#pragma once #include "GasaCommon.h" #include "CameraMount.generated.h" UCLASS(Blueprintable) class GASA_API ACameraMount : public AActor { GENERATED_BODY() public: #pragma region Camera UPROPERTY(EditAnywhere, Category="Camera") TObjectPtr Camera; UPROPERTY(EditAnywhere, Category="Camera") TObjectPtr CamSpringArm; #pragma endregion Camera ACameraMount(); #pragma region Actor void PostInitializeComponents() override; #pragma endregion Actor };