#pragma once #include "Engine/DeveloperSettings.h" #include "GasaDevOptions.generated.h" UCLASS(Config=Game, DefaultConfig, meta=(DisplayName="Gasa")) class GASA_API UGasaDevOptions : public UDeveloperSettings { GENERATED_BODY() public: UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="Tags") FName Tag_GlobalPPV; }; namespace Gasa { extern FName Tag_GlobalPPV; FORCEINLINE UGasaDevOptions const* GetDevOptions() { return GetDefault(); } FORCEINLINE UGasaDevOptions* GetMutDevOptions() { return GetMutableDefault(); } }