HandmadeHero/project/platform/intrinsics.hpp

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2023-10-06 23:33:39 -07:00
#pragma once
#if INTELLISENSE_DIRECTIVES
#include <math.h>
#endif
// TODO(Ed) : Convert all of these to platform-efficient versions
inline
s32 floor_f32_to_s32( f32 value )
{
s32 result = scast(s32, floorf( value ));
return result;
}
inline
s32 round_f32_to_s32( f32 value )
{
s32 result = scast(s32, value + 0.5f);
return result;
}
inline
s32 truncate_f32_to_s32( f32 value )
{
s32 result = scast(s32, value);
return result;
}
inline
f32 sine( f32 angle )
{
f32 result = sinf( angle );
return result;
}
f32 cosine( f32 angle )
{
f32 result = cosf( angle );
return result;
}
f32 arc_tangent( f32 Y, f32 X )
{
f32 result = atan2f( Y, X );
return result;
}