HandmadeHero/project/handmade_win32.cpp

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#if __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunused-const-variable"
#pragma clang diagnostic ignored "-Wswitch"
#pragma clang diagnostic ignored "-Wunused-variable"
#pragma clang diagnostic ignored "-Wunknown-pragmas"
#pragma clang diagnostic ignored "-Wvarargs"
#pragma clang diagnostic ignored "-Wunused-function"
#endif
#include "grime.h"
#include "macros.h"
#include "types.h"
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#include "win32.h"
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NS_WIN32_BEGIN
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// TODO(Ed) : This is a global for now.
global bool Running;
global BITMAPINFO ScreenBitmapInfo;
global void* ScreenBitmapMemory; // Lets use directly mess with the "pixel's memory buffer"
global HBITMAP ScreenBitmapHandle;
global HDC ScreenDeviceContext;
internal void
resize_dib_section( u32 width, u32 height )
{
// TODO(Ed) : Bulletproof memory handling here for the bitmap memory
// TODO(Ed) : Free DIB section
if ( ScreenBitmapHandle )
{
DeleteObject( ScreenBitmapHandle );
}
if ( ! ScreenDeviceContext )
{
ScreenDeviceContext = CreateCompatibleDC( 0 );
}
constexpr BITMAPINFOHEADER& header = ScreenBitmapInfo.bmiHeader;
header.biSize = sizeof( header );
header.biWidth = width;
header.biHeight = height;
header.biPlanes = 1;
header.biBitCount = 32; // Need 24, but want 32 ( alignment )
header.biCompression = BI_RGB_Uncompressed;
header.biSizeImage = 0;
header.biXPelsPerMeter = 0;
header.biYPelsPerMeter = 0;
header.biClrUsed = 0;
header.biClrImportant = 0;
ScreenBitmapHandle = CreateDIBSection( ScreenDeviceContext, & ScreenBitmapInfo
, DIB_ColorTable_RGB, & ScreenBitmapMemory
// Ignoring these last two
, 0, 0 );
// ReleaseContext( 0, ScreenDeviceContext );
}
internal void
update_window( HDC device_context
, u32 x, u32 y
, u32 width, u32 height )
{
StretchDIBits( device_context
, x, y, width, height
, x, y, width, height
, ScreenBitmapMemory, & ScreenBitmapInfo
, DIB_ColorTable_RGB, RO_Source_To_Dest );
}
LRESULT CALLBACK
main_window_callback(
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HWND handle,
UINT system_messages,
WPARAM w_param,
LPARAM l_param
)
{
LRESULT result;
switch ( system_messages )
{
case WM_ACTIVATEAPP:
{
OutputDebugStringA( "WM_ACTIVATEAPP\n" );
}
break;
case WM_CLOSE:
{
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// TODO(Ed) : Handle with a message to the user
Running = false;
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}
break;
case WM_DESTROY:
{
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// TODO(Ed) : Handle with as an error and recreate the window
Running = false;
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}
break;
case WM_PAINT:
{
PAINTSTRUCT info;
HDC device_context = BeginPaint( handle, & info );
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u32 x = info.rcPaint.left;
u32 y = info.rcPaint.top;
u32 height = info.rcPaint.bottom - info.rcPaint.top;
u32 width = info.rcPaint.right - info.rcPaint.left;
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update_window( handle
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, x, y
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, width, height );
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EndPaint( handle, & info );
}
break;
case WM_SIZE:
{
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RECT client_rect;
GetClientRect( handle, & client_rect );
u32 width = client_rect.right - client_rect.left;
u32 height = client_rect.bottom - client_rect.top;
resize_dib_section( width, height );
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OutputDebugStringA( "WM_SIZE\n" );
}
break;
default:
{
OutputDebugStringA( "default\n" );
result = DefWindowProc( handle, system_messages, w_param, l_param );
}
}
return result;
}
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NS_WIN32_END
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int CALLBACK
WinMain(
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HINSTANCE instance,
HINSTANCE prev_instance,
LPSTR commandline,
int show_command
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)
{
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using namespace win32;
MessageBox( 0, L"First message!", L"Handmade Hero", MB_Ok_Btn | MB_Icon_Information );
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WNDCLASS window_class {};
window_class.style = CS_Own_Device_Context | CS_Horizontal_Redraw | CS_Vertical_Redraw;
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window_class.lpfnWndProc = main_window_callback;
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// window_class.cbClsExtra = ;
// window_class.cbWndExtra = ;
window_class.hInstance = instance;
// window_class.hIcon = ;
// window_class.hCursor = ;
// window_class.hbrBackground = ;
window_class.lpszMenuName = L"Handmade Hero!";
window_class.lpszClassName = L"HandmadeHeroWindowClass";
if ( RegisterClassW( &window_class ) )
{
HWND window_handle = CreateWindowExW(
0,
window_class.lpszClassName,
L"Handmade Hero",
WS_Overlapped_Window | WS_Initially_Visible,
CW_USEDEFAULT, CW_USEDEFAULT, // x, y
CW_USEDEFAULT, CW_USEDEFAULT, // width, height
0, 0, // parent, menu
instance, 0 // instance, param
);
if ( window_handle )
{
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Running = true;
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MSG message;
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while( Running )
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{
BOOL msg_result = GetMessage( & message, 0, 0, 0 );
if ( msg_result > 0 )
{
TranslateMessage( & message );
DispatchMessage( & message );
}
else
{
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// TODO(Ed) : Logging
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break;
}
}
}
else
{
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// TODO(Ed) : Logging
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}
}
else
{
// TODO(Ed) : Logging
}
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return 0;
}