HandmadeHero/project/engine/test_samples.cpp

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#if INTELLISENSE_DIRECTIVES
#include "engine.hpp"
#endif
NS_ENGINE_BEGIN
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using GetSoundSampleValueFn = s16( EngineState* state, AudioBuffer* sound_buffer );
internal s16
square_wave_sample_value( EngineState* state, AudioBuffer* sound_buffer )
{
s32 wave_period = sound_buffer->samples_per_second / state->wave_tone_hz;
s32 sample_value = (sound_buffer->running_sample_index / (wave_period / 2) ) % 2 ?
state->tone_volume : - state->tone_volume;
return scast(s16, sample_value);
}
internal s16
sine_wave_sample_value( EngineState* state, AudioBuffer* sound_buffer )
{
f32& time = state->sample_wave_sine_time;
s32 wave_period = sound_buffer->samples_per_second / state->wave_tone_hz;
// time = TAU * (f32)sound_buffer->RunningSampleIndex / (f32)SoundTest_WavePeriod;
f32 sine_value = sinf( time );
s16 sample_value = scast(s16, sine_value * scast(f32, state->tone_volume));
time += TAU * 1.0f / scast(f32, wave_period );
if ( time > TAU )
{
time -= TAU;
}
return sample_value;
}
internal void
render_weird_graident(OffscreenBuffer* buffer, u32 x_offset, u32 y_offset )
{
// TODO(Ed): See if with optimizer if buffer should be passed by value.
struct Pixel {
u8 Blue;
u8 Green;
u8 Red;
u8 Alpha;
};
u8* row = rcast( u8*, buffer->memory);
local_persist float wildcard = 0;
for ( u32 y = 0; y < buffer->height; ++ y )
{
// u8* pixel = rcast(u8*, row);
// Pixel* pixel = rcast( Pixel*, row );
u32* pixel = rcast(u32*, row);
for ( u32 x = 0; x < buffer->width; ++ x )
{
/* Pixel in memory:
-----------------------------------------------
Pixel + 0 Pixel + 1 Pixel + 2 Pixel + 3
RR GG GG XX
-----------------------------------------------
x86-64 : Little Endian Arch
0x XX BB GG RR
*/
#if 0
u8 blue = scast(u8, x + x_offset * u8(wildcard) % 256);
u8 green = scast(u8, y + y_offset - u8(wildcard) % 128);
u8 red = scast(u8, wildcard) % 256 - x * 0.4f;
#else
u8 red = scast(u8, y + y_offset);
u8 green = scast(u8, x + x_offset);
u8 blue = scast(u8, x + y_offset) - scast(u8, y + y_offset);
// blue *= 2;
#endif
*pixel++ = u32(red/2 << 16) | u32(green/6 << 0) | blue/2 << 0;
}
wildcard += 0.5375f;
row += buffer->pitch;
}
}
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internal
void render_player( OffscreenBuffer* buffer, s32 pos_x, s32 pos_y )
{
u8* end_of_buffer = rcast(u8*, buffer->memory)
- buffer->bytes_per_pixel * buffer->width
+ buffer->pitch * buffer->height;
s32 top = pos_y;
s32 bottom = pos_y + 10;
u32 color = 0xFFFFFFFF;
for ( s32 coord_x = pos_x; coord_x < (pos_x+ 10); ++ coord_x )
{
u8*
pixel_byte = rcast(u8*, buffer->memory);
pixel_byte += coord_x * buffer->bytes_per_pixel;
pixel_byte += top * buffer->pitch;
for ( s32 coord_y = top; coord_y < bottom; ++ coord_y )
{
if ( pixel_byte < buffer->memory || pixel_byte >= end_of_buffer )
continue;
s32* pixel = rcast(s32*, pixel_byte);
*pixel = color;
pixel_byte += buffer->pitch;
}
}
}
NS_ENGINE_END