// Generated by GasaGen/GasaGen_UGasaAttributeSet.cpp #include "GasaAttributeSet.h" #include "GasaAttributeSet_Inlines.h" #include "AbilitySystemComponent.h" #include "Net/UnrealNetwork.h" #include "Networking/GasaNetLibrary.h" UGasaAttributeSet::UGasaAttributeSet() { InitHealth( 50.f ); InitMaxHealth( 100.f ); InitMana( 25.f ); InitMaxMana( 50.f ); } void UGasaAttributeSet::Client_OnRep_Health( FGameplayAttributeData& PrevHealth ) { GAMEPLAYATTRIBUTE_REPNOTIFY( UGasaAttributeSet, Health, PrevHealth ) } void UGasaAttributeSet::Client_OnRep_MaxHealth( FGameplayAttributeData& PrevMaxHealth ) { GAMEPLAYATTRIBUTE_REPNOTIFY( UGasaAttributeSet, MaxHealth, PrevMaxHealth ) } void UGasaAttributeSet::Client_OnRep_Mana( FGameplayAttributeData& PrevMana ) { GAMEPLAYATTRIBUTE_REPNOTIFY( UGasaAttributeSet, Mana, PrevMana ) } void UGasaAttributeSet::Client_OnRep_MaxMana( FGameplayAttributeData& PrevMaxMana ) { GAMEPLAYATTRIBUTE_REPNOTIFY( UGasaAttributeSet, MaxMana, PrevMaxMana ) } void UGasaAttributeSet::GetLifetimeReplicatedProps( TArray& OutLifetimeProps ) const { Super::GetLifetimeReplicatedProps( OutLifetimeProps ); DOREPLIFETIME_DEFAULT_GAS( UGasaAttributeSet, Health ); DOREPLIFETIME_DEFAULT_GAS( UGasaAttributeSet, MaxHealth ); DOREPLIFETIME_DEFAULT_GAS( UGasaAttributeSet, Mana ); DOREPLIFETIME_DEFAULT_GAS( UGasaAttributeSet, MaxMana ); }