeComment cmt_gen_notice = def_comment( txt("This was generated by project/codegen/engine_gen.cpp") );
Builder vec_header = Builder::open(fname_vec_header);
{
vec_header.print( cmt_gen_notice );
vec_header.print( pragma_once );
vec_header.print_fmt( "#if INTELLISENSE_DIRECTIVES" );
vec_header.print( fmt_newline );
vec_header.print( def_include( txt("engine_module.hpp") ));
vec_header.print( def_include( txt("platform.hpp") ));
vec_header.print( preprocess_endif );
vec_header.print( fmt_newline );
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// vec_header.print_fmt( "NS_ENGINE_BEGIN\n" );
CodeUsing using_vec2 = parse_using( code( using Vec2 = Vec2_f32; ));
CodeUsing using_vec2i = parse_using( code( using Vec2i = Vec2_s32; ));
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vec_header.print( gen_vec2f( Vec2_f32, f32) );
vec_header.print( gen_vec2i( Vec2_s32, s32) );
vec_header.print( using_vec2 );
vec_header.print( using_vec2i );
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// vec_header.print_fmt( "NS_ENGINE_END\n" );
vec_header.write();
}
Builder physics_header = Builder::open( txt("physics.hpp") );
{
physics_header.print( cmt_gen_notice );
physics_header.print( pragma_once );
physics_header.print_fmt( "#if INTELLISENSE_DIRECTIVES" );
physics_header.print( fmt_newline );
physics_header.print( def_include( txt("vectors.hpp") ));
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physics_header.print( def_include( txt("engine.hpp") ));
physics_header.print( preprocess_endif );
physics_header.print( fmt_newline );
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// physics_header.print_fmt( "NS_ENGINE_BEGIN\n" );
physics_header.print( gen_phys2( f32 ) );
physics_header.print( parse_global_body( code(
using Dist = Dist_f32;
using Pos2 = Pos2_f32;
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using Dir2 = Dir2_f32;
using Vel2 = Vel2_f32;
using Accel2 = Accel2_f32;
)));
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// physics_header.print_fmt( "NS_ENGINE_END\n" );
physics_header.write();
}
log_fmt("Generaton finished for Handmade Hero: Engine Module\n\n");
// gen::deinit();
return 0;
}