using ModuleRules = UnrealBuildTool.ModuleRules; using ReadOnlyTargetRules = UnrealBuildTool.ReadOnlyTargetRules; public class GasaEditor : ModuleRules { public GasaEditor(ReadOnlyTargetRules Target) : base(Target) { #region Engine PrivateIncludePathModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Engine", "CoreUObject", "EditorStyle", "PropertyEditor", "SlateCore", "Slate", "UMG", "UnrealEd", }); #endregion Engine PublicIncludePaths.Add("GasaEditor"); PrivateDependencyModuleNames.Add("Gasa"); bWarningsAsErrors = false; ShadowVariableWarningLevel = UnrealBuildTool.WarningLevel.Off; UndefinedIdentifierWarningLevel = UnrealBuildTool.WarningLevel.Off; // gencpp related defines PublicDefinitions.Add("Build_Debug=1"); PublicDefinitions.Add("GEN_TIME=1"); PublicDefinitions.Add("GEN_EXECUTION_EXPRESSION_SUPPORT=0"); PublicDefinitions.Add("GEN_EXPOSE_BACKEND=1"); PublicDefinitions.Add("GEN_PARSER_DISABLE_MACRO_TYPEDEF=0"); } }