HandmadeHero/HandmadeHero.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<ProjectGuid>{E1CF01B8-BB9F-42F4-9EDB-9F1274D3685A}</ProjectGuid>
<RootNamespace>HandmadeHero</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>HandmadeHero</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<!-- Development Configuration for x64 -->
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Development|x64">
<Configuration>Development</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development|x64'">
<IncludePath>$(ProjectDir)project;$(IncludePath)</IncludePath>
<LibraryPath>$(ProjectDir)data;$(windir)System32;$(LibraryPath)</LibraryPath>
<NMakeBuildCommandLine>pwsh -ExecutionPolicy Bypass -NoProfile -NonInteractive -File $(ProjectDir)scripts\build.ps1 msvc dev</NMakeBuildCommandLine>
<NMakeCleanCommandLine>pwsh ExecutionPolicy Bypass -NoProfile -NonInteractive -File $(ProjectDir)scripts\clean.ps1</NMakeCleanCommandLine>
<NMakePreprocessorDefinitions>GEN_TIME;Build_Development;Build_Debug;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath)</ExternalIncludePath>
</PropertyGroup>
<ItemGroup>
<ClInclude Include="project\engine.h" />
<ClInclude Include="project\platform\generics.h" />
<ClInclude Include="project\platform\grime.h" />
<ClInclude Include="project\platform\jsl.h" />
<ClInclude Include="project\platform\macros.h" />
<ClInclude Include="project\platform\math_constants.h" />
<ClInclude Include="project\platform\platform.h" />
<ClInclude Include="project\platform\platform_engine_api.h" />
<ClInclude Include="project\platform\types.h" />
<ClInclude Include="project\platform\win32.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="project\engine.cpp" />
<ClCompile Include="project\handmade.cpp" />
<ClCompile Include="project\handmade_win32.cpp" />
<ClCompile Include="project\platform\platform_win32.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="docs\Day 001.md" />
<None Include="docs\Day 002.md" />
<None Include="docs\Day 003.md" />
<None Include="docs\Day 004.md" />
<None Include="docs\Day 011.md" />
<None Include="docs\Day 012.md" />
<None Include="docs\Day 013.md" />
<None Include="docs\Day 014.md" />
<None Include="docs\Day 015.md" />
<None Include="docs\Day 016.md" />
<None Include="docs\Day 017.md" />
<None Include="docs\Day 019.md" />
<None Include="scripts\build.ps1" />
<None Include="scripts\clean.ps1" />
<None Include="scripts\helpers\devshell.ps1" />
<None Include="scripts\helpers\target_arch.psm1" />
<None Include="scripts\update_deps.ps1" />
</ItemGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Targets" />
</Project>